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R-T-S

What is the R-T-S Shader? It is a shader pack that attempts to simulate complex global illumination techniques. Unlike traditional shaders that rely on simple rasterization, R-T-S calculates light paths more realistically within the game engine.

555 загрузок1 подписчиковApache-2.0irisoptifine

Обновлён 6 июля 2026 г. · опубликован 16 июня 2026 г.

  • Скриншот: R-T-S
  • Скриншот: R-T-S
  • Скриншот: R-T-S
  • Скриншот: R-T-S
  • Скриншот: R-T-S
  • Скриншот: R-T-S

What is the R-T-S Shader? It is a shader pack that attempts to simulate complex global illumination techniques. Unlike traditional shaders that rely on simple rasterization, R-T-S calculates light paths more realistically within the game engine.

Key Features Global Illumination: Light bounces off surfaces to illuminate areas without direct sunlight (such as caves or building interiors), effectively eliminating flat, pitch-black shadows.

Real-Time Ray Tracing: It calculates light paths to create soft shadows (penumbras) that change size based on the distance from the light source.

Realistic Reflections (Screen Space Reflections): Surfaces like water, metal, or polished blocks accurately reflect their surroundings, including the sky, clouds, and nearby blocks.

Dynamic Atmosphere: Features atmospheric scattering, volumetric fog, and "god rays" (light beams piercing through trees or clouds).

PBR (Physically Based Rendering) Support: It is compatible with resource packs that include normal, specular, and roughness maps, giving blocks realistic volume, shine, and texture.

Technical Requirements & Considerations To run this shader effectively, keep the following in mind:

Hardware Demands: Because Ray Tracing is computationally intensive, this shader requires a mid-to-high-end GPU to maintain a stable frame rate.

Dependencies: You must have OptiFine or, more highly recommended, Iris Shaders (paired with Sodium) installed to manage the shader files.

Optimization: Performance can be fine-tuned via the shader’s internal settings menu (Options > Video Settings > Shader Packs > Shader Options) to balance visual fidelity with performance.

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
1.0.4Релиз1.20.1, 26.2iris, optifine6 июля 2026 г..jar (38 КБ)
1.0.3Релиз1.20.1, 26.2iris, optifine27 июня 2026 г..jar (24 КБ)
1.0.3Бета1.20.1, 26.2iris, optifine24 июня 2026 г..jar (21 КБ)
1.0.2Релиз1.20.1, 26.2iris, optifine21 июня 2026 г..jar (20 КБ)
1.0.1Релиз1.20.1, 26.2iris, optifine20 июня 2026 г..jar (12 КБ)
1.0.0Релиз1.20.1, 26.2iris, optifine20 июня 2026 г..jar (11 КБ)
0.1.1Релиз1.20.1, 26.2iris, optifine18 июня 2026 г..jar (4 КБ)
R-T-SРелиз1.20.1, 26.2iris, optifine16 июня 2026 г..jar (5 КБ)

Ченджлог

1.0.4Релиз1.20.1, 26.2 · 6 июля 2026 г.

This is a massive overhaul of the shader pack. Almost the entire rendering pipeline was rewritten to add a big batch of new features. Compatible with Iris and OptiFine, Minecraft 1.20.1 and current versions.

New features

Global Illumination (screen-space approximation) + hemisphere sky/ground ambient bounce lighting Screen-Space Ambient Occlusion (SSAO), denoised/blurred Real screen-space reflections (SSR) on water — reflects actual terrain, not just a fake sky color Volumetric fog / light shafts (ray-marched against the shadow map) Improved water/hydrodynamics: Gerstner-style waves, shoreline foam, rain ripples Bloom (proper two-pass blur) + Tone Mapping (Reinhard / ACES / Filmic) + Exposure control Depth of Field and Motion Blur Immersive weather: wet surfaces with rain, extra fog/ripples when raining Celestial phenomena: aurora borealis, twinkling stars, shooting stars, sun/moon halo Render-distance pop-in fade ("geometry fade") to hide chunk edge culling Visual style presets: Vibrant, Cinematic, Realistic, Nocturnal, plus the usual quality tiers (Potato → Super Ultra)

Known issues (being worked on)

Water: reflections can still look inconsistent or "mosaic-like" over complex geometry (waterfalls over stairs, many overlapping blocks). A fix was applied but it's not 100% perfect yet in every scenario. Player hand / entities / dropped items: since these are rendered through a different pipeline stage than terrain, some post-processing effects (motion blur, ambient occlusion) can occasionally cause them to look slightly off (too dark, semi-transparent, or affected by leftover data from a previous frame). Several fixes have been applied, but if you still notice glitches specifically on the hand, mobs, or other players, please report it with a screenshot.

