Перейти к содержимому
Mineforgian

Spring Shaders (Chun)

A fresh and clear shader pack themed around spring.

219K загрузок83 подписчиковCC-BY-NC-SA-4.0irisoptifine

Обновлён 27 июня 2026 г. · опубликован 16 мая 2025 г.

  • Скриншот: Spring Shaders (Chun)
  • Скриншот: Spring Shaders (Chun)
  • Скриншот: Spring Shaders (Chun)
  • Скриншот: Spring Shaders (Chun)
  • Скриншот: Spring Shaders (Chun)
  • Скриншот: Spring Shaders (Chun)

Introduction

"Spring" sets a tone of freshness and nature, using soft and bright colors to create a tranquil and harmonious atmosphere. As the harsh winter melts away and all living things recover, who is it that plucks the strings of the season and plays the movement of life? The brand-new shader work, Spring v2, will take you into a dreamlike utopia.

Shader Information

This shader is a practice work I wrote while studying the course Games202 - High Quality Real-Time Rendering. I consider it a sequel to the "Spring" series of shaders; you can view it as a refactored/completed version of Spring v1. "Spring" is the codename I used when creating texture packs ten years ago, and I have continued to use this designation.

Below are the effects included in this shader:

Lighting System

  • Path Traced Global Illumination (PTGI) and Ray-Traced Colored Lighting (Requires Iris, disabled by default).
  • Reflective Shadow Maps (RSM) with denoiser and screen space light leak suppression.
  • PCSS Soft Shadows, Cloud Shadows, Colored (Glass) Shadows, and Screen Space Shadows supporting both near and far distances.
  • Ground Truth Ambient Occlusion (GTAO).
  • Handheld Dynamic Lighting with colored light support (Syncs with Ray Tracing/Colored Lighting settings).

Atmosphere System

  • Physically Based Atmospheric Scattering and Atmospheric Fog.
  • Volumetric Fog, 2D Planar Clouds, Volumetric Clouds, and Screen Space Godrays.
  • Unique sunrise and sunset hues.
  • Celestial bodies (Sun, Moon, Stars).

Water and Translucency

  • Three wave patterns and Wave Parallax.
  • Water Fog, Underwater Volumetrics, and Immersive Underwater Effects.
  • Water Refraction simulation and Screen Space Reflections (SSR).
  • Water Caustics and Dispersion effects.
  • Translucent Object Shadows, PBR Reflections, and Translucent Refraction simulation.

Material Rendering

  • Supports Normal Mapping, Smooth Parallax, and Voxel Parallax.
  • Physically Based Rendering (PBR) for reflections, specular highlights, and material interactions.
  • Rain puddles, ripples, and wet surface reflection effects.

Post-Processing

  • High-quality Bloom, Auto Exposure, Simple Filters, Tone Mapping, Motion Blur, Depth of Field (DoF), Vignette, and Lens Occlusion.
  • Temporal Anti-Aliasing (TAA), Robust Contrast Adaptive Sharpening (RCAS), and Anisotropic Filtering.

Others

  • Exclusive effects for Night, Rain, The End, and The Nether.
  • Natural foliage waving animations.
  • Full English shader settings interface.
  • Supports Distant Horizons, Voxy (Basic/Partial support), Kaleidoscope Cookery, Farmer's Delight, and Biomes O' Plenty.

Ray Tracing Comparison

Top: Ray Tracing / Colored Lighting Enabled. Bottom: Standard Rendering PT RSM

PT RSM

PT RSM

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
260618Релиз26.1, 26.1.1, 26.1.2, 26.2iris, optifine27 июня 2026 г..jar (8.5 МБ)
260612Релиз1.21.11, 26.1, 26.1.1, 26.1.2iris, optifine12 июня 2026 г..jar (8.5 МБ)
260428Релиз1.21.11, 26.1, 26.1.1, 26.1.2iris, optifine28 апреля 2026 г..jar (8.5 МБ)
260416Релиз1.21.11, 26.1, 26.1.1, 26.1.2iris, optifine16 апреля 2026 г..jar (8.5 МБ)
260412Релиз1.21.11, 26.1, 26.1.1, 26.1.2iris, optifine12 апреля 2026 г..jar (8.5 МБ)
260326Релиз1.21.11, 26.1, 26.1.1, 26.1.2iris, optifine26 марта 2026 г..jar (8.5 МБ)
260321Релиз1.21.8, 1.21.9, 1.21.10, 1.21.11iris, optifine21 марта 2026 г..jar (8.5 МБ)
260216Релиз1.21.8, 1.21.9, 1.21.10, 1.21.11iris, optifine16 февраля 2026 г..jar (8.5 МБ)
260206Релиз1.21.8, 1.21.9, 1.21.10, 1.21.11iris, optifine6 февраля 2026 г..jar (8.4 МБ)
260130Релиз1.21.8, 1.21.9, 1.21.10, 1.21.11iris, optifine31 января 2026 г..jar (8.4 МБ)
251221Релиз1.21.8, 1.21.9, 1.21.10, 1.21.11iris, optifine21 декабря 2025 г..jar (8.4 МБ)
251119Релиз1.21.7, 1.21.8, 1.21.9, 1.21.10iris, optifine20 ноября 2025 г..jar (8.3 МБ)
250516Релиз1.21.2, 1.21.3, 1.21.4, 1.21.5iris, optifine16 мая 2025 г..jar (8.8 МБ)

Ченджлог

260618Релиз26.1.1, 26.1.2, 26.2 · 27 июня 2026 г.

