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Mineforgian

I Like Vanilla

A shader that improves minecraft's style instead of replacing it

1.3M загрузок420 подписчиковLicenseRef-What42s-Shader-License-2.2irisoptifine

Обновлён 4 июля 2026 г. · опубликован 30 ноября 2023 г.

  • Thumbnail
  • Village + Voxy
  • Jungle
  • Sunrise
  • Exiting Cave
  • Cave Entrance

I'm currently looking for a job, if your company is looking for experienced programmers then please let me know!

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About:

Shaders typically fall into one of two camps: completely overhauling minecraft's style or completely copying it. This shader aims to overhaul the graphics while making it feel like nothing has changed. It's the same style as vanilla minecraft but built for my own preferences, which are:

  • Beautiful and Pleasant
  • Unobtrusive
  • Sharp AA
  • Gameplay-Oriented
  • Interesting and Exciting
  • Performant

Supports Voxy, Distant Horizons, Colorwheel, and more!

Note: Optifine is only partially supported. If you think it should be more supported, you can always let me know


How to install:

  • 1: Install either Fabulously Optimized (full modpack, preferred) or Iris/Occulus (single mod, can be added anywhere)
  • 2: Download the latest version of this shader
    • (If you want to see the values used by each style, you can download a style-specific version)
  • 3: Launch minecraft, go to the shaderpacks menu, and click the 'Open Shader Packs Folder' button
  • 4: Put the downloaded shader zip into the shaderpacks folder
  • 5: Select the shader within the shaderpacks menu

Performance Comparisons:

I'm not sure how trustworthy these results are, but it should give you a rough idea of the performance between shaders. Also, you can compare your graphics card to mine here. Tests:

  • No Shaders: >250 fps
  • Makeup UltraFast: 170 fps
  • RenderPearl: 133 fps
  • I Like Vanilla: 120 fps (Vanilla style)
  • BSL: 106 fps
  • I Like Vanilla: 93 fps (Fantasy style)
  • Photon: 90 fps
  • Complementary Reimagined: 76 fps
More Tests
                  shader:  fps | shader settings
-------------------------------+-------------------
              No Shaders: >250 |
        Makeup UltraFast:  235 | No Effects
          I Like Vanilla:  225 | Vanilla, Potato
          I Like Vanilla:  210 | Fantasy, Potato
          I Like Vanilla:  195 | Vanilla, Very Low
          I Like Vanilla:  179 | Fantasy, Very Low
        Makeup UltraFast:  173 | Low
        Makeup UltraFast:  170 | Medium
             RenderPearl:  167 | Lowest
        Makeup UltraFast:  163 | High
             RenderPearl:  156 | Low
                     BSL:  147 | Minimum
             RenderPearl:  146 | Medium
        Makeup UltraFast:  137 | Extreme
          I Like Vanilla:  137 | Vanilla, Low
Complementary Reimagined:  136 | Potato
                     BSL:  135 | Low
             RenderPearl:  133 | High
Complementary Reimagined:  127 | Very Low
                     BSL:  120 | Medium
          I Like Vanilla:  120 | Vanilla, Medium
          I Like Vanilla:  117 | Fantasy, Low
                  Photon:  112 | Low
                     BSL:  106 | High
 Sildurs Vibrant Extreme:  105 | Default
                     BSL:  104 | Ultra
             RenderPearl:  104 | Ultra
Complementary Reimagined:  98  | Low
                  Photon:  96  | Medium
          I Like Vanilla:  93  | Fantasy, Medium
          I Like Vanilla:  92  | Vanilla, High
                  Photon:  90  | High
Complementary Reimagined:  86  | Medium
          I Like Vanilla:  79  | Vanilla, Ultra
Complementary Reimagined:  76  | High
                  Photon:  70  | Ultra
             RenderPearl:  67  | Extreme
          I Like Vanilla:  63  | Fantasy, High
               SUES PTGI:  56  | Default
Complementary Reimagined:  54  | Very High
          I Like Vanilla:  46  | Fantasy, Ultra
Complementary Reimagined:  41  | Ultra

All of these tests were done with a GTX 1070 + 16 Chunks + 1080p + Distant Horizons + Fabulously Optimized + Linux + default shader settings.


