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Mineforgian

cel shader

A simple cel shader that also increases the saturation

20K загрузок105 подписчиковWTFPLiris

Обновлён 16 марта 2023 г. · опубликован 22 февраля 2023 г.

  • Base
  • Creeper Destruction
  • Ancient City
  • Lush Cave View
  • Village on a hill

This project is a simple post-processing cel shader with 16 (configurable) brightness steps. It also increases saturation by 20%, but that can be changed

In a normal rendering process the brightness is continues. With a cell shaders this is different. As here the calculated brightness is put trough a filter that results in a few steps of brightness instead of a continuum. This results in a cartoon like effect.

To get the most out of this shader is recommend you use a texture pack with few colors per texture as possible or one that already has a cartoon like style.

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
0.3Релиз1.19.1, 1.19.2, 1.19.3, 1.19.4iris16 марта 2023 г..jar (3 КБ)
0.2Релиз1.19.1, 1.19.2, 1.19.3iris24 февраля 2023 г..jar (3 КБ)
0.1Бета1.19.1, 1.19.2iris22 февраля 2023 г..jar (2 КБ)

Ченджлог

0.3Релиз1.19.2, 1.19.3, 1.19.4 · 16 марта 2023 г.

Shader no longer affects the sky
Changed default settings
Added Option to affect the background

0.2Релиз1.19.1, 1.19.2, 1.19.3 · 24 февраля 2023 г.

Added Options
Added the ability to smooth edges

0.1Бета1.19.1, 1.19.2 · 22 февраля 2023 г.

Initial Upload

Полная история изменений — на Modrinth.

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