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Sylbobek's Shader Pack

Realistic, FPS-friendly shaders - soft shadows, procedural sky, waving plants, glowing lights and cinematic colors.

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1K
Подписчики
1
Обновлён
20 августа 2026 г.
Лицензия
MIT

Опубликован 3 июля 2026 г.

Sylbobek's Shader Pack

A realistic, performance-friendly shader pack that turns Minecraft into a living, breathing world - soft shadows, a fully procedural sky, animated vegetation and stylish cinematic colors, all running smoothly even on mid-range PCs.

Sylbobek's Shader Pack is a complete lighting overhaul written from scratch in GLSL. It replaces Minecraft's flat vanilla lighting with a modern deferred rendering pipeline: real-time shadow mapping, HDR lighting with ACES tonemapping, atmospheric fog and full post-processing - while staying light enough to keep high FPS.


☀️ Sky & Atmosphere

  • Fully procedural sky - no static skybox textures. The sky color, sun and clouds are computed in real time.
  • Golden sunrises and sunsets - the horizon glows orange, sunlight turns warm and shadows stretch with the sun angle.
  • Dynamic clouds - procedural cloud layer that drifts with time and thickens when a storm is coming. During rain the whole sky turns overcast and gray.
  • Night sky - twinkling stars and a moon with real moon phases synced to the in-game calendar.
  • God rays (volumetric light shafts) - sunlight visibly breaks through tree leaves and cave openings; moonlight does the same at night.
  • Atmospheric fog - distance fog tinted by the sky color, denser during rain and at night. The Nether gets its own warm, reddish fog.

🌑 Lighting & Shadows

  • Real-time soft shadows - every block and entity casts a dynamic shadow with smooth, natural edges (PCF filtering on a Vogel disk, 4096px shadow map).
  • Colored shadows - light passing through stained glass or water tints the shadow with its color.
  • Warm torchlight - torches, lanterns and glowstone cast a cozy, warm-orange light with realistic falloff, clearly distinct from cool skylight.
  • Emissive blocks glow - lava, glowstone, sea lanterns, froglights, campfires and more actually emit a visible glow (bloom).
  • Hemispheric ambient light - surfaces facing the sky are brighter than ceilings and undersides, giving the world real depth instead of flat vanilla shading.

🌊 Water

  • Animated procedural waves - the water surface constantly moves with layered wave noise.
  • Sky reflections with Fresnel - water mirrors the sky at grazing angles and turns transparent when you look straight down, just like real water.
  • Sun glitter - a bright specular streak dances on the waves at sunset.
  • Underwater atmosphere - dense blue fog and light shafts when you dive.

🌿 Living Vegetation

Almost every plant in the game is animated with its own motion style:

Plant Motion
Grass, flowers, crops quick swaying in the wind (stronger during rain)
Tree leaves gentle 3D rustling
Bamboo & sugar cane whole stalks bend with a wave traveling up the stem
Vines on walls slide along the wall surface and flutter outward
Kelp & seagrass slow, wide swaying in underwater currents

🎬 Post-processing

  • ACES filmic tonemapping - the same color response curve used in the movie industry; highlights roll off softly instead of clipping to white.
  • 3 built-in color profiles - Realistic (muted, natural), Vivid (default, punchy colors) and Cinematic (teal & orange movie grade).
  • Bloom - bright light sources bleed a soft glow into the scene.
  • Subtle FXAA - smooths jagged edges without blurring block textures (can be toggled off).
  • Vignette and adjustable contrast/saturation/exposure.

⚡ Performance

Designed to be FPS-friendly from the ground up:

  • Adaptive shadow sampling - full 16-tap soft shadows are computed only at shadow edges; the rest of the screen uses a fast 5-tap path (~3× cheaper).
  • Lightweight procedural sky instead of expensive volumetrics.
  • Every heavy effect (shadows resolution, god rays, bloom, FXAA) can be tuned or disabled in Shader Options - the pack scales from potato to beast PC.

