
VTXS Screen Space Demo
Fast and very sharp shader with Screen Space Path Tracing
Обновлён 2 мая 2026 г. · опубликован 15 июля 2025 г.

The VTXS project was born to challenge the modern graphics trend of smearing everything with TAA and upscaling. The philosophy behind VTXS is that everything stays perfectly sharp, regardless of camera speed.
Screen Space Demo
This shader introduces a lighting system developed exclusively for VTXS.
Each emissive pixel visible on screen illuminates the scene and casts shadows. The noise level is low enough for real time gameplay without requiring denoising. However, a denoiser is still present as an optional feature.

While being a demo this shader is intended to be used for gameplay, so all features necessary for a complete and playable experience are planned.
Implemented Features
- Screen Space Path Tracing
- Physically Based Atmosphere
- Full roughness range specular reflections
- Volumetric clouds
- Godrays
- Subsurface Scattering
- Variable penumbra shadows
- Bloom
- Eye adaptation
- Screen Space Raytraced Refraction
- GBAA Anti-aliasing
Big thanks to jbritain for making vloumetric clouds for VTXS!
It is highly recommended to use a PBR resource pack, as the integrated PBR system is very limited.
The shader now works on Intel GPUs, however, there may still be issues. Please report any issues in my Discord server.
Версии
| Версия | Канал | Игра | Загрузчики | Дата | Скачать |
|---|---|---|---|---|---|
| 1.0.4 | Бета | 1.21.11, 26.1, 26.1.1, 26.1.2 | iris | 2 мая 2026 г. | .jar (9.0 МБ) |
| 1.0.3 | Бета | 1.21.8, 1.21.9, 1.21.10, 1.21.11 | iris | 11 марта 2026 г. | .jar (9.0 МБ) |
| 1.0.1 | Бета | 1.21.8, 1.21.9, 1.21.10, 1.21.11 | iris | 6 марта 2026 г. | .jar (9.0 МБ) |
| 1.0.0 | Бета | 1.21.8, 1.21.9, 1.21.10, 1.21.11 | iris | 4 марта 2026 г. | .jar (9.0 МБ) |
| 0.15.4 | Альфа | 1.21.5, 1.21.6, 1.21.7, 1.21.8 | iris | 13 сентября 2025 г. | .jar (1.3 МБ) |
| 0.14.6 | Альфа | 1.21.5, 1.21.6, 1.21.7, 1.21.8 | iris | 6 августа 2025 г. | .jar (1.4 МБ) |
| 0.14.5 | Альфа | 1.21.5, 1.21.6, 1.21.7, 1.21.8 | iris | 1 августа 2025 г. | .jar (1.4 МБ) |
| 0.13.8 | Альфа | 1.21.5, 1.21.6, 1.21.7, 1.21.8 | iris | 30 июля 2025 г. | .jar (1.3 МБ) |
| 0.13.7 | Альфа | 1.21.5, 1.21.6, 1.21.7, 1.21.8 | iris | 29 июля 2025 г. | .jar (1.3 МБ) |
| 0.13.6b | Альфа | 1.21.5, 1.21.6, 1.21.7, 1.21.8 | iris | 23 июля 2025 г. | .jar (1.3 МБ) |
Ченджлог
1.0.4Бета26.1, 26.1.1, 26.1.2 · 2 мая 2026 г.
- Fixed clouds not recieving light at night
- Reduced shadow noise
1.0.3Бета1.21.9, 1.21.10, 1.21.11 · 11 марта 2026 г.
- Added tonemapping options
- Added bright color desaturaton to default tonemap
- Grouped post-processing options
- Removed buggy text background
1.0.1Бета1.21.9, 1.21.10, 1.21.11 · 6 марта 2026 г.
- Fixed spelling errors in settings
- Fixed hardcoded entities not glowing (spectral_arrow, end_crystal, ender_pearl, experience_orb, dragon_fireball)
- Added surface emission brightness slider
1.0.0Бета1.21.9, 1.21.10, 1.21.11 · 4 марта 2026 г.
Added screen space light source sampling
Added SSR cone tracing
Added thickness aware screen space ray tracing mode (Ray penetration in settings)
Added volumetric clouds
Added vanilla clouds
Added physically based atmosphere
Added stars
Added moon phases
Added godrays
Added subsurface scattering
Added Dynamic resolution shadows
Added shadow quality & distance settings
Added smooth fade to shadow render distance border
Added cloud shadows
Added weather
Added rain / snow particles
Added bloom
Added autoexposure
Added screen space raytraced refraction
Added lightmap based shadowing outside of shadowmap range
Added atmosphere in The End
Added atmosphere in The Nether
Added tGBAA anti aliasing option
Increased denoiser resolution form half res to full res
Added second GBAA option
Added Intel support
Fixed black artifacts on normal mapped surfaces
Fixed low precision raytracing mode artifacts
Fixed hand clipping
Fixed selection outline interfering with ray tracing
Fixed shadow render distance border issues
Fixed pixelated/jagged shadow appearance
Optimized ray tracing
Optimized GBAA
Improved shadow filtering
0.15.4Альфа1.21.6, 1.21.7, 1.21.8 · 13 сентября 2025 г.
- Added water waves
- Added glass and water reflection and refraction
- Added water absorption
- Added colored shadows
- Added armor glint emission
- Imporved ray tracing precision
- Fixed invisible armor glint on hand
- Fixed shader not loading on linux
0.14.5Альфа1.21.6, 1.21.7, 1.21.8 · 1 августа 2025 г.
- Added sky
- Added noisy shadows
- Added smooth render distance fadeout
- Added basic water and glass
- Fixed shader not loading on oculus
0.13.8Альфа1.21.6, 1.21.7, 1.21.8 · 30 июля 2025 г.
Fixed shader not running on AMD GPUs.
0.13.7Альфа1.21.6, 1.21.7, 1.21.8 · 29 июля 2025 г.
AMD crash fix
Fixed transparent player model
Fixed lightmap being always bright
Полная история изменений — на Modrinth.
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