
I Like Vanilla
A shader that improves minecraft's style instead of replacing it
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- 2.0M
- Подписчики
- 481
- Обновлён
- 1 августа 2026 г.
- Лицензия
- What42s-Shader-License-2.2
Опубликован 30 ноября 2023 г.
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About:
Shaders typically fall into one of two camps: completely overhauling minecraft's style or completely copying it. This shader aims to overhaul the graphics while making it feel like nothing has changed. It's the same style as vanilla minecraft but built for my own preferences, which are:
- Beautiful and Pleasant
- Unobtrusive
- Sharp AA
- Gameplay-Oriented
- Interesting and Exciting
- Performant
Supports Voxy, Distant Horizons, Colorwheel, and more!
Note: Optifine is only partially supported. If you think it should be more supported, you can always let me know
How to install:
- 1: Install either Fabulously Optimized (full modpack, preferred) or Iris/Occulus (single mod, can be added anywhere)
- 2: Download the latest version of this shader
- (If you want to see the values used by each style, you can download a style-specific version)
- 3: Launch minecraft, go to the shaderpacks menu, and click the 'Open Shader Packs Folder' button
- 4: Put the downloaded shader zip into the shaderpacks folder
- 5: Select the shader within the shaderpacks menu
Performance Comparisons:
I'm not sure how trustworthy these results are, but it should give you a rough idea of the performance between shaders. Also, you can compare your graphics card to mine here. Tests:
- No Shaders: >250 fps
- Makeup UltraFast: 170 fps
- RenderPearl: 133 fps
- I Like Vanilla: 120 fps (Vanilla style)
- BSL: 106 fps
- I Like Vanilla: 93 fps (Fantasy style)
- Photon: 90 fps
- Complementary Reimagined: 76 fps
More Tests
shader: fps | shader settings
-------------------------------+-------------------
No Shaders: >250 |
Makeup UltraFast: 235 | No Effects
I Like Vanilla: 225 | Vanilla, Potato
I Like Vanilla: 210 | Fantasy, Potato
I Like Vanilla: 195 | Vanilla, Very Low
I Like Vanilla: 179 | Fantasy, Very Low
Makeup UltraFast: 173 | Low
Makeup UltraFast: 170 | Medium
RenderPearl: 167 | Lowest
Makeup UltraFast: 163 | High
RenderPearl: 156 | Low
BSL: 147 | Minimum
RenderPearl: 146 | Medium
Makeup UltraFast: 137 | Extreme
I Like Vanilla: 137 | Vanilla, Low
Complementary Reimagined: 136 | Potato
BSL: 135 | Low
RenderPearl: 133 | High
Complementary Reimagined: 127 | Very Low
BSL: 120 | Medium
I Like Vanilla: 120 | Vanilla, Medium
I Like Vanilla: 117 | Fantasy, Low
Photon: 112 | Low
BSL: 106 | High
Sildurs Vibrant Extreme: 105 | Default
BSL: 104 | Ultra
RenderPearl: 104 | Ultra
Complementary Reimagined: 98 | Low
Photon: 96 | Medium
I Like Vanilla: 93 | Fantasy, Medium
I Like Vanilla: 92 | Vanilla, High
Photon: 90 | High
Complementary Reimagined: 86 | Medium
I Like Vanilla: 79 | Vanilla, Ultra
Complementary Reimagined: 76 | High
Photon: 70 | Ultra
RenderPearl: 67 | Extreme
I Like Vanilla: 63 | Fantasy, High
SUES PTGI: 56 | Default
Complementary Reimagined: 54 | Very High
I Like Vanilla: 46 | Fantasy, Ultra
Complementary Reimagined: 41 | Ultra
All of these tests were done with a GTX 1070 + 16 Chunks + 1080p + Distant Horizons + Fabulously Optimized + Linux + default shader settings.

Credits:
- Complementary Reimagined: Noise textures
- Ian McEwan, Ashima Arts: Simplex noise implementation
- Vildravn: Colorblindness correction filters
- Simon Rodriguez: FXAA implementation
- Nathan Reed: Easy hashing function
- Stephen Hill: ACES tonemapper implementation
License Overview:
This is not exact or binding in any way.
