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Mineforgian

Neon Reverie

A Minecraft shaderpack edit based on Complementary Reimagined, bringing a vibrant visual overhaul with dynamic lighting, glowing celestial skies, and refined material details.

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21 августа 2026 г.
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Complementary-Shaders-License

Опубликован 20 августа 2026 г.

Neon Reverie Shaders

Work in Progress (WIP): This project is currently in active development. Updates and refinements are ongoing!

Neon Reverie is a fantasy-styled custom edit based on Complementary Reimagined by EminGT. It enhances the lighting, atmosphere, and visual dynamics toward a softer, more vibrant, and dreamlike aesthetic.


Features & Highlights

  • Softer Lighting & Smooth Shadows: Warmer, gentler ambient light with smoother shadow interpolation, refined edge softening, and reduced redraw stutter.
  • Fluffy Volumetric Clouds: Custom rounded marshmallow-style cloud rendering with enhanced depth and organic silhouettes.
  • Tuned Water & Restored Ice: Balanced water clarity with natural surface optics, alongside a dedicated transparent and reflective pipeline for regular ice.
  • Dimension Atmosphere:
    • The Nether: Drifting volumetric ambient mist with balanced depth.
    • The End: Celestial skybox featuring shooting stars, deep space nebulae, and a glowing purple void cloud layer.
  • Cinematic Presets & Color Grading: Comprehensive post-processing controls with built-in profiles including Survival (Neutral), Cinematic - Pink (Warm Rose), and Cinematic - Orange (Filmic Warmth).
  • Compatibility: Fully compatible with Iris, Distant Horizons (DH), and Voxy across 8 languages.

Credits & Legal Notice

  • Original Shader Pack: Complementary Reimagined created by EminGT.
  • Modification & Derivative Work: Developed by yunsiyi.
  • License: Distributed under the terms of the Complementary Shaders License (see included License.txt). All rights to original assets and code belong to EminGT.

关于 Neon Reverie(中文说明)

开发中版本提示:本项目目前仍在持续调优与完善中,后续会根据反馈持续更新。

Neon Reverie 是基于 Complementary Reimagined 制作的幻想风格定制修改版。主要针对光照、维度氛围、动态材质与后处理调色做了更柔和、更偏梦幻风的调整。

主要特性:

  • 柔和光影与平滑阴影:光影过渡更温和自然,优化了动态阴影过渡平滑度与边缘柔化,减少重绘跳变。
  • 棉花糖体积云:替换为蓬松圆润的棉花糖风格云层,增加下层厚度与立体层次感。
  • 水体微调与冰面重构:调整水面与水下色彩衔接,并恢复了普通冰独立的通透度与环境反射管线。
  • 维度环境微调
    • 下界:加入弥漫在空间中的流动体积雾。
    • 末地:加入流星、夜空星云以及虚空上方的紫色云海。
  • 专属预设与后处理:提供集中调色面板,内置 生存(中性)电影-粉(玫瑰暖调)电影-橙(暖橙胶片) 三套完整预设。
  • 兼容与本地化:支持 Iris,原生兼容 Distant Horizons 与 Voxy,内置八国语言支持。

Ченджлог

1.2betaБета26.1.1, 26.1.2, 26.2 · 21 августа 2026 г.

v1.2

  • Fixed third-person player model rendering compatibility and lighting pipeline.
  • Adjusted real-time shadow chains to unify shadow behavior across land, water surfaces, and underwater.
  • Overhauled water normals, reflections, refractions, and underwater viewing paths.
  • Restored proper refraction and reflection integration for glass materials.
  • Expanded and reshaped marshmallow cloud volume and silhouettes.
  • Retuned End and Nether volumetric fog to improve distant visibility.
  • Optimized sampling overhead for SSR, cloud volumes, cloud shadows, Nether storms, and random mist.
  • Optimized distant Overworld clouds by reducing redundant volumetric passes.
  • Cleaned up obsolete settings and legacy shader leftovers, fully synchronizing multi-language localizations.
1.1betaБета26.1.1, 26.1.2, 26.2 · 21 августа 2026 г.

Neon Reverie v1.1 Changelog

This update focuses on improving shadow transitions, restoring the ice rendering pipeline, expanding marshmallow cloud volume, balancing water tones, and overhauling the post-processing grading pipeline alongside preset structures and localization.


Shadows

  • Smoother Refresh: Decreased shadow update frequency to minimize rapid redraw stutter and flickering artifacts.
  • Continuous Transition: Introduced continuous interpolation for dynamic shadow updates, ensuring smoother transitions between position changes.
  • Edge Softening: Improved shadow sampling and edge filtering to reduce noticeable pixelation and harsh seams during player movement.
  • Unified Underwater Shadows: Standardized underwater shadow filtering between surface view and submerged perspectives for consistent soft edge transitions.
  • Edge Decay: Tamed distorted, elongated shadows at extreme angles and widened the soft edge falloff radius.

