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Mineforgian

Solas Shader

A modern fantasy stylized shaderpack with colored lighting and stunning visuals

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13.6M
Подписчики
3K
Обновлён
1 июля 2026 г.
Лицензия
All-Rights-Reserved

Опубликован 13 декабря 2022 г.

Showcase


About

  • Solas is a fantasy stylized shaderpack aiming to provide stunning visuals at a moderate performance cost. Screenshots showcasing the shader can be found in the Gallery section.

Important links

  • Discord / Boosty / GitHub / Solas Website

    Discord Boosty (Analogous to Patreon) GitHub Solas Shader Website

  • Looking for a unique, high quality vanilla RPG server? Check out my new project - Ardonia!

    Ardonia


Main features

  • Advanced lighting
    • Colored block lighting
    • Realtime shadows without light leaking in caves
    • Cloud shadows
    • Subsurface scattering on certain blocks
  • High quality volumetrics
    • 3D Clouds, crepuscular rays, fireflies, Nether smoke, Ender protoplanetary disk
  • Beautiful sky effects
    • Aurora, Milky Way, Ender Nebula and Black Hole, rainbows
  • Customizable post-processing
    • Fine-tuned tonemapping, bloom, lens flare, chromatic aberration, depth of field, motion blur, tilt-shift
  • Realistic water
    • Procedural waves, caustics, light absorption and refraction
  • Integrated PBR resourcepack
    • Emissive textures, reflective materials and procedurally generated normals
  • PBR resourcepacks support
    • Both LabPBR and OldPBR/SeusPBR formats are supported
    • Turn on "PBR Resourcepack" in shader settings!
  • Mod compatibility
    • Voxy
    • Distant Horizons
    • Iris Shaders (Preferred loader)
    • OptiFine (Custom skyboxes and colored block lighting are not supported)

Credits

  • EminGT and gri573 for improved shadow sampling.
  • SixthSurge for voxelization & light propagation algorithm.
  • Capt Tatsu for antialiasing and a few other pieces of BSL's code.
  • Community members for contributing to Solas in different ways.

Центр версий

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Ченджлог

3.7Релиз26.1.1, 26.1.2, 26.2 · 1 июля 2026 г.

Features added/changed:

+ Reworked Aurora Borealis. Visually there shouldn't be many differences, however you can now actually fly through it. The default altitude is 50k blocks Y
+ Improved volumetric clouds shaping and lighting
+ Completely reworked the entire PBR system. It now works on entities and held objects and is closer to the LabPBR standart than the previous implementation.
+ Greatly overhauled Overworld weather system. It now features strong crespuscular rays passing through dense clouds and fog, as well as improved color palette and lighting.

Features fixed:

- Fixed incorrect translucency blending with Voxy and Distant Horizons LODs
- Fixed many errors with PBR
- Fixed time being frozen on newest versions
- Fixed Colorwheel compatibility
- Fixed compilation errors when changing stars amount or disabling SSAO
- Fixed exponential fog not getting denser in stormy weather

Features removed:

- Disabled voxelization on Intel ARC graphics + Windows
3.6Релиз26.1, 26.1.1, 26.1.2 · 29 апреля 2026 г.

Features added/changed:

+ Reworked the entire night sky. Greatly improved generated nebulae, improved the color palette and increased stars amount.
+ Reworked Nether smoke. Improved its shaping, noise sampling and visibility.
+ Added several new options in config menu, including constant aurora visibility and generated nebula config.
+ 
+ Small adjustments to clouds. Their amount slightly decreases at night to provide better visibility of the night sky.
+ Improved exponetial fog behaviour.

Features fixed:

+ Fixed Voxy water clipping through LODs
+ Fixed exponential fog being almost invisible with Voxy
+ Fixed broken reflections with Distant Horizons (PR by TillSilph)
+ Fixed incorrect sky darkening when underground (PR by marktible)
+ Fixed SSR breaking water normals in certain conditions (PR by marktible)
3.5Релиз1.21.10, 1.21.11, 26.1 · 28 марта 2026 г.

Features added/changed:

+ Added generated nebula to the night sky
+ Reworked the atmosphere once again for more vibrant colors, smoother gradients and better colors
+ Improved lighting on volumetric clouds
+ Added a config menu for creative light block color
+ Fixed water fog having different intensity underwater and outside
+ Added iPBR handling for glow item frame. Items placed in it will not glow brightly
+ Tweaked night colors

Features fixed:

+ Fixed Voxy water disappearing in very far LODs
+ Fixed incorrect GGX specular highlights model that has been present since the very first version of Solas
+ Fixed rain puddles not working
+ Fixed entities turning dark when activating POM
3.4Релиз1.21.9, 1.21.10, 1.21.11 · 27 февраля 2026 г.