You can (with restrictions):
- Use this for gameplay, screenshots, videos, etc
- Use this in modpacks
- Create public and/or private modifications
- Reuse shader code
You cannot (without any exceptions):
- Redistribute this shader with little to no modifications
- Create shortened / indirect links to this shader
You can read the full license Here.
Note: this shader has very limited testing and is very likely to break in niche cases, but I'm very open to fixing any and all bugs that are reported
Please visit your local church
Ченджлог
v1.4.4Релиз26.1.1, 26.1.2, 26.2 · 1 августа 2026 г.
- Added support (added block ids) for many modded blocks from many mods
- Added setting 'Water Caustics Type', with 'Texture-Based' being the new default
- Tweaked lighting and colors
- Fixed performance bug with ssao when very close to objects
v1.4.3cРелиз26.1.1, 26.1.2, 26.2 · 22 июля 2026 г.
- Fixed waving blocks not working
- Fixed enchantment glints not appearing on entities
v1.4.3bРелиз26.1.1, 26.1.2, 26.2 · 18 июля 2026 г.
- Improved mod compatibility
- Fixed several bugs
- Passed 2 million downloads!
v1.4.3Релиз26.1.1, 26.1.2, 26.2 · 4 июля 2026 г.
- Added 'Low Light' features (all configurable):
- 'Low Light Desaturation'
- 'Low Light Contrast'
- 'Low Light Static' (disabled by default)
- Added setting 'Entity Flash Glowing Strength'
- Fixed values for 'Handheld Light Realism'
- Fixed 'Entity Flash Strength'
- Added settings 'Hide Opaque/Transparent Hand'
- Fixed realistic clouds
- Renamed 'Vanilla Clouds Height' to 'Detected Clouds Height' and added more values for it
- Added settings 'Vanilla Clouds Scale (Horizontal/Vertical)'
- Added setting 'Clouds Height Offset' (which may be broken for all users)
- Added support for the modded Biomes O Plenty blocks
- Fixed Blindness and Darkness effects
v1.4.2bРелиз26.1.1, 26.1.2, 26.2 · 23 июня 2026 г.
- Fixed jittering water with 'Extra Depth Check' enabled
- Fixed Distant Horizon terrain being visible close up
- Added distance fade-off to realistic style clouds (based on atmospheric fog settings)
- Added setting 'Edge Highlight On Entities' and improved edge highlight quality
v1.4.2Релиз26.1.1, 26.1.2, 26.2 · 19 июня 2026 г.
- Improved temporal filtering (with CatmullRom sampling)
- Added setting 'Extra Depth Check' for temporal filtering
- Added options to only apply fxaa on entities and taa + temporal filter on everything else (enabled by default)
- Added edge highlights (similar to MC Dungeons)
- Added 'Emissives Bloom' feature (configurable, adds extra bloom to emissive pixels, disabled by default)
- Added 'Bloom Final Tint Red/Green/Blue' settings
- Added 'Atmospheric Fog Density (Sunrise/Sunset)' settings (and renamed 'ATMOSPHERIC_FOG_DENSITY' value to 'DAY_ATMOSPHERIC_FOG_DENSITY')
- Swapped handheld object side shading axis
- Tweaked emissive textures effect
- Added emissive glow to sculk blocks
- Adjusted sunrise/sunset timings
- Fixed falling rain/snow textures being too dark
- Fixed volumetric sunrays brightness jump at sunrise/sunset
v1.4.1Релиз26.1, 26.1.1, 26.1.2 · 1 июня 2026 г.
- Added setting 'Bloom Levels'
- Reworked block lighting calculations
- Added setting 'Water Texture Influence'
- Replaced settings 'Water Fog Red/Green/Blue' with 'Water Fog Base Red/Green/Blue', 'Water Vanilla Fog Influence', 'Water Vanilla Fog Saturation', and 'Water Fog Red/Green/Blue Tint'
- Added setting 'Vanilla Clouds Height'
- Fixed 'Water Caustics Bright/Dark Brightness' settings
- Fixed bloom being off-center
- Fixed bug with transparent entities
- Tweaked settings
v1.4.0bРелиз26.1, 26.1.1, 26.1.2 · 23 мая 2026 г.
- Replaced settings 'Shadows Enabled (Overworld/End)' with 'Shadows Type (Overworld/End)'
- Disabled 'Fog Ignores Transparents' by default due to unexpected bugs
- Improved the color and shape of water caustics
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