
Serendipity
a shader aiming for a semi-realistic look
- Загрузки
- 2K
- Подписчики
- 5
- Обновлён
- 4 июля 2026 г.
- Лицензия
- All-Rights-Reserved
Опубликован 16 июня 2026 г.
this shader is an edit of "The-Next-Shader" made by Coldnight and under Apache license. it aims to semi-realistic style, and high performance, with some basic stuff that the original work doesn't have.
features
- GTAO (ground truth ambient occlusion)
- RSM (reflective shadow map)
- SSPT (screen space path tracing)
- atmospheric scattering
- volumetric clouds
- plane clouds
- bloom
- agx tonemap
- water waves
- rain puddles (from Complementary with permission :D)
- wet surface
- basic POM (parallax occlusion mapping)
- taa (temporal anti-aliasing)
- specular reflection
- motion blur
- depth of field
- volumetric fog
- volumetric light
- lens flare
- screen space reflection
- rain ripple
- PCSS soft shadow
idk what more, you can try it and find out
supported mods
- basic supported Voxy
if you caught any issues (like game rendering, artifacts, or anything else), you can report them to me so i can fix them.. create issues here
this shader has been tested on Intel. it should theoretically work on AMD and Nvidia, but I am not entirely sure. and can also load on mobile device using MobileGlues or some other renderer.
Ченджлог
0.2.2Релиз26.1.1, 26.1.2, 26.2 · 4 июля 2026 г.
- added white selection box outline
- added voxy screen space shadow
- optimized reflection
- tweak fog setting
0.2.1Релиз26.1.1, 26.1.2, 26.2 · 3 июля 2026 г.
tweak setting rain ripple tweak setting fog height tweak setting fog density supported voxy mod improved pom
0.2.0Релиз26.1.1, 26.1.2, 26.2 · 3 июля 2026 г.
fixed uniform_phase which is reserved word on mobile
removed compute program (which can't load in mobile)
improved cloud shape (no hard cut off anymore)
improved cloud lighting
regenerated rain ripple lookup
added cloud reflection to specular reflection
added rain ripple for water
maybe mobile glues and pojavlauncher can load this? maybe.
0.1.9Релиз26.1.1, 26.1.2, 26.2 · 2 июля 2026 г.
smoll patch.voluemtric fog is now colored/tinted by stained glass
0.1.8Релиз26.1.1, 26.1.2, 26.2 · 2 июля 2026 г.
added volumetric fog, rain ripple, volumetric light fixed lens flare not tintled by stained glass
0.1.7Релиз26.1.1, 26.1.2, 26.2 · 30 июня 2026 г.
smoll update, added reflection for stained glass and color behind glass(idk what it called)
0.1.6Релиз26.1.1, 26.1.2, 26.2 · 30 июня 2026 г.
added cirrus plane clouds added effect for the end added plane clouds reflection on ice
0.1.5Релиз26.1.1, 26.1.2, 26.2 · 23 июня 2026 г.
added lens flare
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