Supreme Shader
Its a custom volumetric raymarching engine that integrates directly into the Minecraft deferred rendering pipeline. By calculating 3D density fields and surface lighting in real-time, it adds complex, dynamic geometry to the game world.
Обновлён 24 июня 2026 г. · опубликован 22 июня 2026 г.
This project focuses on the integration of advanced volumetric rendering within a proprietary deferred rendering pipeline. By moving beyond traditional game rasterization, it implements a custom raymarching engine capable of real-time simulation of complex, procedurally generated 3D volumes, such as clouds or volumetric gases, directly within the game environment.
The system functions as an injected shader pass that replaces traditional geometric processing for specific volumetric entities. It operates by executing a raymarching loop within a fragment shader, casting rays from the camera into 3D space for every pixel. As the rays march through the scene, the engine samples a procedural density field to determine light accumulation, surface normals, and depth-informed shading.
To maintain technical parity with the host game’s lighting system, the engine derives normals through gradient analysis of the density fields. This allows the volumes to dynamically respond to light sources and atmospheric shifts. The implementation requires precise pipeline orchestration, involving the synchronization of the game's depth-testing, frame-buffer handoffs, and final compositing stages. This approach successfully renders non-Euclidean geometry in real-time, demonstrating the high level of control required over GPU architecture and buffer management when extending a rigid rendering pipeline.
Версии
| Версия | Канал | Игра | Загрузчики | Дата | Скачать |
|---|---|---|---|---|---|
| 1.0.0 | Релиз | 26.1, 26.1.1, 26.1.2, 26.2 | iris, optifine | 24 июня 2026 г. | Скачать (49 КБ) |
Ченджлог
1.0.0Релиз26.1.1, 26.1.2, 26.2 · 24 июня 2026 г.
Initial Release
Finally got the buffer handoffs working. This is the first public version of Supreme Shader.
Known status:
- Optimized for dedicated GPUs (tested on MX330).
- Compatible with Minecraft 1.21.x (Fabric + Sodium + Iris).
- Expect some "ghosting" with the current temporal blending—still working on the hysteresis.
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