
Incredible Graphics
Godrays, soft colored shadows, waving water & plants, dynamic skies, and filmic bloom — a shaderpack that makes Minecraft look incredible.
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- Обновлён
- 4 августа 2026 г.
- Лицензия
- All-Rights-Reserved
Опубликован 23 июля 2026 г.
✨ Incredible Graphics ✨
Godrays. Soft shadows. Living water. A sky that actually feels like a sky.
A lightweight shaderpack that makes Minecraft look incredible without melting your GPU.
🌟 Features
- ☀️ Godrays — volumetric-style light shafts pour through trees and terrain at sunrise and sunset. Faint blue moon rays at night.
- 🌑 Soft Colored Shadows — up to 8192px shadow maps with smooth PCF filtering. Sunlight through stained glass and water tints the ground beneath it.
- 🌊 Living Water — real vertex waves (not just a texture wiggle), animated per-pixel wave normals, Fresnel sky reflections, and a sharp sun sparkle.
- 🌾 Waving World — grass, flowers, crops, and kelp sway in the wind; leaves ripple gently.
- 🌅 Dynamic Sky — full procedural sky gradient with sunset bands, sun glow, and twinkling stars at night. Weather-aware: everything desaturates and fogs over in the rain.
- 💡 Custom Lighting — warm torchlight, cool moonlight, colored ambient that shifts through the whole day/night cycle.
- 🎬 Filmic Post-Processing — HDR rendering with bloom, ACES filmic tonemapping, exposure and saturation control, and a subtle vignette.
🎛️ Fully Configurable
Every feature has in-game settings (Video Settings → Shader Packs → Shader Pack Settings):
What it does | Shadow Resolution | 1024 → 8192 | | Shadow Softness | razor sharp → dreamy soft | | Godray Strength & Quality | subtle haze → dramatic beams | | Bloom Strength | clean → glowy | | Water Wave Height | calm lake → choppy sea | | Waving Plants / Leaves | toggle each independently | | Exposure & Saturation | grade the final image your way |
📋 Requirements
- Iris(https://modrinth.com/mod/iris)(1.6 or newer) + Sodium(https://modrinth.com/mod/sodium) — or any launcher that bundles them
- Works on low-end and high-end PCs — scale it with the shadow resolution and godray quality settings
Lunar Client users: Lunar blocks non-bundled shaderpacks by default. Open
.minecraft/config/iris.propertiesand setallowUnknownShaders=true, then restart.
🗺️ Dimension Support
The Overworld gets the full experience. The Nether and End intentionally render vanilla for now — full support is planned.
🐛 Found a bug?
Open an issue with a screenshot and your latest.log — reports are very welcome!
Ченджлог
1.2.0Релиз26.1.1, 26.1.2, 26.2 · 4 августа 2026 г.
v1.2.0 — All Dimensions Supported
The Nether and End no longer render vanilla — each gets its own pipeline.
Nether
- Biome-tinted atmosphere: ambient light follows the fog — deep red in crimson forests, teal in warped forests, ashen gray in soul sand valleys
- Dense volumetric-feel fog with proper lava fog when swimming in it
- True emissive blocks: lava, magma, glowstone, shroomlight, fire, lanterns, froglights, campfires, respawn anchors and nether portals glow on their own and feed the bloom pass
- No bright patches: the fake "skylight" channel (the source of random bright spots in many packs) is ignored completely — light comes only from real sources
- Warped/crimson roots, fungi, sprouts and vines sway in the nether wind
- Shadow map disabled here (there's no directional light) — the Nether runs faster than the Overworld
End
- Animated procedural nebula sky — slowly swirling purple-and-teal clouds with twinkling stars, drawn in real time (no textures)
- Soft shadows cast by the End's eerie fixed light, in a pale violet palette
- Violet light rays streaming from the void
- Distance fog melts the outer islands into the nebula
- Water placed in the End reflects the void sky
Also
- 20 emissive block IDs added and validated against the 26.2 block registry
1.1.0Релиз26.2 · 24 июля 2026 г.
v1.1.0 — Minecraft 26.2 support
Now supports 1.21.x and 26.x from a single file.
Added:
- 🌿 26.2 block coverage — every waving-plant ID re-validated against the 26.2 block registry. Newer flora now sways properly: dry grass (short + tall), bush, firefly bush, wildflowers, pink petals, leaf litter, cactus flower, pitcher plant & crop, torchflower crop, melon/pumpkin stems, all saplings, mangrove propagule, nether roots/fungi/sprouts, and dead bush.
- 🍃 Hanging plants now wave correctly — vines, cave vines, weeping vines, hanging roots, pale hanging moss and spore blossoms sway from their free bottom end* instead of their anchor point. Twisting vines correctly sway from the top, since they grow upward.
- 🌑 Shadows now match animated geometry — the shadow pass runs the same vertex animation as the main pass, so waving grass and rippling water cast waving shadows instead of static, offset ones.
Changed:
- Waving logic moved into a shared
lib/waving.glslused by the terrain, water and shadow passes, so animation can never drift out of sync between them.
1.0.0Релиз26.1.2 · 23 июля 2026 г.
v1.0.0 — Initial Release
- ☀️ Screen-space godrays (day + faint moon rays at night, dithered, weather-aware)
- 🌑 Soft PCF shadows up to 8192px with colored translucent shadows (stained glass, water)
- 🌊 Water: vertex waves, animated wave normals, Fresnel sky reflections, sun specular
- 🌾 Waving grass, flowers, crops, kelp, and leaves
- 🌅 Procedural sky: day/night gradient, sunset bands, sun glow, twinkling stars
- 🌧️ Full weather response: desaturation, denser fog, suppressed godrays in rain
- 💡 Custom lighting: warm torches, blue moonlight, day-cycle ambient color
- 🎬 HDR pipeline: bloom, ACES filmic tonemap, exposure/saturation sliders, vignette
- 🕳️ Underwater fog and tint, lava fog
- ⚙️ Every feature toggleable/tunable in the shader settings screen
- 🗺️ Overworld-only by design (Nether/End render vanilla; support planned)
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