Ice Surface

  • Independent Shading Pipeline: Restored the dedicated transparency and reflection path for standard ice instead of treating it as a generic opaque block.
  • Environmental Reflections: Re-enabled natural reflections for the sky, environment, and surrounding scenery.
  • Enhanced Translucency: Boosted the optical clarity and translucency of regular ice while retaining standard block textures and solar highlights.
  • Material Blending: Refined the blend between ice specular reflections and the underlying transparency layer, removing unnatural metallic sheens.
  • Constrained Underwater Reflections: Corrected reflection stacking on submerged ice faces to prevent drifting film artifacts across camera angles.
  • Variant Preservation: Preserved distinct visual profiles for packed ice and blue ice to prevent adjustments to regular ice from disrupting other variants.

Volumetric Clouds

  • Expanded Volume: Increased the overall scale and coverage depth of marshmallow-style volumetric clouds.
  • Thicker Base Layer: Augmented the lower volume density to prevent clouds from appearing unnaturally flat at the base.
  • Curved Silhouettes: Refined edge shading to favor rounded, organic ellipsoid shapes.
  • Cluster Separation: Reduced extensive planar merging in favor of organic gaps to improve atmospheric sky depth.
  • Code Standardization: Standardized internal cloud pipeline naming conventions to Rounded and Volumetric.

Water & Underwater

  • Saturation Adjustment: Slightly lowered water surface saturation to correct excessive blue tinting.
  • Submerged Tonality Alignment: Balanced the overarching color curve to provide a smooth color transition when crossing the waterline.
  • Optical Preservations: Maintained subtle surface ripples, reflections, refractions, and depth-based light absorption.
  • Atmospheric Balance: Improved color balance across water bodies, ice surfaces, and environmental fog when rendered simultaneously.

Post-Processing & Color Grading

  • Pipeline Rollback: Rolled back experimental high-range color adjustments that previously caused sky overexposure and lighting inconsistencies.
  • Stable Tonemap Stage: Re-anchored color grading strictly to the final display pass, avoiding interference with sky shaders or lighting buffers.
  • Dedicated Tone Options:
    • Neutral
    • Warm Orange
    • Rose Warm
    • Cool Cyan
  • Tone Intensity Slider: Added dedicated control over the blend strength of color profiles.
  • White Balance Control: Retained independent color temperature adjustment for warm/cool fine-tuning.
  • Consolidated Settings: Rebuilt the post-processing configuration panel, unifying Tone & Strength, White Balance, Exposure, Contrast, Vibrance, Dark Desaturation, Bloom, Depth of Field, Vignette, Lens Flare, Motion Blur, Chromatic Aberration, Sharpening, and Anti-Aliasing options.

New Presets

1. Survival (Default)

  • Tone: Neutral color grading.
  • Focus: Prioritizes visual clarity, crisp landscapes, and eye comfort during long gameplay sessions.
  • Effects: Disabled cinematic Depth of Field and heavy lens flares, with conservative bloom and light vignetting.

2. Cinematic - Pink

  • Tone: Rose Warm profile with a default ~6800K white balance.
  • Focus: Tailored for sunrise/sunset, cherry groves, snowy landscapes, and dreamlike environments.
  • Effects: Moderately elevated bloom and saturation with subtle depth of field and soft vignetting.

3. Cinematic - Orange

  • Tone: Warm Orange filmic grading with a default ~7200K white balance.
  • Focus: Designed for cinematic screenshots, golden hours, and high-warmth environments.
  • Effects: Offers richer warm highlights, filmic contrast, depth of field, and styled vignettes.

(Note: The Cool Cyan profile is built into the post-processing settings menu and does not occupy a dedicated preset slot.)


Settings & Localization

  • Preset Restructuring: Removed deprecated preset entries and replaced them with the three complete preset options above.
  • Cleanup: Purged obsolete style identifiers, broken config keys, and unused legacy assets from shader directories.
  • Localization Updates: Updated strings across 8 languages:
    • English
    • 简体中文 (Simplified Chinese)
    • 繁体中文 (Traditional Chinese)
    • 日本語 (Japanese)
    • 한국어 (Korean)
    • Français (French)
    • Español (Spanish)
    • Português (Portuguese)

Version & Compatibility

  • Version: v1.1
  • Platform: Built for Minecraft Java Edition via the Iris shader loader.
  • Ecosystem Compatibility: Maintains native compatibility with Distant Horizons (DH) and Voxy.

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