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Mineforgian

Mello

Mello is a shader with high performance and great visuals.

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223K
Подписчики
111
Обновлён
21 августа 2026 г.
Лицензия
All-Rights-Reserved

Опубликован 6 июня 2025 г.

Mello is a shader designed to deliver high performance with great visuals. It uses efficient and minimal algorithms for visuals to get better performance. It has different profiles and configurable options.

  • Soft Large Bloom
  • Screenspace Reflections
  • Filtered Shadows
  • Screenspace Sunrays
  • Subsurface Scattering

Coming Soon :

  • More accurate effects
  • More efficient code
  • Less visual bugs

Currently in development

Ченджлог

0.691Альфа26.1.1, 26.1.2, 26.2 · 21 августа 2026 г.

Changed Handheld block lighting to be affected by normals and fixes related to it

Fixes and improvements

0.69Альфа26.1.1, 26.1.2, 26.2 · 20 августа 2026 г.

Added volumetric clouds

Added colored shadows (only on high or ultra)

Changed water significantly

Changed the atmosphere based on tempature of biome

Changed rain to have better snow

Changed subsurface scattering and shadow filtering

Improved other features, interpolated some values, fixes and improvements and a lot of value changes color or strength of effects

0.682Альфа26.1.1, 26.1.2, 26.2 · 13 августа 2026 г.

Improved shadow handling including pcss

Added option to change sun rotation

Added puddle waves

Changed how end looks to be less red and rays come from flashes

Changed how puddles work and added specular for it

Improved screen space reflections to go further and step size more equal (it reaches farther)

Changed sky on rain

Other fixes and changes

0.681Альфа26.1.1, 26.1.2, 26.2 · 11 августа 2026 г.

Rewritten ambient occlusion to work better

Added blur to ambient occlusion with depth weights (and normal weight on higher levels)

Removed unnecessary bloom passes without difference

Changed vanilla ambient occlusion to be less effective

Reworked some materials

Other minimal optimizations fixes and additions

0.68Альфа26.1.1, 26.1.2, 26.2 · 8 августа 2026 г.

Added new graphics setting Ultra

Added variable blur shadows

Added water refraction that looks smoother and does not have a 1 frame delay

Added colored handlighting

Added glowing blocks on player hands or other entities

Added cave fog underground

Changed a lot of colors everywhere

Changed clouds to have mie

Other minimal fixes and changes

0.67Альфа26.1.1, 26.1.2, 26.2 · 6 августа 2026 г.

Added low health effect you can close

Changed how subsurface scattering to be less blurry have more travel and shadows affect more to make sides of leaves and grass in general more shaded

Changed default transmission to get from texture and saturate instead of having a white colour

Changed refraction strength to be more accurate in large distances and leaking from front objects fixed

Changed sky colors to have a better atmosphere

Changed water to be softer instead of having harsh waves

Cloud opacity increased and changed how it handles color

Changed ambient occlusion to be more accurate

Other fixes and optimizations

0.66Альфа26.1.1, 26.1.2, 26.2 · 4 августа 2026 г.

Added water waves and refraction

Added screen space ambient occlusion

Added vanilla clouds (set clouds to fancy and cloud distance to 128 chunks in minecraft settings)

Added sun and moon underground fog back

Changed glass transmission to saturation instead of brightness

Fixes and changes with color and rendering

0.65Альфа26.1.1, 26.1.2, 26.2 · 2 августа 2026 г.

Rewritten for performance and more correct rendering

Added transmission

Added gamma correction and changed color visuals

Added new options

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