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Mineforgian

E-LITE shaders (MakeUp edit)

A MakeUp - Ultra Fast shaders edit that is highly customizable, beautiful, and fast!

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24 июня 2026 г.
Лицензия
LGPL-3.0-or-later

Опубликован 10 декабря 2024 г.

E-LITE 5

There is a bug in sky in Minecraft 26.2 (Iris 1.11.1). Set the shadow quality to MAX as a temporary fix.

ABOUT

E-LITE shaders (formerly known as LITE) is a modification of MakeUp - Ultra Fast that aims to make it fancier while maintaining great performance. It adds a lot of customisation as well as a Portuguese translation, and is ideal for use on most PCs, with highly adaptable graphics profiles.

DO NOT use OptiFine preview versions, they are very buggy.

TESTED ON:

  • Minecraft 1.12.2 - 26.1.x
  • NVIDIA, AMD and Intel, NO warranty that it works on all hardware.
  • Windows 10 and 11.

Features:

Majority of these features can be turned off or reduced to enhance performance.

  • Shadow casting and colored shadows.
  • Style button for fast switching of Realistic looks and Vanilla.
  • Godrays.
  • Smart sharpening TAA and FXAA.
  • Screen-Space reflections on blocks and water.
  • Realistic and Vanilla clouds/water.
  • Ambient occlusion.
  • Bloom, Motion blur and Depth of Field.
  • +5 customized color schemes.
  • Optional auto-exposure.
  • Distant horizons and Voxy support (Iris only)
  • LabPBR support.
  • And more...

Gallery

How to config?

PROFILES:

  • Minimum: Pure shader.
  • Very low - MAX: Progressively increase the quality and amount of effects at the cost of performance.
  • Choose the best for you!

COLOR SCHEME:

  • Change the color of sky and lighting. Realistic+ is the default and most recommended.

STYLE:

  • By clicking on the style button, you switch between Enhanced and Vanilla, Enhanced aims to be realistic, and Vanilla preserves the Minecraft aesthetic.

SCREENS:

  • Basic: Basic features of shader.
  • Lighting: Shadow quality, distance, light intensity, etc.
  • Effects: Majority of options of shader, separed into sub-screens, such as Rendering, Camera, etc.
  • Misc: Extra options, like seasons, selection line, etc.
  • Info: Information about the shader.

How to install?

  • First, you need Iris shaders or OptiFine: https://irisshaders.dev/ https://optifine.net/downloads
  • Put E-LITE shaders.zip folder at .minecraft/your_instance/shaderpacks
  • Launch Minecraft with Iris or OptiFine installed.
  • Open: "Options -> Video Settings -> Shaders"
  • Choose E-LITE shaders.

Recommendations:

  • Minecraft Java 1.12.2, previous versions works but with some bugs.
  • "Medium" profile.
  • Smart leaves turned off, as it can break lighting.

CREDITS:

MakeUp - Ultrafast original creator: Javier Garduño.
Links:

https://www.planetminecraft.com/mod/makeup-ultra-fast-shader https://www.curseforge.com/minecraft/customization/makeup-ultra-fast-shader https://github.com/javiergcim/MakeUpUltraFast

Modified and translated by Entokito.

Credits for forks of E-LITE shaders:

Made in Brazil!

WARNING:

This shader is only available on MODRINTH, CURSEFORGE and PLANET MINECRAFT. Downloading it from any other site may not be safe. I haven't officially uploaded it to any other site.

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Ченджлог

ELT511Релиз26.1.1, 26.1.2, 26.2 · 24 июня 2026 г.

SPECIAL THANKS TO BETA TESTERS:

  • tasxatzial
  • avc1657

OVERVIEW

  • Small patch to fix bugs and improve shader's look.

General changes:

  • Crimson and warped stems and hyphae now glow.
  • Removed unused files.
  • Nether fog has been reworked.
  • Small changes in how LabPBR materials reflect light.
  • Small improvements on how blocks reflect light w/block reflection (without LabPBR).
  • Small sky color changes.
  • Reduced depth-based godrays intensity.

