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Mineforgian

Better Voxels

Rethinking Voxels Fork | Every legendary feature you ever wanted in a shader. Combined. Optimized. Perfected.

173 загрузок1 подписчиковLicenseRef-Complementary-Agreement-1.3iris

Обновлён 5 июля 2026 г. · опубликован 4 июля 2026 г.

  • Forest
  • Post-Processing Features
  • Shadows
  • ASCII Mode
  • Underwater Blur
  • Body Camera Mode

Features

  • Voxel Global Illumination: Advanced path-traced lighting optimized for Iris performance.
  • Eclipse Mechanics: Dynamic, persistent tracking during solar and lunar transitions.
  • Camera Effects: Procedural water droplets and screen-space focal depth blurring.

Post-Processing

  • CRT Mode: Retro VCR shader pass recreating classic scanlines and phosphor bloom.
  • ASCII Mode: Real-time character grid transformation across the full viewport.
  • BodyCam Mode: Ultra-immersive fish-eye lens perspective with auto-exposure logic.

Options

  • Everything listed above is modular. Every single visual effect can be fully adjusted or turned off via the in-game shader configuration menu!

License & Credits

  • License: Complimentary Agreement 1.3. This project is a fork of Rethinking Voxels (by gri573), which is based on Complementary Shaders by EminGT. Original copyright notices and terms of the license are strictly retained.
  • Lead Developer: FastdropX
  • Modding Policy: Out of respect for the project, please notify the developer or open a pull request before releasing heavy modifications.
  • Credits:
    • gri573 (For the incredible voxel path-tracing implementation in Rethinking Voxels).
    • EminGT (The creator of the foundational Complementary Shaders framework).
    • Xonk (Eclipse transition algorithms).
    • Original community contributors behind the base CRT, ASCII, and BodyCam screen matrices.

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
1.0Релиз26.1, 26.1.1, 26.1.2, 26.2iris5 июля 2026 г.Скачать (7.9 МБ)

Ченджлог

1.0Релиз26.1.1, 26.1.2, 26.2 · 5 июля 2026 г.
  • Native BodyCam Setup: Added a pre-configured immersive look with fish-eye lens and auto-exposure enabled by default.
  • Production Clean-up: Removed internal debugging logs and structured the project configuration for an official, fully open release.

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