
FS shaders
Cinematic shaders for Iris & OptiFine (1.21): physically-based scattering skies, soft sun/moon shadows, volumetric light, reflective water, waving foliage, bloom, and filmic color grading — plus a gravitationally-lensed black hole in the End.
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- 30 июля 2026 г.
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- All-Rights-Reserved
Опубликован 11 июля 2026 г.
FS shaders
A lightweight, performance-first shader pack for Minecraft Java Edition. The goal is realistic lighting — soft shadows, reflective water, wet weather, moving foliage — while staying fast enough for mid-range hardware. Built for the OptiFine / Iris pipeline.
Add a screenshot or two here — the reflective-water sunset shot makes a strong lead image.
Features
Soft shadows — Percentage-Closer Filtering with slope-scaled bias and shadow distortion for smooth edges and extra resolution near the player. Reflective water & glass — screen-space reflections with analytic wave-normal ripples. Fresnel makes water dark when viewed head-on and mirror-like at grazing angles. Rain wetness — when it rains, flat, sky-exposed surfaces darken, gain gloss, and reflect both the sun/moon and nearby torch light. Melting ice — reflects roughly 3× stronger than water, with a slow, half-liquid surface. Dynamic sky — time-of-day gradient plus procedural clouds that thicken and desaturate toward gray during storms. Wind — leaves flutter with traveling gust fronts, grass and plants sway from the base, and sand gets a subtle shimmer. ACES tonemapping in a full linear-light pipeline.
Performance
A hybrid deferred pipeline shades each screen pixel once, with aggressive early-outs (reflections skip non-reflective pixels, shadow work is skipped where it can't matter) and no heavy volumetric raymarching. Built to run at high FPS on mid-range GPUs. Graceful fallbacks keep the pipeline from black-screening if a feature can't run on your setup.
Requirements
Minecraft Java Edition OptiFine or Iris (with Sodium) GLSL 120-compatible GPU
Installation
Download the .zip — do not unzip it. Place it in .minecraft/shaderpacks. In game: Options → Video Settings → Shaders, then select FS shaders.
Feedback
Bug reports and suggestions are welcome — tell me your GPU and Minecraft/Iris (or OptiFine) version so issues are easy to reproduce.
Ченджлог
1.8Релиз26.2 · 30 июля 2026 г.
- End nebula — a procedural green/gold nebula across the End sky, sampled as true 3D noise along the view ray (no pole seam), layered behind the starfield and black hole. Toggle plus brightness / coverage / scale / colour sliders under End → Nebula.
- End stone retexture — optional woven-brick khaki pattern generated in-shader, keyed to the End stone block. Toggle under End → End Stone.
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