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Mineforgian

✏️SketchBound

Sketch-style shader with pencil outlines and shading.

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85
Обновлён
8 августа 2026 г.
Лицензия
All-Rights-Reserved

Опубликован 4 сентября 2025 г.

✏️ SketchBound Shader

Transform your Minecraft world into a living sketchbook! This unique stylized rendering shader brings an artistic pencil-drawn aesthetic to your gameplay, featuring hand-drawn style outlines and dynamic sketch-like hatchwork that makes every block look like it was sketched by an artist.


📺 Trailer


Features

✏️ Pencil-style outlines - Give everything a hand-drawn appearance
🎨 Dynamic hatching - Mimics traditional sketching techniques
🌈 Triple visual modes - Choose between grayscale, vibrant color, or blue pen presets
⚙️ Extensive customization - Tweak settings to match your artistic vision


🎨 Included Styles

Switch between 9 built-in drawing styles right from the shader settings:

  • Pencil on Paper - Classic graphite sketch look
  • Colorful Sketch - A looser, more colorful pencil style
  • Blue Pen - Ballpoint-pen style linework
  • Painterly - Soft painted brushstrokes via a Kuwahara filter
  • Outline Pencil on Paper - Heavier pencil outlines over the sketch base
  • Blueprint - Technical drawing look with grid overlays
  • Chalkboard - Chalk-on-slate aesthetic
  • Comic - Halftone Ben-Day dot comic book look
  • Textureless Comic - Comic style without paper texture

💬 Community & Support

Discord Join our Discord

Share screenshots, suggest features, or get help with the shader! Your feedback helps make SketchBound even better.


🙏 Credits

Special thanks to XorDev for allowing the use of block model distortion, Voronoi texture effects, and water glare techniques from the Unsquare Shaderpack that help bring this artistic vision to life!

Ченджлог

3.0Релиз26.1.1, 26.1.2, 26.2 · 8 августа 2026 г.

SketchBound-V3.0 — New Styles!

✨ New Features

  • Blueprint Mode — A new Drawing Style. White linework on a blue background, no textures, with a world grid.
  • Chalkboard Mode — A new Drawing Style. White chalk on a dark board, no textures, with a chalk dust haze.
  • Comic Mode — A new Drawing Style. Bold, solid lines with cel shading and Ben-Day dots.
  • Textureless Comic Mode — A new Drawing Style. Same as Comic, but with textures disabled.
  • World Grid — New grid system for Blueprint Mode.
  • Pencil Dust — New haze/smudge overlay tinted with the current Pencil Color, used by Chalkboard Mode.
  • Ben-Day Dots — New shading style alongside Hatching, used by Comic and Textureless Comic.
  • Pencil Blend Mode — New Multiply/Screen setting for how the pencil color combines with the page, so light-colored pencils (like Blueprint's white lines) render correctly.
  • Paper Color Overhaul — Paper/board color moved from a single Warmth slider to full Hue, Saturation, and Brightness (whiteness) controls, so it's no longer limited to sepia tones. Powers the Blueprint and Chalkboard backgrounds.
  • Split Light Colors — Block light (torches, lanterns, etc.) and celestial light (sun/moon) now have independent colors instead of sharing one lightmap tint.
  • Sunset-Tinted Sunlight — Direct sunlight now blends toward a golden-hour color near sunrise/sunset.
  • Moon Phase Brightness — Moonlight brightness now scales with the actual moon phase.
  • Sunlight/Moonlight Brightness Controls — New separate ambient and direct brightness sliders for daytime sunlight and nighttime moonlight.
  • Voxy Support — Added dedicated compatibility shaders for Voxy.
  • Vanilla Clouds — Clouds setting now has seperate third option to use Minecraft's built-in clouds instead of PaintBound's shader clouds (requires Clouds also enabled in Minecraft's own Video Settings).

🔧 Improvements

  • Entity Vertex Distortion — Vertex Distortion is now applied to Entities, and is enabled by default.
  • Cloud/Glass Fix — Fixed volumetric clouds appearing to render in front of glass.
  • Cloud/Pencil Line Fix — Fixed volumetric clouds suppressing the player's own pencil line rendering.
  • Block Light Brightness - Increased default block light brightness.
  • Style Auto Defaults — Updated Drawing Style "Auto" documented values.

⚠️ Known Issues

  • Stars do not render in Painterly mode.
  • Skybox Texture Outlines (sun/moon/stars) fail to render through ice and stained glass.
2.4Релиз1.21.11, 26.1, 26.1.1 · 25 мая 2026 г.

SketchBound-V2.4 — Skies!

✨ New Features

  • Shader Skies — Added a custom shader driven skybox.
  • Sky Kuwahara — Added a kuwahara filter thats applied directly to the skybox.
  • Shader Clouds — (Iris only) Added shader based volumetric clouds, inspired by the clouds in Escheridia by jrwilliamson
  • Whiteout Sky — Added a "Whiteout Sky" setting that replaces the sky with a blank canvas. Useful for screenshots.
  • Outline Pencil Mode — Saw a user doing that so thought I'd add it as a dedicated mode.
  • Lava "fog" — Added a screen space overlay that shows up when you're in lava or powdered snow.
  • Star settings — Added some star settings.

