
Better Voxels
Rethinking Voxels Fork | Every legendary feature you ever wanted in a shader. Combined. Optimized. Perfected.
173 загрузок1 подписчиковLicenseRef-Complementary-Agreement-1.3iris
Обновлён 5 июля 2026 г. · опубликован 4 июля 2026 г.
Features
- Voxel Global Illumination: Advanced path-traced lighting optimized for Iris performance.
- Eclipse Mechanics: Dynamic, persistent tracking during solar and lunar transitions.
- Camera Effects: Procedural water droplets and screen-space focal depth blurring.
Post-Processing
- CRT Mode: Retro VCR shader pass recreating classic scanlines and phosphor bloom.
- ASCII Mode: Real-time character grid transformation across the full viewport.
- BodyCam Mode: Ultra-immersive fish-eye lens perspective with auto-exposure logic.
Options
- Everything listed above is modular. Every single visual effect can be fully adjusted or turned off via the in-game shader configuration menu!
License & Credits
- License: Complimentary Agreement 1.3. This project is a fork of Rethinking Voxels (by gri573), which is based on Complementary Shaders by EminGT. Original copyright notices and terms of the license are strictly retained.
- Lead Developer: FastdropX
- Modding Policy: Out of respect for the project, please notify the developer or open a pull request before releasing heavy modifications.
- Credits:
- gri573 (For the incredible voxel path-tracing implementation in Rethinking Voxels).
- EminGT (The creator of the foundational Complementary Shaders framework).
- Xonk (Eclipse transition algorithms).
- Original community contributors behind the base CRT, ASCII, and BodyCam screen matrices.
Версии
| Версия | Канал | Игра | Загрузчики | Дата | Скачать |
|---|---|---|---|---|---|
| 1.0 | Релиз | 26.1, 26.1.1, 26.1.2, 26.2 | iris | 5 июля 2026 г. | Скачать (7.9 МБ) |
Ченджлог
1.0Релиз26.1.1, 26.1.2, 26.2 · 5 июля 2026 г.
- Native BodyCam Setup: Added a pre-configured immersive look with fish-eye lens and auto-exposure enabled by default.
- Production Clean-up: Removed internal debugging logs and structured the project configuration for an official, fully open release.
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