
Arc
An attempt at a mostly realistic shader that maintains decent performance; for Minecraft Java.
- Загрузки
- 683K
- Подписчики
- 545
- Обновлён
- 1 марта 2023 г.
- Лицензия
- MIT
Опубликован 8 января 2023 г.
A shader for Iris & Optifine that aims to providing realistic visuals with very minimal performance loss. Almost every effect/feature can be fine-tuned for the ideal balance between performance and quality. This project is still in beta but will be reaching initial release very soon!
Features
- HDR
- Full PBR support
- Dynamic, direct, colored block lighting
- Volumetric fog/lighting
- Automatic exposure
- Screen-space reflections
- Water waves & refraction
- Supports distorted and cascaded shadow mapping.
- Depth-of-Field
- Bloom
Also contains special support for PhysicsMod ocean waves & snow!
Resource Packs
Supports LabPBR and OldPBR texture formats; The default setting for materials is "vanilla", which hard-codes a limited set of PBR material values for the original Minecraft textures.
The recommended resource pack is Patrix; when used make sure to set the shader setting for Material Format to "Patrix", as it uses a special combination of OldPBR and LabPBR formats.
Compatibility & Support
For best results use Iris 1.6 or later; however most features should work with Optifine or Oculus. If you have any suggestions or requests, you can reach out to me on the ShaderLabs Discord.
Центр версий
1 из 1Ченджлог
0.15.2Бета1.19.2, 1.19.3, 1.19.4 · 1 марта 2023 г.
Release 0.15
Added dynamic/colored lighting! requires Iris 1.6+ [beta]
Added custom End sky.
Added post-process blurring for soft-shadows, SSS, SSAO, & SSGI.
Added support for translucent entities (Iris only).
Added vertex waving option for blocky/vanilla foliage.
Added item glint support (enchantment glow).
Added custom dynamic lava texturing.
Added dithering for artificial particle transparency.
Added screen-space global-illumination (SSGI).
Added water foam/dirt.
Added FXAA.
Fixed a bug with clouds making everything very slow.
Fixed directional blocklight (DLM) feature.
Fixed sun color temperature.
Fixed several misc shadow bugs.
Fixed particle shadows.
Fixed nether compatibility.
Fixed HW soft-shadowing (Iris only).
Fixed cave brightness when shadows are disabled.
Fixed shadows on first-person hands/items.
Fixed (extra) noise on volumetric lighting.
Fixed colored distorted shadows.
Fixed ambient light flickering.
Fixed misc bugs with PhysicsMod ocean water support.
Fixed depth-write POM on first-person hand/items.
Fixed bug with torches being chocolate.
Improved speed of cascaded shadows.
Improved sky fog & volumetric lighting.
Improved water fog & volumetric lighting.
Improved rain atmosphere.
Improved Nether smoke.
Improved SSS algorithm.
Removed RSM global illumination.
Removed shadowmap SSS.
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