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Mineforgian

Glimmer

Glimmer is a Minecraft shaderpack designed to be simple and performant whilst maintaining a physically based and natural look.

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454K
Подписчики
96
Обновлён
24 февраля 2026 г.
Лицензия
MIT

Опубликован 25 декабря 2024 г.

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Shader development is hard and takes a lot of time. If you enjoy my shaders, please consider supporting my work!

Glimmer

Glimmer is a Minecraft shaderpack designed to be simple and performant whilst maintaining a physically based and natural look.

Features

  • 'Potato', 'Toaster', 'Integrated Graphics' and 'Dedicated Graphics' presets, designed to run on anything from your fridge to a NASA supercomputer.
  • Colored block lighting!
  • Distant Horizons & Voxy support!
  • Colorwheel support
  • 'Infinite Ocean', adding water stretching out of render distance.
  • Complete LabPBR 1.3 compliance.
  • Shadows, using either the shadow map or approximated from the lightmap.
  • Screen space reflections and refractions.
  • Procedural 2D clouds.
  • Temporal filtering to reduce noise at low sample counts.
  • Bloom

Compatibility

  • OpenGL 4.3+ - macOS is not supported, nor is the Raspberry Pi. Most modern GPUs (integrated or dedicated) should work fine.
  • Iris 1.6+, OptiFine is not supported.

Acknowledgements

Get in touch

If you have an issue with Glimmer or just want to chat, you can join my Discord server or find me in #jbritains-shaderpacks in the shaderLABS Discord server.

Ченджлог

1.5.2Релиз1.21.9, 1.21.10, 1.21.11 · 24 февраля 2026 г.

Fix bloom causing the shaderpack not to load in the nether.

1.5.1Релиз1.21.9, 1.21.10, 1.21.11 · 2 января 2026 г.

Changes

  • Significantly optimised bloom implementation

Fixes

  • Fixed translucents being bright white with Voxy
  • Fixed atmospheric multiple scattering being incorrect
v1.5Релиз1.21.8, 1.21.9, 1.21.10 · 28 ноября 2025 г.

New Features

Water Parallax

preview Water parallax adds additional depth to water waves, making the surface appear more realistic.

New Caustics (+ tweaked underwater visibility)

image Caustics are no longer tied to the shadow map resolution, allowing them to be sharp even on low shadow map resolutions. They also use a new animation that's texture based instead of procedural. The absorption and scattering of water has also been tweaked.

Colorwheel Support

Colorwheel is now supported! This means that Create contraptions can correctly render, and contribute to coloured lighting. I don't have any screenshots for this unfortunately.

Voxy Support (experimental)

Voxy is also now supported, although still experimental. 2025-11-27_23 32 32

Adjustable Block Selection Outline

2025-11-27_23 36 31 The colour of the block selection outline is now consistent regardless of scene brightness or exposure, and the colour can be adjusted, or set to rainbow mode to change in hue over time.

Distant Horizons Blending

Distant Horizons terrain is now dithered to blend with vanilla terrain.

Chinese localization

Chinese settings localisation by @fuyuan233.

Fixes

  • Fixed auto exposure
  • Fixed particle translucency
1.4.2Релиз1.21.6, 1.21.7, 1.21.8 · 4 августа 2025 г.
  • Disable green night vision effect
  • Add options to adjust water scattering and absorption
  • Add option to disable darkening sky when underground
  • Reduce sky darkening when looking directly upwards
  • Fix fog not appearing if cloudy fog disabled
1.4.1Релиз1.21.6, 1.21.7, 1.21.8 · 20 июля 2025 г.

FIxes

  • Fix weather not affecting cloud coverage
  • Fix night vision and darkness effects
1.4Релиз1.21.6, 1.21.7, 1.21.8 · 20 июля 2025 г.

New Features

  • Auto Exposure! The brightness of the scene is now automatically adjusted based on...the brightness of the scene

Changes

  • Significant improvements to lighting model - the blue haze is no more
  • Vanilla AO is no longer applied to direct lighting
  • Added curl noise to clouds, making their shape much more realistic
  • Improved atmospheric fog to use a volume calculated for the frustum each frame
  • Improve subsurface scattering significantly

Fixes

  • Fix stair-stepping in parallax
  • Fix snow glowing extremely brightly
2025-07-21_00 25 02
1.3.3Релиз1.21.3, 1.21.4, 1.21.5 · 27 апреля 2025 г.
  • Fix nether fog
1.3.2Релиз1.21.3, 1.21.4, 1.21.5 · 24 апреля 2025 г.

New Features

  • 'Pixel Locked Lighting' - inspired by the new 'Vibrant Visuals' for bedrock, an option to pixelate reflections and shadows!
  • Option to customise AO strength
  • Option to customise blocklight strength

Changes

  • Reduce default blocklight strength
  • Adjust water fog colours quite a lot
  • Adjust fog scattering

Fixes

  • Fix water fog scattering integral
  • Fix fancy fog greyness on infinite ocean
  • Fix enchantment glint not rendering properly (#2)
  • Improve SSR

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