Features added/changed:

+ Added screen space ambient occlusion and shadows. Both work on normal terrain, Distant Horizons and Voxy LODs. Screen space shadows also extend the regular shadows even without Voxy or DH.
+ Reworked planar clouds to look more like real life cirrus clouds
+ Improved lighting on the ender protoplanetary disk
+ Improved blending between different sky effects
+ Improved red aurorae. Now they are way more saturated
+ Made cloud shadows a bit softer

Features fixed:

+ Fixed shader failing to load on versions of Iris below 1.19.2
+ Fixed some compatibility errors on 1.12.2
+ Fixed volumetric clouds clipping through Voxy LODS
+ Fixed water artifacts with Voxy
+ Fixed water disappearing at 2 chunks render distance
+ Fixed end flashes not working correctly with Voxy
+ Fixed exponential fog noise taking very weird shapes
+ Fixed several compilation errors when toggling different options

Features removed:

- 512 shadowmap resolution. It makes no sense, really 
3.3Релиз1.21.9, 1.21.10, 1.21.11 · 29 января 2026 г.

Features added/changed:

+ Added low Earth orbit. Flying to Y=100000 (by default, controlled by the Karman Line slider) will slowly transform the atmosphere into a planet below the player
+ Added pixelated shadows option
+ Added Overworld atmosphere options. There will be more of them soon
+ Improved Ender Black Hole and Protoplanetary Disk
+ Improved subsurface scattering
+ Improved LPV fog and increased its contrast and intensity
+ Adjusted planar clouds lighting

Features fixed:

+ Fixed shader failing to compile when setting it to Low profile
+ Fixed gbuffers_hand error on OptiFine
+ Fixed exponential fog failing to reach far LODs with Voxy and Distant Horizons
+ Fixed realtime shadows not working on OptiFine
+ Fixed crepuscular rays being barely visible
3.2Релиз1.21.9, 1.21.10, 1.21.11 · 1 января 2026 г.

Features added/changed:

+ Added full support for Voxy mod. In the next Solas update I'll probably add screen space shadows to Voxy and DH LODs.
+ Remade and greatly improved volumetric clouds for better, more realistic lighting and shapes. Many things are still subject to change, but I'm mostly happy with them.
+ Completely reworked the Aurora Borealis. It is now much more realistic, dynamic and beautiful. And it's just the beginning so stay tuned!
+ Added generated emission to handheld and dropped items
+ Added shooting stars based on @SpacEagle17's implementation
+ Improved planar clouds lighting and blending
+ Added support for Colorwheel mod
+ Added rotating noise to the accretion disk of the Ender Black hole
+ Added subtle warping to clouds closer to the Ender Black hole to make them look like they're being pulled in
+ Added options to toggle specular highlights and textured fire/lava.
+ Added new materials to integrated PBR

Features fixed:

+ Fixed some options missing their translations
+ Fixed multiple compilation errors
+ Fixed shader not working with Distant Horizons
+ Fixed nether portals turning green
+ Fixed Ender Nebula not changing at all when the player travels large distances
+ Fixed moon phases being mirrorred horizontally
3.1cРелиз1.21.9, 1.21.10, 1.21.11 · 1 декабря 2025 г.

Features added/changed:

+ Reworked dynamic clouds weather. It should be much smoother and even more random now
+ Improved Aurora Borealis
+ Added color settings for copper torches & lanterns
+ Tweaked the behaviour of volumetric light rays in closed spaces

Features fixed:

+ Fixed some compilation errors when toggling different options
+ Fixed Aurora not lighting up clouds in purple color
+ Fixed water with Distant Horizons
+ Fixed harsh transitions in dynamic cloud weather code
+ Fixed copper emitters not lighting up objects when they're held
+ Fixed volumetric clouds being nearly trasparent when it's raining
+ Fixed incorrect water fog lighting when holding an emissive item

Features removed:

+ Held emissive objects no longer affect water fog lighting. I'll probably rewrite this code in future releases to adress the issues it had
3.1bРелиз1.21.8, 1.21.9, 1.21.10 · 20 октября 2025 г.

Features added/changed:

+ Added color settings for The End
+ Slightly tweaked the shape of The Nether Smoke
+ Made exponential Nether fog less saturated

Features fixed:

Fixed entity iPBR emission not working
Fixed ender protoplanetary disk flickering

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