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Mineforgian

Blind

Simulates blindness with noise, pulse, and light distortion effects.

13K загрузок6 подписчиковLicenseRef-All-Rights-Reservedirisoptifine

Обновлён 2 ноября 2025 г. · опубликован 2 ноября 2025 г.

  • Скриншот: Blind
  • Скриншот: Blind
  • Скриншот: Blind

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Blind Shader

A lightweight toon shader that transforms Minecraft into an anime-style world with cel-shading and cartoon aesthetics.

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Features

  • Cartoon Banding System - 8-band color quantization per channel for that classic animated look
  • Advanced Outline Detection - Depth-based edge detection that highlights block boundaries
  • Enhanced Colors - Subtle saturation boost makes the world more vibrant
  • Smooth Vignette - Cinematic darkening at screen edges
  • Normal-Based Lighting - Directional lighting for better depth perception
  • Performance Friendly - Runs smoothly even on older systems (~5-10 FPS impact)

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Technical Details

  • GLSL 120 compatibility for maximum support
  • Multiple render targets (MRT) for advanced rendering
  • Optimized composite pass with minimal texture sampling
  • 4-directional depth checking for accurate outlines

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Known Limitations

  • Transparent blocks (water, glass) don't receive outlines due to depth buffer constraints
  • Outline thickness may decrease at extreme render distances
  • Outlines appear slightly more prominent during nighttime

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Installation

  1. Download the shader pack
  2. Place it in your .minecraft/shaderpacks folder
  3. Enable it through Optifine/Iris shader settings
  4. Enjoy your new anime-style Minecraft world!

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Compatibility

  • Minecraft 1.16+
  • Requires Optifine or Iris
  • Works with most resource packs

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
0.2Релиз26.2-pre-6, 26.2-rc-1, 26.2-rc-2, 26.2iris, optifine2 ноября 2025 г..jar (6 КБ)

Ченджлог

0.2Релиз26.2-rc-1, 26.2-rc-2, 26.2 · 2 ноября 2025 г.

Blind Shader - Version Log

First stable version

Added

  • ✨ Cartoon banding system with 8 bands per color channel
  • 🖊️ Advanced depth-based outline detection
  • 🎨 Color saturation enhancement (1.05x multiplier)
  • 🌑 Smooth vignette effect with gradual falloff
  • 💡 Normal-based directional lighting
  • 📊 Multiple render target (MRT) support in gbuffers

Technical Improvements

  • Outline thickness optimized to 1.6x multiplier for balanced appearance
  • Smooth transitions between color bands using smoothstep interpolation
  • Contrast adjustment reduced to 1.05x for comfortable viewing
  • Outline color shifted to dark blue-black (0.02, 0.03, 0.05) for softer look
  • 4-directional depth checking for improved edge detection accuracy

Performance

  • GLSL 120 shader language for maximum compatibility
  • Lightweight composite rendering pass
  • Optimized texture sampling operations
  • Average performance impact: 5-10 FPS (varies by system)

Known Issues

  • Transparent blocks (water, glass) don't receive outlines due to depth buffer limitations
  • Outline thickness may diminish at far render distances
  • Outlines appear more prominent during nighttime

Planned for v0.3

  • 🎛️ Adjustable outline thickness settings
  • 🌈 Custom color palette support
  • ☀️ Improved day/night cycle transitions
  • 💧 Better transparent block handling
  • ⚙️ In-game configuration options

Полная история изменений — на Modrinth.

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