General Update

  1. Adjust the RSM denoiser to speed up convergence.
  2. Fix several bugs in PBR reflections.
  3. Fix the bug that caused it to be unavailable on certain Iris versions.
  4. Other optimizations and adjustments.
260612Релиз26.1, 26.1.1, 26.1.2 · 12 июня 2026 г.

General Update

  1. Minimal compatibility with HDR mod.
  2. Simple refactoring and reorganization of output targets.
  3. Optimized wet ground effect in rainy weather, optimized ray tracing effects, and optimized Voxy distant shadow effects.
  4. Added more shader setting options, along with other optimizations and adjustments.
260428Релиз26.1, 26.1.1, 26.1.2 · 28 апреля 2026 г.

The Cloud & Sea Update

  1. Added 2D clouds provided by @Coldnight丶冷夜.
  2. Adjusted atmospheric effects, including the sky, volumetric clouds, and volumetric fog.
  3. Enabling Smooth Parallax will now simultaneously smooth the normal maps of resource packs.
  4. Added a third water wave style: Composite Ocean.
  5. Tweaked the appearance of the default water waves. Additionally, introduced randomized calmer areas to the water surface for a more diverse and natural look.
  6. Adjusted the lighting for translucent objects when Ray Tracing or Colored Lighting is enabled.
  7. Added more shader configuration options, along with various other optimizations and tweaks.
260416Релиз26.1, 26.1.1, 26.1.2 · 16 апреля 2026 г.

Hotfix

  1. Fixed bugs related to volumetric fog and cloud shadows.
260412Релиз26.1, 26.1.1, 26.1.2 · 12 апреля 2026 г.

General Update

  1. Added cloud shadows (the effect where ground lighting is blocked by clouds; this can be disabled in the Lighting/Shadows section of the Shader Settings).
  2. Adjusted shadow effects to reduce moiré patterns on foliage. Tweaked the Ambient Occlusion (AO) effect: AO no longer affects Global Illumination (GI), resulting in cleaner lighting.
  3. Fixed several issues with the original AgX implementation and changed the default tonemapping to AgX. The overall visual style has been altered.
  4. Improved the quality of smooth parallax.
  5. Fixed a bug in older versions where object surface lighting would disappear when picking up an item. Fixed a bug in older versions where lightning strikes appeared black.
  6. Adjusted the rendering of particles and other translucent objects. Lines and item selection outlines are now treated as translucent materials.
  7. Tweaked volumetric fog, volumetric clouds, and underwater fog effects. Increased the brightness of the night sky.
  8. Added Depth of Field (DoF) edge blur (Experimental feature, disabled by default).
  9. Added more customizable options in the Shader Settings.
  10. Other minor optimizations and adjustments.
260326Релиз26.1, 26.1.1, 26.1.2 · 26 марта 2026 г.

Temporary compatibility for version 26.1

  1. Compatibility with version 26.1 requires a newer version of Iris.
  2. Thanks to the new architecture, fixed an issue where lighting rendering failed for attached objects, and fixed an issue where lightning appeared solid black.
  3. Versions prior to 26.1 remain unchanged, and these issues remain unresolved in those versions.
260321Релиз1.21.9, 1.21.10, 1.21.11 · 21 марта 2026 г.

Routine Update

  1. Only minor changes included.

Unfortunately, due to personal (mental health) reasons, I was unable to deliver the expected content for this update. My sincere apologies.

260216Релиз1.21.9, 1.21.10, 1.21.11 · 16 февраля 2026 г.

Post-Processing Update

  1. Happy Spring Festival!
  2. Added a "Depth Confidence" option for TAA. It relaxes the acceptance rate of history frame colors based on depth information to reduce flickering and jittering, thereby improving image stability. However, this will cause noticeable ghosting and blurring. It can be turned off in the shader settings.
  3. Rewrote Depth of Field (DoF) to support a wider range of blur.
  4. Adjusted the usage of reflection data to reduce tearing and grid artifacts in specular reflections.
  5. Adjusted translucency effects in the Nether and the End.
  6. Added comments to some shader settings and synced them to the English language file.
  7. Minor refactoring, fixed some bugs, and other adjustments and optimizations.

Полная история изменений — на Modrinth.

Комментарии

Загружаем…