
Rift - superfast
Rift Shaders is an ultra lightweight shaderpack, that adds basic shader things out there. Some effects, some shadows, you know?
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- 4 августа 2026 г.
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- MIT
Опубликован 25 июля 2026 г.
Rift shaders - super fast!
Rift shaders is ultra lightweight shaderpack for potato PCs, runs on entry-level cards completely fine. If you have MX350 (laptop entry-level), you should be able to run "potato" preset at 30-40fps
Rift adds lightweight effects such as custom water and lighting, godrays, Nether and End effects, etc.
Day and night are obviously reworked:

Nether is also reworked:

And lastly, the end:

Ченджлог
1.1.0bРелиз1.21.6, 1.21.7, 1.21.8 · 4 августа 2026 г.
This is the first major Rift update!
Rift for 1.21.1-1.21.8
- Regional river, jungle, swamp, and ocean water with smooth biome transitions.
- Full tempest lighting: advancing storm clouds, stronger weather fog, wet terrain, rain-rippled water, overcast grading, and lightning flashes.
- Shadow-map volumetric godrays on High (8K) and Ultra (16K).
- Enhanced Minecraft water reflections at High/Ultra Water Quality.
- Colored held-item lighting from Low through Ultra.
- Opaque lava surfaces and dense in-lava visibility absorption.
- Rebuilt underwater scattering, caustics, motes, and sunlight curtains.
- Stabilized High/Ultra water reflections with water self-hit rejection, refined ray intersections, depth-continuity checks, and softened sampling.
- Reworked obsidian into a restrained dark clear coat and removed the duplicate reflection pass that made portal frames appear bright purple.
1.1.0aРелиз1.20.4, 1.20.5, 1.20.6 · 4 августа 2026 г.
This is the first major Rift update!
Rift for 1.20.1-1.20.6
- Regional river, jungle, swamp, and ocean water with smooth biome transitions.
- Full tempest lighting: advancing storm clouds, stronger weather fog, wet terrain, rain-rippled water, overcast grading, and lightning flashes.
- Shadow-map volumetric godrays on High (8K) and Ultra (16K).
- Enhanced Minecraft water reflections at High/Ultra Water Quality.
- Colored held-item lighting from Low through Ultra.
- Opaque lava surfaces and dense in-lava visibility absorption.
- Rebuilt underwater scattering, caustics, motes, and sunlight curtains.
- Stabilized High/Ultra water reflections with water self-hit rejection, refined ray intersections, depth-continuity checks, and softened sampling.
- Reworked obsidian into a restrained dark clear coat and removed the duplicate reflection pass that made portal frames appear bright purple.
1.0.00bБета1.21.6, 1.21.7, 1.21.8 · 25 июля 2026 г.
Hello, Rift!
The first version (but now ported on 1.21.1-1.21.8). Check out description for info.
1.0.00aБета1.20.4, 1.20.5, 1.20.6 · 25 июля 2026 г.
Hello, Rift!
This is the first version. Please check out description for info.
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