
Reimagined + Global Illumination Fork
Shaderpack fork of Complementary Reimagined that uses its Advanced Color Tracing system and Shadowmap implementation to add cheap, experimental Global Illumination.
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- 15 августа 2026 г.
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- Refer-to-Complementary-Reimagined
Опубликован 15 августа 2026 г.
Reimagined Global Illumination Fork
Fork of EminGT's Complementary Reimagined which takes advantage of its Advanced Color Tracing and shadowmap system to add cheap, experimental Global Illumination. Essentially, bounce lighting from sunlight, without actually doing any path tracing. You can see what this means visually below:
GI Disabled (left) vs. Enabled (right)
Now I can see the creeper!
Check out some more examples in the gallery.
Credits
This fork is based on Complementary Reimagined. All credit for the original shader framework and core rendering belongs to the Complementary development team. This fork merely builds on their impressive work by adding global illumination to overhaul daytime visuals.
This fork is heavily inspired by Timetravelbeard's Just Colored Lighting, and his impressive shadow-map-driven voxel GI approach.
Performance
In my incredibly rudimentary testing, I've seen a maximum of a 5% drop in framerate. However, GI at the moment is inherently more taxing than lower CR profiles as it currently requires Advanced Color Tracing to be enabled. I'm working on potentially decoupling GI from ACT to aid performance.
Ченджлог
1.28Бета26.2 · 15 августа 2026 г.
pub: adding GI - DEFAULT as the DEFAULT profile on load, the only profile with GI ENABLED.
To-do:
- Decouple ACT from GI for performance tweaking
- Readd GI to nighttime
- GI looks 'off' in cloud shadows. Maybe detecting this and reducing GI saturation/intensity somehow?
- GI lighting rebalance. Everything outside of the ACT chunk render distance is darker! So sad. Looks bad. Need fix.
- Test other Minecraft versions!
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