Example Image (Village)


Credits:



License Overview:

This is not exact or binding in any way.

You can (with restrictions):

  • Use this for gameplay, screenshots, videos, etc
  • Use this in modpacks
  • Create public and/or private modifications
  • Reuse shader code

You cannot (without any exceptions):

  • Redistribute this shader with little to no modifications
  • Create shortened / indirect links to this shader

You can read the full license Here.


Note: this shader has very limited testing and is very likely to break in niche cases, but I'm very open to fixing any and all bugs that are reported

Please visit your local church

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
v1.4.3Релиз26.1, 26.1.1, 26.1.2, 26.2iris4 июля 2026 г..jar (318 КБ)
v1.4.3Релиз26.1, 26.1.1, 26.1.2, 26.2optifine4 июля 2026 г..jar (294 КБ)
v1.4.3Релиз26.1, 26.1.1, 26.1.2, 26.2optifine4 июля 2026 г..jar (294 КБ)
v1.4.3Релиз26.1, 26.1.1, 26.1.2, 26.2optifine4 июля 2026 г..jar (294 КБ)
v1.4.2bРелиз26.1, 26.1.1, 26.1.2, 26.2iris23 июня 2026 г..jar (315 КБ)
v1.4.2Релиз26.1, 26.1.1, 26.1.2, 26.2iris19 июня 2026 г..jar (314 КБ)
v1.4.2Релиз26.1, 26.1.1, 26.1.2, 26.2optifine19 июня 2026 г..jar (290 КБ)
v1.4.2Релиз26.1, 26.1.1, 26.1.2, 26.2optifine19 июня 2026 г..jar (290 КБ)
v1.4.2Релиз26.1, 26.1.1, 26.1.2, 26.2optifine19 июня 2026 г..jar (290 КБ)
v1.4.1Релиз1.21.11, 26.1, 26.1.1, 26.1.2iris1 июня 2026 г..jar (309 КБ)
v1.4.1Релиз1.21.11, 26.1, 26.1.1, 26.1.2optifine1 июня 2026 г..jar (286 КБ)
v1.4.1Релиз1.21.11, 26.1, 26.1.1, 26.1.2optifine1 июня 2026 г..jar (286 КБ)
v1.4.1Релиз1.21.11, 26.1, 26.1.1, 26.1.2optifine1 июня 2026 г..jar (286 КБ)
v1.4.0bРелиз1.21.11, 26.1, 26.1.1, 26.1.2iris23 мая 2026 г..jar (307 КБ)
v1.4.0Релиз1.21.11, 26.1, 26.1.1, 26.1.2iris22 мая 2026 г..jar (307 КБ)

Показаны последние 15 из 139 версий. Все версии — на Modrinth.