📥 Installation

  1. Install OptiFine or Iris + Sodium (recommended for 1.21.x).
  2. Download the ZIP and drop it into .minecraft/shaderpacks/.
  3. In game: Options → Video Settings → Shaders → select Sylbobek's Shader Pack.
  4. Tweak everything to your taste in Shader Options (sliders for exposure, saturation, fog, bloom, shadow softness, water waves and more).

Supported: Minecraft 1.21.x • OptiFine HD U J9+ • Iris 1.7+ Not required: no resource pack needed, works with vanilla textures.

❓ FAQ

Q: My FPS dropped, what should I lower first? A: Set shadowMapResolution to 2048 (or 1024) in Shader Options - shadows are the heaviest effect.

Q: Does it work with the Nether and the End? A: Yes. Both dimensions use simplified lighting with dimension-tinted fog; a full custom sky for them is planned.

Q: The image is too soft/blurry for me. A: Turn off FXAA in Shader Options - the pack is fully playable without it.

Q: Iris or OptiFine? A: Both work. On 1.21.x we recommend Iris + Sodium for noticeably better performance.


Made with ❤️ by Sylbobek. Feedback and screenshots welcome in the comments!

Ченджлог

2.3Бета26.1.1, 26.1.2, 26.2 · 20 августа 2026 г.
  • Full v2.x feature set on all versions (1.17 → 26.2)
  • Tested: OptiFine 1.21.11, Iris 1.21.11 / 26.1.2 / 26.2
  • Report issues with your version + loader!
2.2Релиз26.1.1, 26.1.2, 26.2 · 20 августа 2026 г.
  • Fixed dark block-breaking particles in unlit rooms — now lit by the torch in your hand
2.1Релиз26.1.1, 26.1.2, 26.2 · 5 августа 2026 г.

CHANGELOG

v2.1 — Older version support

  • Now works on MC 1.17 – 1.20.x (OptiFine or Iris)
  • Legacy block aliases so waving plants work on old versions
  • No visual changes vs v2.0 on 1.21+

2.0Релиз26.1.1, 26.1.2, 26.2 · 26 июля 2026 г.

🇬🇧 CHANGELOG (Modrinth)

v2.0 - The Big Water Update 🌊

New water system:

  • Screen-space reflections (SSR) - terrain, trees & torches mirror in water
  • Depth-based clarity - clear shallows, dark deep water
  • Refraction + animated caustics

Weather & light:

  • Wet ground after rain (darkens & glistens)
  • Held-item light in caves
  • Eye adaptation (cave ↔ daylight)

Sky:

  • Shooting stars + moon phases

Everything toggleable in Shader Options.


🇵🇱 PL

v2.0 - Wielka Aktualizacja Wody 🌊

  • Odbicia SSR (teren, drzewa, pochodnie w wodzie)
  • Głębia + refrakcja + kaustyki
  • Mokra ziemia po deszczu, światło pochodni w ręce, adaptacja oka
  • Spadające gwiazdy + fazy księżyca
1.1Бета26.1.1, 26.1.2, 26.2 · 4 июля 2026 г.

v1.1-beta - Newer versions support (BETA)

## v1.1-beta - Support for newer Minecraft versions (BETA)

- Experimental support for Minecraft 26.1.x and 26.2 (Iris + Sodium required - OptiFine is not available for these versions)
- Same feature set as v1.0
- This is a BETA: please report any issues (black screen, broken effects) in the comments with your game version and Iris version
1.0Релиз1.21.9, 1.21.10, 1.21.11 · 3 июля 2026 г.

v1.0 - Initial release

  • Soft dynamic shadows (PCF, 4096px shadow map) with colored shadows through stained glass and water
  • Fully procedural sky: sunrises/sunsets, dynamic clouds, moon phases, twinkling stars
  • Waving water with sky reflections and sun glitter
  • Animated vegetation: grass, crops, leaves, bamboo, sugar cane, vines, kelp and seagrass
  • God rays, atmospheric & underwater fog
  • Bloom, ACES tonemapping, FXAA, 3 color profiles (Realistic / Vivid / Cinematic)

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