
Blind
Simulates blindness with noise, pulse, and light distortion effects.
Обновлён 2 ноября 2025 г. · опубликован 2 ноября 2025 г.
Blind Shader
A lightweight toon shader that transforms Minecraft into an anime-style world with cel-shading and cartoon aesthetics.







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Features
- Cartoon Banding System - 8-band color quantization per channel for that classic animated look
- Advanced Outline Detection - Depth-based edge detection that highlights block boundaries
- Enhanced Colors - Subtle saturation boost makes the world more vibrant
- Smooth Vignette - Cinematic darkening at screen edges
- Normal-Based Lighting - Directional lighting for better depth perception
- Performance Friendly - Runs smoothly even on older systems (~5-10 FPS impact)



Technical Details
- GLSL 120 compatibility for maximum support
- Multiple render targets (MRT) for advanced rendering
- Optimized composite pass with minimal texture sampling
- 4-directional depth checking for accurate outlines

Known Limitations
- Transparent blocks (water, glass) don't receive outlines due to depth buffer constraints
- Outline thickness may decrease at extreme render distances
- Outlines appear slightly more prominent during nighttime


Installation
- Download the shader pack
- Place it in your
.minecraft/shaderpacksfolder - Enable it through Optifine/Iris shader settings
- Enjoy your new anime-style Minecraft world!

Compatibility
- Minecraft 1.16+
- Requires Optifine or Iris
- Works with most resource packs
Версии
| Версия | Канал | Игра | Загрузчики | Дата | Скачать |
|---|---|---|---|---|---|
| 0.2 | Релиз | 26.2-pre-6, 26.2-rc-1, 26.2-rc-2, 26.2 | iris, optifine | 2 ноября 2025 г. | .jar (6 КБ) |
Ченджлог
0.2Релиз26.2-rc-1, 26.2-rc-2, 26.2 · 2 ноября 2025 г.
Blind Shader - Version Log
First stable version
Added
- ✨ Cartoon banding system with 8 bands per color channel
- 🖊️ Advanced depth-based outline detection
- 🎨 Color saturation enhancement (1.05x multiplier)
- 🌑 Smooth vignette effect with gradual falloff
- 💡 Normal-based directional lighting
- 📊 Multiple render target (MRT) support in gbuffers
Technical Improvements
- Outline thickness optimized to 1.6x multiplier for balanced appearance
- Smooth transitions between color bands using smoothstep interpolation
- Contrast adjustment reduced to 1.05x for comfortable viewing
- Outline color shifted to dark blue-black (0.02, 0.03, 0.05) for softer look
- 4-directional depth checking for improved edge detection accuracy
Performance
- GLSL 120 shader language for maximum compatibility
- Lightweight composite rendering pass
- Optimized texture sampling operations
- Average performance impact: 5-10 FPS (varies by system)
Known Issues
- Transparent blocks (water, glass) don't receive outlines due to depth buffer limitations
- Outline thickness may diminish at far render distances
- Outlines appear more prominent during nighttime
Planned for v0.3
- 🎛️ Adjustable outline thickness settings
- 🌈 Custom color palette support
- ☀️ Improved day/night cycle transitions
- 💧 Better transparent block handling
- ⚙️ In-game configuration options
Полная история изменений — на Modrinth.
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