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Mineforgian

Forget-Me-Not Shaders

Realistic shader pack for can-pipe with a focus on quality and immersion

63K загрузок141 подписчиковLGPL-3.0-onlycanvas

Обновлён 3 февраля 2024 г. · опубликован 22 октября 2022 г.

  • city
  • sunset
  • daytime - icebergs
  • sunrise - mountain

Forget-me-not Shaders

Forget-me-not is a semi-realistic pipeline shader for the Can-Pipe mod, with the goal of using a wide variety of visual effects for a diverse Minecraft experience.

Can-Pipe is a continuation of Canvas, a client-side renderer mod that uses shaders for advanced rendering. Its rendering system is entirely different from Optifine, Aperture, Iris, and Sodium; thus, it will not work with any of these mods.

See the how to use section for installation instructions.

notice

If you're a developer or mod hoster, Forget-me-not is licensed under the LGPL v3.0, so please make sure to read over its terms if you use any of Forget-me-not's original code or distribute it.

Additionally, the only places Forget-me-not is officially released to are the GitHub and Modrinth pages. If you're finding Forget-me-not on a mod rehosting site like 9minecraft, it's much safer to just download it from the official (ad-free!) pages instead.

how to use third-party shaders with canvas

  1. Be sure you're on a Minecraft version with a recent release of Can-Pipe available (21.1.X as of this writing). Support is not guaranteed for versions that Can-Pipe doesn't actively support. You can check the supported Minecraft versions of the mod here.

  2. Install Fabric or NeoForge.

  3. Get Can-Pipe through Modrinth. Can-Pipe should not be installed alongside Sodium, Iris, Aperture, OptiFine, or OptiFabric.

  4. Download your preferred pipeline shaderpack. If you're looking for an alternative to Forget-me-not, try out Lumi Lights Plus by spiralhalo.

  5. Launch your game, put your downloaded .zip file into your resourcepacks folder and activate the resource pack. (There's no need to extract it!)

  6. Navigate to Options/Video Settings/Quality & Performance/Pipeline and keep clicking until the pipeline you want to use is selected.

Note: You can also get in-development versions of Forget-me-not on GitHub! The easiest way is to git clone the repository into your resource pack folder directly, but you can also download the repository as a .zip file (in which case you'll have to extract it).

feature highlights

  • seasons! be immersed in your world with the first shaders-only implementation of dynamic seasons

  • internal HDR, tone mapping, bloom, exposure, and other camera emulations

  • dramatic skies with a realistic atmosphere and clouds

  • water waves and reflections, including support for resource pack water textures

  • hundreds of built-in default PBR materials

  • contact-hardening variable penumbra shadows

  • advanced anti-aliasing (TAA)

credits

Forget-me-not wouldn't have gotten as far as it did without the support of various people across the Canvas and shaderLABS communities. Special thanks to:

  • fewizz, for bringing Canvas into modern versions as the developer of Can-Pipe! Additionally, they made many invaluable contributions to Forget-me-not itself, including the high quality raytracer and countless bug fixes and reports
  • spiralhalo for lots of help in my Canvas journey, as well as their original pipeline shader, Lumi Lights, for inspiration and references for a working TAA implementation
  • Grondag and spiralhalo for the years of development they put into the original Canvas mod, and hearing out my many feature requests along the way
  • supsm for their many hours of active testing, as well as their work towards their Forget-me-not fork, Brunnera!
  • The shaderLABS discord channel #snippets for many useful code snippets
  • @jahan.artt for both of Forget-me-not's icons!

discord

https://discord.gg/Zzn4jJapRH

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
v0.8.0Релиз1.20.2canvas3 февраля 2024 г..jar (625 КБ)
v0.7.2Релиз1.19.3, 1.19.4, 1.20, 1.20.1canvas15 июля 2023 г..jar (617 КБ)
v0.7.1Релиз1.19.4, 1.20canvas8 июня 2023 г..jar (611 КБ)
v0.7.0Релиз1.19.2, 1.19.3, 1.19.4canvas15 мая 2023 г..jar (611 КБ)
v0.6.0Релиз1.19.2canvas29 ноября 2022 г..jar (560 КБ)
v0.5.0Релиз1.19.2canvas5 ноября 2022 г..jar (522 КБ)
v0.4.1Релиз1.18.2, 1.19, 1.19.1, 1.19.2canvas22 октября 2022 г..jar (524 КБ)

Ченджлог

v0.8.0Релиз1.20.2 · 3 февраля 2024 г.

Notable changes

  • different tone map (again)
  • rebalanced lighting & sky colors (again)
  • new water waves
  • removed RTAO
  • possibly improved compatibility with some hardware
v0.7.2Релиз1.19.4, 1.20, 1.20.1 · 15 июля 2023 г.

Forget-me-not v0.7.2

Notable changes

  • different tone map (configurable)
  • more accurate fog
  • 20+ post-processing & editing options
  • balanced exposure (again)
  • improved sky & clouds

Comparison to v0.7.1: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=ed757132-22a5-11ee-b5bd-6595d9b17862

v0.7.1Релиз1.19.4, 1.20 · 8 июня 2023 г.

Notable changes:

  • reworked exposure to be more balanced
  • improved TAA implementation to be sharper
  • balanced lighting colors
  • removed metals support by default (configurable, default off)
v0.7.0Релиз1.19.2, 1.19.3, 1.19.4 · 15 мая 2023 г.

Rewritten

v0.6.0Релиз1.19.2 · 29 ноября 2022 г.

Hi everyone!

v0.6.0 was originally planned to be a small update, but it's turned out to be quite phenomenal. Here are some of the changes:

  • Added seasons! Everyone's world is going to be a little more magical with the first-ever implementation of seasons in a Minecraft shaderpack
  • Added material shaders for most vanilla materials. Are you a Lumi Lights, Lomo, or Canvas Standard user? You can still enjoy your favorite pipelines as usual, but if you activate Forget-me-not's resource pack, you'll get some pretty emissive lights
  • Added water refraction
  • Adjusted bloom
  • Adjusted fog scattering / bloomy fog

API changes (FMN PBR version 3):

  • When fmn_isFoliage is set to 1 and the material uses vertex tint, seasons will dynamically change the color of the material
  • When fmn_isLeafBlock is set to 1 and the material uses vertex tint, trees will get some additional color changes based on noise

Forget-me-not is in the need of a major rework for both performance and ease of use, so that's probably what I will work on next. Unless I get another idea similar to seasons. Enjoy!

v0.5.0Релиз1.19.2 · 5 ноября 2022 г.

Hey!

v0.5.0 is a smaller release but still adds a couple of very nice things.

  • Improved bloom
  • Improved ambient occlusion
  • Improved held light occlusion
  • Improved end sky
  • Improved weather atmosphere & VL
  • Added fog scattering effect, also known as bloomy fog

API changes (FMN PBR version 2):

  • Control water fog color by changing the water albedo using either a texture or a shader.
  • When fmn_isPlayer is 1, fragment will be discarded when making the depth image to trace for held light occlusion.
v0.4.1Релиз1.19, 1.19.1, 1.19.2 · 22 октября 2022 г.

Initial Modrinth release

Полная история изменений — на Modrinth.

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