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Mineforgian

TAA69

Temporal Anti-Aliasing without smearing

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2K
Подписчики
3
Обновлён
17 апреля 2026 г.
Лицензия
All-Rights-Reserved

Опубликован 7 апреля 2026 г.

put this at the top of the description

This shader runs TAA 4x. This allows it to achieve quality comparable to SSAA 4x while fully refreshing frame data over just 4 frames.

This shader uses multi-layer history buffer for TAA, allowing it to blend in previous frame data without smearing it over time.

Blah blah blah you know Porsche? This shader works exactly as the clutch in that supercar.

TAA vs NO AA

Distant Horizons supported!11

DH Support

As always, you can come cry to my Discord server if something doesnt work.

Ченджлог

1.1Бета26.1, 26.1.1, 26.1.2 · 15 апреля 2026 г.

Added Distance Hirizons support

No ambient occlusion on dh chunks yet

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