🔧 Improvements

  • Rain Transparency — Rain opacity decreased to 50%.
  • Rain Fog — Fog now increases just slightly in rain.
  • Bloom Performance — Improved performance of soft bloom.
  • Hatching Performance — Hatching angles are now pre-baked for better performance.
  • Sky Settings — Moved sky settings into the Atmosphere & Water tab.
  • Cleanup — Removed some unused textures.

⚠️ Known Issues

  • Stars do not render in Painterly mode.
  • Skybox Texture Outlines (sun/moon/stars) fail to render through ice and stained glass.
2.3Релиз26.1, 26.1.1, 26.1.2 · 24 апреля 2026 г.

SketchBound-V2.3 — Eyes!

✨ New Features

  • Nothing, sorry 😢 — Just wanted to do a quick bugfix so ya'll get the least broken version!

🔧 Improvements

  • Eye rendering — Fixed glowing eyes randomly clipping into entity textures.
  • Eye brightness — Fixed enderman eyes being too bright in daylight.

⚠️ Known Issues

  • Sky Texture Outlines (sun/moon/stars) fail to render through ice and stained glass.
2.2Релиз1.21.11, 26.1, 26.1.1 · 10 апреля 2026 г.

SketchBound-V2.2 — Settings!

✨ New Features

  • Fog Setting — From popular demand, added setting to turn off border fog and water based fog. This MARGINALLY improves Voxy support (still needs work).

🔧 Improvements

  • Complete settings UI overhaul — ITS ORGANIZED
  • Reduced file size — I accidentally left an ENTIRE development version in the last upload.... That's fixed!
  • Godray Tint improvement — Godray tint now only impacts color modes, and has had a significantly increased default.
  • Dual-Godrays improvement — Godrays are MUCH smoother & more consistent at sunrise and sunset (not perfect).

⚠️ Known Issues

  • Sky Texture Outlines (sun/moon/stars) fail to render through ice and stained glass.
2.1Релиз1.21.9, 1.21.10, 1.21.11 · 3 апреля 2026 г.

SketchboundBound-V2.1 — Painterly Mode!

This is a major update which mainly adds a Painterly color style! If you would like this to be the default, check out PaintBound! We are skipping to V2.1 to stay consistent with PaintBound versioning.

✨ New Features

  • Painterly Mode — A new Drawing Style that uses a Kuwahara filter to give the world an painted look!
  • Volumetric Godrays — Crepuscular rays radiating from the sun and moon.
  • Purkinje Effect — At night, colours desaturate and shift toward blue-green, simulating how human vision works in low light.
  • Dynamic Handheld Light Sources — Handheld light-emitting blocks (torches, lanterns, etc.) now illuminate surroundings.
  • Color Temperature — New slider in Color Grading to shift white balance toward warm or cool tones.
  • Lut Creator! — Added an included script to make custom luts!

🔧 Improvements

  • Color Palettes now use LUTs by default — Dramatically faster than the old brute-force lookup. The old Custom 1×N mode is still available for testing palettes from sites like lospec.com, and a new Custom LUT option lets you supply your own pre-baked LUT.
  • White Vignette now has three separate controls (Strength, Radius, Softness) grouped in a dedicated sub-screen.
  • Cave Darkness — A new slider to control how dark underground areas are. Also fixes the root cause: previously the shader used the wrong sky-light value, making caves nearly as bright as the surface.
  • Shadow transition fix — Fixed a visual shadow artifact that appeared briefly at sunrise and sunset.
  • Reduced file size — Removed unused luts and palette png's.

⚠️ Known Issues

  • Sky Texture Outlines (sun/moon/stars) fail to render through ice and stained glass.
V1.3Релиз1.21.9, 1.21.10, 1.21.11 · 11 декабря 2025 г.

Features:

  • Pen on paper mode
  • Color Palettes! (feel free to send in any custom color palettes find)
  • White Vignette
  • Anime speed lines (a bit jank)
  • Improved settings
  • Improved setting descriptions

Internal Improvements:

  • Improved color pencil mode brightness
  • Optifine support fixed!🎉

Known Issues:

  • Sky Texture Outlines fail to render through ice and stained glass.
V1.2Релиз1.21.6, 1.21.7, 1.21.8 · 18 сентября 2025 г.

Features:

  • Added Paper Minimum Brightness Clamp

Settings:

  • Added Paper Maximum Brightness Setting
  • Added Paper Minimum Brightness Setting

CRITICAL FIXES:

  • Fixed Texture Outlines render through player model and hand, especially apperent with texture rendering disabled.
  • Fixed Texture Outlines breaking shadows in translucents.

Internal Improvements:

  • Improved Optifine Support

This version does NOT fully support Optifine

Known Issues:

  • Sky Texture Outlines fail to render through ice and stained glass.
V1.1Релиз1.21.6, 1.21.7, 1.21.8 · 9 сентября 2025 г.

Internal Improvements:

  • Improved Optifine Support
  • Moved Legacy Texture Outline Settings to Experiemental Effects Tab
  • Internal Code Syntax Fixes

This version does NOT support Optifine

Known Issues:

  • Texture Outlines render through player model and hand, especially apperent with texture rendering disabled.
  • Sky Texture Outlines fail to render through ice and stained glass.

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