Bugfixes:

  • Fixed some missing translations in Portuguese and Spanish versions.
  • Fixed Aurora borealis having a "square-shaped" look when boxy clouds were enabled.
  • Fixed a bug that made translucent particles and entities very dark.
  • Fixed raindrops on the "Particle rain" mod being too dark.
  • Fixed Nether fog having wrong colors.
  • Fixed stretched reflections when water texture is enabled.
  • Fixed a bug that made lighting very dark when using LabPBR with POM disabled.
  • Fixed a bug that made boxy clouds not work on The End.
  • Fixed Voxy fog not working on Nether.
  • Fixed "Fullbright" mode broken on caves and Nether.

Version code: ELT511

Based on MakeUp Ultrafast 9.5b

Olá de Entokito :)

ELT51Релиз26.1.1, 26.1.2, 26.2 · 12 июня 2026 г.

E-LITE shaders 5.1

SPECIAL THANKS TO BETA TESTERS:

  • tasxatzial
  • avc1657

OVERVIEW

  • This update improves the overall look and feel, refining what arrived in 5.0 and adding new features such as LabPBR and Voxy support.

General changes:

  • Remade fog adjustment in the Nether; now it works better.
  • Small color changes.
  • Small adjustments to the round sun.
  • Sharpness effect intensity was reduced in dark and bright places.
  • Blocklight dispersion and color were slightly changed.
  • Sky reflection was upgraded and now reflects with higher fidelity.
  • Some code was rewritten.
  • "Extreme" profile is discontinued due to its similarity to "High".
  • "Medium" profile no longer has AO, Motion Blur, Bloom, and Godrays, improving performance by up to 10%.
  • Automatic quality adjustment while on low FPS (introduced in version 4.6) has been removed.
  • (INHERITED) Added support for some mods (Create, Botania, etc.).
  • Indirect lighting was improved, becoming more realistic.
  • "Enhanced" style is now "Natural".
  • "Vanilla" style water now has small relief details on reflections.
  • Armor trims now glow.
  • Rainy weather now looks and feels better.
  • End portal now has parallax.
  • Water now has a blue tint when viewed from outside.
  • Title now disappears when GUI is hidden.

New feature: LabPBR support!

  • Supports reflections, normal mapping on lighting, and POM.

Lighting changes:

  • Material gloss now uses a more advanced and sophisticated model, looking better in all scenarios (GGX).
  • Indirect light was reworked; now it looks less flat.

Bugfixes:

  • Fixed Aurora Borealis texture cutting off in the sky.
  • Fixed some flickering issues on specular block reflections.
  • Fixed big caves having weird lighting in distant places.
  • Fixed caves changing brightness during day/night cycle.
  • Fixed big caves showing too bright fog and clouds on the horizon when using low render distances.
  • Fixed square sun reflection not having the correct angle.
  • Fixed failure on AMD/Intel GPU hardware when using pixel-locked shadows.
  • Fixed a bug that made Title/Profile splash too small on 4K resolution and too big on low resolutions.
  • A tentative attempt was made to fix light leaking in caves.
  • Fixed a bug that made boxy clouds reflection on water stretched.

Version code: ELT51

Based on MakeUp Ultrafast 9.5a

Olá de Entokito :)

ELT501Релиз26.1, 26.1.1, 26.1.2 · 14 марта 2026 г.

OVERVIEW

  • Small patch to fix bugs and make minor adjustments.

General changes:

  • Vines now wave.
  • Round sun now has antialiasing and is bigger.
  • Small changes to ambient occlusion.
  • Fullbright mode was reworked to work better during night.

Bugfixes:

  • Fixed "Reflection info" compilation failure on AMD hardware.
  • Fixed "dither13" failure on AMD hardware.
  • Fixed a bug that caused aurora borealis to be distorted at far world positions, e.g., 30K+.
  • Fixed blown image on Vanilla color scheme when using simpler exposure.
  • Fixed a bug that caused soul lights to be too strong in hands.
  • Fixed weird look on trees when using fullbright mode.
  • Fixed fog intensity adjust not working on Nether.
  • Fixed an issue that caused water reflections (when viewed from underwater) to be too bright.
ELT5Релиз1.21.9, 1.21.10, 1.21.11 · 28 февраля 2026 г.

