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Mineforgian

EmberVoid Shader

EmberVoid Shader – High Contrast, High Performance & Fantasy Atmospheres

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20 августа 2026 г.
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All-Rights-Reserved

Опубликован 21 июня 2026 г.

EmberVoid redefines Minecraft's lighting by driving a striking visual wedge between day and night.

Designed to deliver a warm, sun-drenched summer ambiance rather than the typical soft spring aesthetic, EmberVoid combines high-contrast visuals with unique effects like dynamic heat haze, volumetric skies, and vivid atmospheric phenomena.

Built from the ground up for modern hardware, it packs advanced graphical features into an exceptionally high-performance package—with dedicated optimizations for Intel Arc graphics cards.

Key Features:

  • Distinct Day & Night Contrast: Sunny, warm daytime atmospheres transitioning into deep, moody nights with high-contrast ambient lighting.
  • Volumetric Dynamic Sky: Ray-marched volumetric clouds with Worley erosion, multiple scattering, adaptive step counts, dynamic sunset ember sparks, and realistic light lookup tables.
  • Advanced Water Rendering: Screen-space reflections (SSR), caustics, depth-based shore foam with surf surges, dynamic wind/gust movement, and underwater godrays.
  • Lighting & Atmospheric Depth: SSAO, aerial perspective, static distant shadows beyond standard render distance, terrain godrays, and colored Aurora Borealis that dynamically illuminates cloud layers.
  • Unique Visual Effects: Integrated heat haze distortion, smooth foliage/grass shadows, and dynamic horizon coloration.
  • Extreme Customization: Over 150 configurable menu options with full bilingual support (English & German).

Water, Clouds Shadows and the Distance at relative low costs!

Hardware & Compatibility

  • EmberVoid is engineered for extreme efficiency, targeting high frame rates even at steep render distances.
  • Primary Platform: Designed exclusively for Iris Shader Loader. (OptiFine is currently unsupported).
  • Intel Arc Optimized: Specifically tuned for Intel Xe-HPG architectures (handling register pressure and math pipeline optimization). Smooth performance tested up to 32 chunks (140–210 FPS on Intel Arc B580).
  • Supported Dimensions: Overworld, Nether(WIP), and The End(WIP).

NVIDIA & AMD: Fully functional across all modern GPUs, though primary hardware tuning focuses on Intel Arc.

Ченджлог

0.5.1Бета26.1.1, 26.1.2, 26.2 · 20 августа 2026 г.

Hotfix 0.5.1!

Shiped out the wrong 0.5.0-beta .zip with the wrong directory-structure!

0.5.0-betaБета26.1.1, 26.1.2, 26.2 · 20 августа 2026 г.

Major update to 0.5.0-beta!!

This update took the longest so far, but it also brings the most changes! It’s not just moving toward realism anymore, but also more toward fantasy!

--- Mainly: Sky ---

  • Ember sparks at sunset and dynamic horizon color!
  • Volumetric ray marching instead of 2D coverage, adaptive step count
  • Multiple scattering, Worley erosion, domain warp, three types of cirrus clouds
  • Night clouds with moonlight, temporal accumulation
  • Haze between main clouds and cirrus clouds, carried by the wind.

Real lookup tables for the clouds! They look completely new now!

--- Light & Shadow ---

  • SSAO, aerial perspective
  • Static distant shadows beyond the shadow map
  • Godrays through gaps in the clouds and terrain
  • Aurora borealis shining in color onto the clouds!
  • Grass shadows without blocky steps

--- Water ---

  • SSR, caustics, underwater godrays, ice with Fresnel effects
  • Shore foam with surf surges and undertow, based on actual water depth instead of a ray of sight
  • Wind field + gusts to counter grid-like repetitions

--- Miscellaneous, New ---

  • LICENSE.txt (ARR with permissions), CREDITS revised
  • Menu with 158 options, bilingual, 866 entries per language (AI TRANSLATION!)

- Compatibility -

Tested:

GPU: Intel Arc B580 Drivers: Mesa (Linux) and Intel (Windows 11 now works!) Dimensions: Overworld; Nether; End Render distance: 32 chunks Frame rate: 140–210 FPS

Untested – Expect issues

NVIDIA and AMD. The optimizations are aimed at Xe-HPG   (register pressure, extended math pipe). They work on other GPUs as well,   but haven't been tested. OptiFine. Designed only for Iris. Render distances under 12 chunks.

0.4.0aАльфа26.1.1, 26.1.2, 26.2 · 20 июля 2026 г.

Alpha Version!!!

This Version is an early test Version for the more tested Beta Version. There can/will be many Bugs.

New Features:

  • SSR Reflections // Completely rebuilt; now uses direct screen space coordinates instead of fixed world meters.
  • Aurora borealis // The Northern Lights were added to the night sky.
  • Cirrus-Clouds // Cirrus-Clouds were added to the sky.
  • Dynamic Lighting // Light source now emmit light in your Hand.
  • Options and Development // Some options for performance, look and Debug were addet to the shaderpack settings.

Bug Fixes:

  • SSR Sky Fallback // When the camera was pointed upward past -90 degrees, a light blue layer would appear over the water. Fixed.
  • Coustics warping // Coustic warping and shifting was fixed if player moved verticaly to the water.
0.3.2Бета26.1.1, 26.1.2, 26.2 · 18 июля 2026 г.

Fixes:

Grass // No more flickering and wind-movements as the whole plant. Oversaturation // Saturation and brightness of the shader got decreased.

0.3.1Бета26.1.1, 26.1.2, 26.2 · 16 июля 2026 г.

Water:

Imporved Godrays // Godrays stand out stronger than bevor and can be seen now when not facing towards the Sun Water depth // Water appears a bit deeper now and is slightly more Transparent Water Effects // Marien-Snow, Chromatic-Abboration and Total-Reflektions were added.

Shadows:

Clipping and sharp edges // Now fixed for plants. Shadows look smoother now on the Surface Plains

Performance:

Raymarching and Cloud-Buffer Resulution // Decresed because it was to high and to mutch wich is causing massiv Performance consumption.

Fixes:

Plant ripping // Most plants dont rip apart now whilest moving in the wind. Shadow Reflections // Shadows arent reflecting the Renderdistance Fog anymore from some angles.

0.3.0Бета26.1, 26.1.1, 26.1.2 · 15 июля 2026 г.
  • Complete water overhaul with god rays, Coustiucs, and more!

  • Cloud overhaul // No gray edges around clouds and whiter clouds.

  • Night sky // Many fine, small stars in the sky instead of a few large ones

0.2.2Альфа26.1, 26.1.1, 26.1.2 · 7 июля 2026 г.

Modrinth Launch

Alpha Skybox Update // The transition between the ShaderSky and the standard sky has been smoothed out and will be fully merged in the future

Reduced Contrast at Noon // The contrast is lower

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