Notes

This pack does not use real hardware ray tracing (RTX) — GLSL 1.20 (the language OptiFine/Iris shaders run on) doesn't support compute shaders or BVH acceleration structures. "Ray tracing" here refers to ray-marching techniques (SSR, volumetric light shafts), the same approach used by other well-known Minecraft shader packs. If you hit a shader compile error or a visual bug, a screenshot + which profile you're using helps a lot to track it down.

1.0.3Релиз1.20.1, 26.2 · 27 июня 2026 г.

Version 1.0.3 (Full Release)

Thank you so much for 300 downloads!

Changelog:

Fixed: Torch light (handheld/dynamic light) is now fully fixed and working perfectly again.

Added: Sun reflections on water! Water surfaces now realistically reflect the sun.

Note: This is a stable, full release. We are officially out of beta!

1.0.3Бета1.20.1, 26.2 · 24 июня 2026 г.

Added: Shadow configuration options-Celebrating 200 Downloads!.

Known Issue / Bug: Torch lighting (emissive/dynamic light) is currently not working in this build.

Note: This is a beta release focused on the new shadow settings. The torch bug will be fixed in the next update

1.0.2Релиз1.20.1, 26.2 · 21 июня 2026 г.

Version 1.0.2 - Celebrating 107 Downloads!

Added: Shadows are now officially implemented.

Added: You can now toggle shadows on and off in the settings.

Added: The sky is now configurable.

Fixed: Resolved several bugs related to water rendering.

Known Issues: There is currently a lighting issue when holding a torch in the hand, making it obsolete for now.

Coming Soon: We will be focusing heavily on performance optimizations for future updates.

1.0.1Релиз1.20.1, 26.2 · 20 июня 2026 г.

Fixed: Resolved a bug where the ground/dirt was incorrectly moving. The wind animation now correctly applies only to the trees.

Fixed: General bug fixes and stability improvements.

1.0.0Релиз1.20.1, 26.2 · 20 июня 2026 г.

Added: Implemented the new graphics settings system, allowing you to choose between different quality presets (such as Low, Medium, High).

Added: Added a dynamic wind movement effect for tree leaves.

Known Issues: There are still some graphical bugs with shadow rendering that we are working to resolve.

Coming Soon: Major performance optimizations. We are aware of a recent performance drop (around 90 to 100 FPS) and are focusing on code optimization for the next update.

0.1.1Релиз1.20.1, 26.2 · 18 июня 2026 г.

Fixed: Resolved an issue where the sky rendering was not displaying correctly.

Known Issues: Currently, there are some graphical glitches regarding shadow rendering. We are aware of this and working on a fix for the next update.

Coming Soon: We are working on a new settings system that will allow you to choose between different quality presets (Low, Medium, High) to optimize performance for your specific hardware. Fixed: Resolved an issue where the sky rendering was not displaying correctly.

R-T-SРелиз1.20.1, 26.2 · 16 июня 2026 г.

Finally here: R-T-S for 1.20.1!

We’ve officially updated the R-T-S Shader to work seamlessly with Minecraft 1.20.1. Whether you're exploring the Trails & Tales features or building massive projects, your world will look better than ever with our signature ray-traced lighting and realistic reflections.

What’s new?

1.20.1 Compatibility: Perfectly integrated for the newest version.

Better Performance: We’ve tightened the code to ensure higher FPS while maintaining that cinematic look.

Visual Tweaks: Polished lighting transitions and better water transparency.

Полная история изменений — на Modrinth.

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