Lake.

E-LITE shaders version 5.0

SPECIAL THANKS TO BETA TESTERS:

  • tasxatzial
  • avc1657

OVERVIEW

  • This version is a major update, bringing several features and improving the appearance of the shader in several areas, such as fog and sky, in addition to a rebrand.

Rebrand: LITE is now E-LITE.

  • "E-" stands for Entokito, my nickname :)

New feature - Block reflection.

  • Makes blocks reflect light like water.
  • Medium performance impact.
  • Integrated with Material Gloss.

New feature - Pixel-locked shadows. (Inherited from MakeUp)

  • Makes shadows pixel-locked in the world.
  • Adjustable pixel size.
  • Works with caustics.

New feature - Aurora Borealis.

  • Optional feature.
  • Fast and fancy!

New feature - Round sun.

  • Optional feature.

New feature - Near fog.

  • Adds a small fog near the player, increasing immersion.
  • Optional feature.

New feature - Seasons.

  • Adjustable season length.
  • Fancy! Enable it at: Misc -> Seasons.

New tonemap - Uchimura.

  • Better contrast and colors than Lottes. Now it is the default.

Color scheme changes:

  • The following color schemes were removed in E-LITE: Ethereal, Shoka, Legacy (MakeUp), Captain, Psychedelic, Testigo, and Realistic (pollution).
  • LITE Cursed, LITE Vanilla, and LITE Legacy are now: Cursed, Vanilla, and Legacy.
  • New color scheme: Realistic (Simple), simulates Realistic+, but introducing a slight performance gain.

Lighting changes:

  • Subsurface scattering of leaves has been modified, making trees look better at long distances.
  • Grass lighting is improved. Now it is smoother.
  • Main lighting is clearer during the day.

Fog change:

  • Fog is now influenced by the sun, giving a more volumetric look to sunsets/rises.

General changes:

  • Sugar cane does not wave anymore.
  • Selection lines are now white by default. They can be RGB-like too (Misc -> Selection lines).
  • Motion blur code has been restored to the same as in version 4.7.3, as this works better.
  • Improved bloom quality.
  • Sky now has a bit of noise to avoid color banding (Realistic+ and Cursed).
  • PS1 effect does not render at 50% quality anymore due to some bugs and "blur".
  • Small optimizations have been made to the code.
  • Auto-exposure now avoids overly bright blocks when the player is in a cave or a dark place.
  • Vanilla sun look was enhanced.
  • Realistic+ sky now simulates sun glow, even in rain.
  • Improved godrays during rain at sunsets.
  • Reduced TAA ghosting.
  • Added waving support to the Wilder Flowers mod (Thanks to Tas).
  • Added support for the Aurora’s Lanterns mod (Inherited).
  • AMD FSR 1.0 has been removed because it did not meet expectations and caused (MANY) problems.
  • Some typos were fixed.
  • Reduced noise on clouds.
  • FXAA is now enabled by default.
  • Cleaned up unused code.

Interface changes:

  • New screen: Misc. Some options have been moved here.

Profile changes:

  • Shadowless profiles are discontinued.
  • "No effects" is now "Minimum".

Bugfixes:

  • Fixed cherry and pale leaves not waving.
  • Fixed a bug that made fire cast by entities almost black.
  • Fixed a bug that made the bottom of trees / caves in the LITE Cursed color scheme too bright.
  • Fixed a bug that made the screen zoom when enabling PS1-Like on Oculus 1.8.0. (#5 GitHub)
  • Fixed some inconsistencies in glowing ores and materials.
  • Fixed a bug that caused clouds to be stretched in older versions of Minecraft.
  • Fixed a bug that caused vanilla clouds above 1.21.6 to appear in DH chunks.

