
Mello is a shader designed to deliver high performance with great visuals. It uses efficient and minimal algorithms for visuals to get better performance. It has different profiles and configurable options.
- Soft Large Bloom
- Screenspace Reflections
- Filtered Shadows
- Screenspace Sunrays
- Subsurface Scattering
Coming Soon :
- More accurate effects
- More efficient code
- Less visual bugs
Currently in development
Ченджлог
0.691Альфа26.1.1, 26.1.2, 26.2 · 21 августа 2026 г.
Changed Handheld block lighting to be affected by normals and fixes related to it
Fixes and improvements
0.69Альфа26.1.1, 26.1.2, 26.2 · 20 августа 2026 г.
Added volumetric clouds
Added colored shadows (only on high or ultra)
Changed water significantly
Changed the atmosphere based on tempature of biome
Changed rain to have better snow
Changed subsurface scattering and shadow filtering
Improved other features, interpolated some values, fixes and improvements and a lot of value changes color or strength of effects
0.682Альфа26.1.1, 26.1.2, 26.2 · 13 августа 2026 г.
Improved shadow handling including pcss
Added option to change sun rotation
Added puddle waves
Changed how end looks to be less red and rays come from flashes
Changed how puddles work and added specular for it
Improved screen space reflections to go further and step size more equal (it reaches farther)
Changed sky on rain
Other fixes and changes
0.681Альфа26.1.1, 26.1.2, 26.2 · 11 августа 2026 г.
Rewritten ambient occlusion to work better
Added blur to ambient occlusion with depth weights (and normal weight on higher levels)
Removed unnecessary bloom passes without difference
Changed vanilla ambient occlusion to be less effective
Reworked some materials
Other minimal optimizations fixes and additions
0.68Альфа26.1.1, 26.1.2, 26.2 · 8 августа 2026 г.
Added new graphics setting Ultra
Added variable blur shadows
Added water refraction that looks smoother and does not have a 1 frame delay
Added colored handlighting
Added glowing blocks on player hands or other entities
Added cave fog underground
Changed a lot of colors everywhere
Changed clouds to have mie
Other minimal fixes and changes
0.67Альфа26.1.1, 26.1.2, 26.2 · 6 августа 2026 г.
Added low health effect you can close
Changed how subsurface scattering to be less blurry have more travel and shadows affect more to make sides of leaves and grass in general more shaded
Changed default transmission to get from texture and saturate instead of having a white colour
Changed refraction strength to be more accurate in large distances and leaking from front objects fixed
Changed sky colors to have a better atmosphere
Changed water to be softer instead of having harsh waves
Cloud opacity increased and changed how it handles color
Changed ambient occlusion to be more accurate
Other fixes and optimizations
0.66Альфа26.1.1, 26.1.2, 26.2 · 4 августа 2026 г.
Added water waves and refraction
Added screen space ambient occlusion
Added vanilla clouds (set clouds to fancy and cloud distance to 128 chunks in minecraft settings)
Added sun and moon underground fog back
Changed glass transmission to saturation instead of brightness
Fixes and changes with color and rendering
0.65Альфа26.1.1, 26.1.2, 26.2 · 2 августа 2026 г.
Rewritten for performance and more correct rendering
Added transmission
Added gamma correction and changed color visuals
Added new options
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