Ченджлог

v1.4.3Релиз26.1.1, 26.1.2, 26.2 · 4 июля 2026 г.
  • Added 'Low Light' features (all configurable):
    • 'Low Light Desaturation'
    • 'Low Light Contrast'
    • 'Low Light Static' (disabled by default)
  • Added setting 'Entity Flash Glowing Strength'
  • Fixed values for 'Handheld Light Realism'
  • Fixed 'Entity Flash Strength'
  • Added settings 'Hide Opaque/Transparent Hand'
  • Fixed realistic clouds
  • Renamed 'Vanilla Clouds Height' to 'Detected Clouds Height' and added more values for it
  • Added settings 'Vanilla Clouds Scale (Horizontal/Vertical)'
  • Added setting 'Clouds Height Offset' (which may be broken for all users)
  • Added support for the modded Biomes O Plenty blocks
  • Fixed Blindness and Darkness effects
v1.4.2bРелиз26.1.1, 26.1.2, 26.2 · 23 июня 2026 г.
  • Fixed jittering water with 'Extra Depth Check' enabled
  • Fixed Distant Horizon terrain being visible close up
  • Added distance fade-off to realistic style clouds (based on atmospheric fog settings)
  • Added setting 'Edge Highlight On Entities' and improved edge highlight quality
v1.4.2Релиз26.1.1, 26.1.2, 26.2 · 19 июня 2026 г.
  • Improved temporal filtering (with CatmullRom sampling)
  • Added setting 'Extra Depth Check' for temporal filtering
  • Added options to only apply fxaa on entities and taa + temporal filter on everything else (enabled by default)
  • Added edge highlights (similar to MC Dungeons)
  • Added 'Emissives Bloom' feature (configurable, adds extra bloom to emissive pixels, disabled by default)
  • Added 'Bloom Final Tint Red/Green/Blue' settings
  • Added 'Atmospheric Fog Density (Sunrise/Sunset)' settings (and renamed 'ATMOSPHERIC_FOG_DENSITY' value to 'DAY_ATMOSPHERIC_FOG_DENSITY')
  • Swapped handheld object side shading axis
  • Tweaked emissive textures effect
  • Added emissive glow to sculk blocks
  • Adjusted sunrise/sunset timings
  • Fixed falling rain/snow textures being too dark
  • Fixed volumetric sunrays brightness jump at sunrise/sunset
v1.4.1Релиз26.1, 26.1.1, 26.1.2 · 1 июня 2026 г.
  • Added setting 'Bloom Levels'
  • Reworked block lighting calculations
  • Added setting 'Water Texture Influence'
  • Replaced settings 'Water Fog Red/Green/Blue' with 'Water Fog Base Red/Green/Blue', 'Water Vanilla Fog Influence', 'Water Vanilla Fog Saturation', and 'Water Fog Red/Green/Blue Tint'
  • Added setting 'Vanilla Clouds Height'
  • Fixed 'Water Caustics Bright/Dark Brightness' settings
  • Fixed bloom being off-center
  • Fixed bug with transparent entities
  • Tweaked settings
v1.4.0bРелиз26.1, 26.1.1, 26.1.2 · 23 мая 2026 г.
  • Replaced settings 'Shadows Enabled (Overworld/End)' with 'Shadows Type (Overworld/End)'
  • Disabled 'Fog Ignores Transparents' by default due to unexpected bugs
  • Improved the color and shape of water caustics
v1.4.0Релиз26.1, 26.1.1, 26.1.2 · 22 мая 2026 г.
  • Added Story-Mode-like clouds (configurable)
  • Added new 'Vertical' end clouds type
  • Enabled border fog for Voxy
  • Added setting 'Voxy Border Fog Dist Mult'
  • Improved nether effects (Nether Clouds and Border Fog)
  • Added fake shadows for when real-time shadows are disabled
  • Added settings 'Nether Sky Tint Red/Green/Blue'
  • Added settings 'Nether Clouds Tint Red/Green/Blue'
  • Added settings 'Sunrise/Sunset Top Height' and 'Sunrise/Sunset Bottom Height'
  • Added setting 'Water Foam Size'
  • Fixed shader not loading with Distant Horizons enabled
  • Fixed vanilla rain appearing and disappearing instantly
  • Fixed particle rain looking broken against distant terrain (configurable with new 'Fog Ignores Transparents' setting)
  • Fixed compiler warnings
  • Tweaked many settings and effects
v1.3.7bРелиз26.1, 26.1.1, 26.1.2 · 15 мая 2026 г.
  • Fixed shader not loading on amd gpus
v1.3.7Релиз26.1, 26.1.1, 26.1.2 · 15 мая 2026 г.
  • Added water caustics (configurable)
  • Added additional vanilla-like end portal effects
  • Introduced fix for all randomly un-shaded / double-shaded objects
  • Significantly improved end clouds, end portal, and end sky
  • Improved nether clouds
  • Added settings 'End Fog Red/Green/Blue'
  • Fixed bugs
  • Now over 500 settings

Полная история изменений — на Modrinth.

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