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Mineforgian

FS shaders

john's shaders adds: realistic water, better reflections, wind (kinda) and a feeling like you're in real life.

13 загрузок0 подписчиковMITirisoptifine

Обновлён 2 июля 2026 г. · опубликован 2 июля 2026 г.

  • Reflective water in a misty cherry-blossom swamp
  • Beneath the cherry canopy

john's shaders

A lightweight, performance-first shader pack for Minecraft Java Edition. The goal is realistic lighting — soft shadows, reflective water, wet weather, moving foliage — while staying fast enough for mid-range hardware. Built for the OptiFine / Iris pipeline.

Add a screenshot or two here — the reflective-water sunset shot makes a strong lead image.

Features

Soft shadows — Percentage-Closer Filtering with slope-scaled bias and shadow distortion for smooth edges and extra resolution near the player. Reflective water & glass — screen-space reflections with analytic wave-normal ripples. Fresnel makes water dark when viewed head-on and mirror-like at grazing angles. Rain wetness — when it rains, flat, sky-exposed surfaces darken, gain gloss, and reflect both the sun/moon and nearby torch light. Melting ice — reflects roughly 3× stronger than water, with a slow, half-liquid surface. Dynamic sky — time-of-day gradient plus procedural clouds that thicken and desaturate toward gray during storms. Wind — leaves flutter with traveling gust fronts, grass and plants sway from the base, and sand gets a subtle shimmer. ACES tonemapping in a full linear-light pipeline.

Performance

A hybrid deferred pipeline shades each screen pixel once, with aggressive early-outs (reflections skip non-reflective pixels, shadow work is skipped where it can't matter) and no heavy volumetric raymarching. Built to run at high FPS on mid-range GPUs. Graceful fallbacks keep the pipeline from black-screening if a feature can't run on your setup.

Requirements

Minecraft Java Edition OptiFine or Iris (with Sodium) GLSL 120-compatible GPU

Installation

Download the .zip — do not unzip it. Place it in .minecraft/shaderpacks. In game: Options → Video Settings → Shaders, then select john's shaders.

Feedback

Bug reports and suggestions are welcome — tell me your GPU and Minecraft/Iris (or OptiFine) version so issues are easy to reproduce.

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
1.0.0Релиз26.2iris, optifine2 июля 2026 г.Скачать (19 КБ)

Ченджлог

1.0.0Релиз26.2 · 2 июля 2026 г.

john's shaders 1.0.0 — initial release

First public release. A lightweight pack aiming for realistic lighting at high FPS.

Lighting & shadows

  • Hybrid deferred pipeline (shading runs once per screen pixel)
  • Soft PCF shadows with slope-scaled bias, shadow distortion & per-pixel rotation
  • ACES tonemapping in a full linear-light pipeline

Water & reflections

  • Screen-space reflections for water, glass & wet surfaces
  • Analytic sine-wave ripples with Fresnel — dark head-on, mirror-like at grazing angles
  • De-vanilla'd water so reflections carry the look instead of the tiled texture

Weather

  • Rain wetness: horizontal, sky-exposed surfaces darken, gain gloss & reflect both sun/moon and nearby torch light
  • Ice reflects ~3× stronger than water with a slow, half-melted surface
  • Dynamic sky gradient + procedural clouds that thicken and desaturate in storms

Wind

  • Leaves flutter with traveling gust fronts; grass/plants sway from the base; sand gets a subtle seam-safe shimmer

Compatibility

  • OptiFine & Iris, GLSL 120
  • Graceful fallbacks (NaN guards, no black screens) if a feature can't run

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