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Mineforgian

Neon Skylines Shader

Edge Detection Shader inspired by the VISR Night vision from ODST

7K загрузок20 подписчиковMITiris

Обновлён 30 апреля 2026 г. · опубликован 8 октября 2024 г.

  • New Mombasa Skyline
  • Town ODST
  • New Mombasa Combat
  • Underwater ODST
  • Town Neon
  • Nether ODST

Neon Skylines 2.2

This shader is inspired by the night vision effects from the game HALO ODST, using edge detection to outline the terrain and entities. Now you too can feel like you've just dropped from orbit into a blocky, unfamiliar world. The sensitivity of the edge detector and the outline colors are fully customizable. Try it with low brightness settings!

Key Features

  • Vanilla-like foundation
    • Edges drawn over a similar scene to normal minecraft
  • Custom outline colors for different categories
    • Terrain
    • Enemies
    • Friendlies
    • Players
    • Pickups
    • Misc Entities
  • Edge detector settings
    • Light
      • Choose between drawing outlines in the dark, in the light, or both
    • Color difference
    • Depth
    • Normals
  • Two pre-set themes to build off of
    • ODST
    • NEON
  • Supports Distant Horizons.

Performance Reference

With all shader features on, this increased my laptop's 4070 GPU usage from 43% to 56% (+13%).

  • 140 FPS v-sync
  • 12 chunk render distance in single player
  • Iris + sodium

TODO

  • depth fall off setting so edges fade out the further they are
    • seperate per detection type (color, depth, norm)?
    • reverse fall off toggle
  • Better weather edge handling
  • Entity and DH sensitivity multipliers for light and normals

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
2.3Релиз1.21.11, 26.1, 26.1.1, 26.1.2iris30 апреля 2026 г..jar (23 КБ)
2.2Релиз1.20.5, 1.20.6, 1.21, 1.21.1iris8 октября 2024 г..jar (23 КБ)

Ченджлог

2.3Релиз26.1, 26.1.1, 26.1.2 · 30 апреля 2026 г.

Improved Distant Horizons compatibility on newer versions

Fixed an issue with lighting items on MC 26.1

Полная история изменений — на Modrinth.

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