Known issue:

  • Colored glass is not visible through water when viewed from outside.
LT49Релиз1.21.9, 1.21.10, 1.21.11 · 2 января 2026 г.

OVERVIEW:

  • This version makes minor adjustments to the shader.

General changes:

  • Vanilla water has now a smoother texture.
  • Bit reduced samples on Blocky clouds, improving performance (no visual impact.)
  • Slightly adjusted cloud colors on rain.

Bugfixes:

  • Fixed ghosting on Smart TAA.
  • Fixed excessive fog on Distant Horizons + Snowy biome with "Biome fog" enabled.
  • Fixed some typos in Portuguese language.
LT48Релиз1.21.9, 1.21.10, 1.21.11 · 31 декабря 2025 г.
LITE shaders 4.8
  • Thanks to tasxatzial and ediortiz for beta testing this version.

OVERVIEW:

  • This version adds Upscale by FSR, as well as fixing bugs and tweaking some features.

New Feature! - AMD FSR

  • Adjusts the resolution that the shader is rendered.
  • Reducing quality can greatly improve performance, especially in 4K.
  • A low-resolution image is reconstructed with FSR 1.0.
  • Artifacts and jagged edges are expected.

New language! - Spanish

  • Translated by ediortiz. Thanks!
  • Translation is available in Latin American and European Spanish.

General changes:

  • Image quality is improved when using Smart TAA.
  • Sun/moon reflections are now square, and the circular style is optional. To adjust it, go to Basic -> Sun Reflection.
  • The "PS1-Like" option now literally renders on lower resolution, improving performance.
  • Small color changes on Vanilla clouds and the End portal.
  • Sea pickles does not wave anymore.
  • Small color changes on Vanilla clouds and the End portal.
  • Sea pickles does not wave anymore.
  • Blocky clouds now has better quality by default (very low performance impact).

Bugfixes:

  • Fixed compilation failure when using Distant Horizons (again.)
  • Fixed the pinkish aspect on white, gray, and black glass.
  • Fixed emerald ore with some dark pixels when Glowing ores was enabled.
  • Fixed FULLBRIGHT mode not working.
LT473Релиз1.21.9, 1.21.10, 1.21.11 · 9 декабря 2025 г.
  • Thanks to tasxatzial for beta testing this version.

This version fails with Distant Horizons, install it on GitHub for bugfix. https://github.com/EntokitoDezonze/LITE-shaders/

OVERVIEW:

  • This version fixes bugs and adjusts some features.

INHERITED from MakeUp 9.3h:

  • Much of the broken compatibility with previous versions of Minecraft (from 1.12 onward) has been fixed.
  • Fixed an issue that made the beacon beam invisible from certain distances or angles when using Distant Horizons.

General changes:

  • MAX stars on overworld are disabled on old versions of Minecraft. (below 1.16.4)
  • Reduced brightness of MAX stars.

Bugfixes:

  • Fixed weird lighting when enabling simpler exposure.
  • Fixed too bright scene when using simpler exposure + LITE Vanilla color scheme.
  • Fixed sky flickering when exiting pale garden or any gray sky biome.
LT472Релиз1.21.10, 1.21.11-pre5, 1.21.11 · 6 декабря 2025 г.
  • Thanks to tasxatzial for beta testing this version.

OVERVIEW:

  • This version fixes bugs and adjusts some features.

General Changes:

  • Some enhancemntes on End portal.
  • New adjustment: Vibrance, similar to saturation, but does not saturates very bright elements.
  • Reworked light scatter under structures and trees.
  • Reduced ambient light intensity during daytime.
  • Small color changes.
  • Automaitic fps correction now has threshold on 10fps.

Interface Changes:

  • "HDR" options name were changed. (Because it was not technically correct.)

Bugfixes:

  • Fixed compliation failure on Distant Horizons in Iris, The End, above 1.21.9
  • An tentative was made to fix flicker on motion blur on some hardware.
  • Fixed translucent blocks not appearing at 1.21.11
  • Fixed compilation failure when turning off end stars.
  • Fixed End stars above 1.21.9
  • Fixed flicker when AO was enabled.

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