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Mineforgian

Incredible Graphics

Godrays, soft colored shadows, waving water & plants, dynamic skies, and filmic bloom — a shaderpack that makes Minecraft look incredible.

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391
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1
Обновлён
4 августа 2026 г.
Лицензия
All-Rights-Reserved

Опубликован 23 июля 2026 г.

✨ Incredible Graphics ✨

Godrays. Soft shadows. Living water. A sky that actually feels like a sky.

A lightweight shaderpack that makes Minecraft look incredible without melting your GPU.

🌟 Features

  • ☀️ Godrays — volumetric-style light shafts pour through trees and terrain at sunrise and sunset. Faint blue moon rays at night.
  • 🌑 Soft Colored Shadows — up to 8192px shadow maps with smooth PCF filtering. Sunlight through stained glass and water tints the ground beneath it.
  • 🌊 Living Water — real vertex waves (not just a texture wiggle), animated per-pixel wave normals, Fresnel sky reflections, and a sharp sun sparkle.
  • 🌾 Waving World — grass, flowers, crops, and kelp sway in the wind; leaves ripple gently.
  • 🌅 Dynamic Sky — full procedural sky gradient with sunset bands, sun glow, and twinkling stars at night. Weather-aware: everything desaturates and fogs over in the rain.
  • 💡 Custom Lighting — warm torchlight, cool moonlight, colored ambient that shifts through the whole day/night cycle.
  • 🎬 Filmic Post-Processing — HDR rendering with bloom, ACES filmic tonemapping, exposure and saturation control, and a subtle vignette.

🎛️ Fully Configurable

Every feature has in-game settings (Video Settings → Shader Packs → Shader Pack Settings):

What it does | Shadow Resolution | 1024 → 8192 | | Shadow Softness | razor sharp → dreamy soft | | Godray Strength & Quality | subtle haze → dramatic beams | | Bloom Strength | clean → glowy | | Water Wave Height | calm lake → choppy sea | | Waving Plants / Leaves | toggle each independently | | Exposure & Saturation | grade the final image your way |

📋 Requirements

Lunar Client users: Lunar blocks non-bundled shaderpacks by default. Open .minecraft/config/iris.properties and set allowUnknownShaders=true, then restart.

🗺️ Dimension Support

The Overworld gets the full experience. The Nether and End intentionally render vanilla for now — full support is planned.

🐛 Found a bug?

Open an issue with a screenshot and your latest.log — reports are very welcome!

Ченджлог

1.2.0Релиз26.1.1, 26.1.2, 26.2 · 4 августа 2026 г.

v1.2.0 — All Dimensions Supported

The Nether and End no longer render vanilla — each gets its own pipeline.

Nether

  • Biome-tinted atmosphere: ambient light follows the fog — deep red in crimson forests, teal in warped forests, ashen gray in soul sand valleys
  • Dense volumetric-feel fog with proper lava fog when swimming in it
  • True emissive blocks: lava, magma, glowstone, shroomlight, fire, lanterns, froglights, campfires, respawn anchors and nether portals glow on their own and feed the bloom pass
  • No bright patches: the fake "skylight" channel (the source of random bright spots in many packs) is ignored completely — light comes only from real sources
  • Warped/crimson roots, fungi, sprouts and vines sway in the nether wind
  • Shadow map disabled here (there's no directional light) — the Nether runs faster than the Overworld

End

  • Animated procedural nebula sky — slowly swirling purple-and-teal clouds with twinkling stars, drawn in real time (no textures)
  • Soft shadows cast by the End's eerie fixed light, in a pale violet palette
  • Violet light rays streaming from the void
  • Distance fog melts the outer islands into the nebula
  • Water placed in the End reflects the void sky

Also

  • 20 emissive block IDs added and validated against the 26.2 block registry
1.1.0Релиз26.2 · 24 июля 2026 г.

v1.1.0 — Minecraft 26.2 support

Now supports 1.21.x and 26.x from a single file.

Added:

  • 🌿 26.2 block coverage — every waving-plant ID re-validated against the 26.2 block registry. Newer flora now sways properly: dry grass (short + tall), bush, firefly bush, wildflowers, pink petals, leaf litter, cactus flower, pitcher plant & crop, torchflower crop, melon/pumpkin stems, all saplings, mangrove propagule, nether roots/fungi/sprouts, and dead bush.
  • 🍃 Hanging plants now wave correctly — vines, cave vines, weeping vines, hanging roots, pale hanging moss and spore blossoms sway from their free bottom end* instead of their anchor point. Twisting vines correctly sway from the top, since they grow upward.
  • 🌑 Shadows now match animated geometry — the shadow pass runs the same vertex animation as the main pass, so waving grass and rippling water cast waving shadows instead of static, offset ones.

Changed:

  • Waving logic moved into a shared lib/waving.glsl used by the terrain, water and shadow passes, so animation can never drift out of sync between them.
1.0.0Релиз26.1.2 · 23 июля 2026 г.

v1.0.0 — Initial Release

  • ☀️ Screen-space godrays (day + faint moon rays at night, dithered, weather-aware)
  • 🌑 Soft PCF shadows up to 8192px with colored translucent shadows (stained glass, water)
  • 🌊 Water: vertex waves, animated wave normals, Fresnel sky reflections, sun specular
  • 🌾 Waving grass, flowers, crops, kelp, and leaves
  • 🌅 Procedural sky: day/night gradient, sunset bands, sun glow, twinkling stars
  • 🌧️ Full weather response: desaturation, denser fog, suppressed godrays in rain
  • 💡 Custom lighting: warm torches, blue moonlight, day-cycle ambient color
  • 🎬 HDR pipeline: bloom, ACES filmic tonemap, exposure/saturation sliders, vignette
  • 🕳️ Underwater fog and tint, lava fog
  • ⚙️ Every feature toggleable/tunable in the shader settings screen
  • 🗺️ Overworld-only by design (Nether/End render vanilla; support planned)

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