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Mineforgian

Arc

An attempt at a mostly realistic shader that maintains decent performance; for Minecraft Java.

Загрузки
683K
Подписчики
545
Обновлён
1 марта 2023 г.
Лицензия
MIT

Опубликован 8 января 2023 г.

A shader for Iris & Optifine that aims to providing realistic visuals with very minimal performance loss. Almost every effect/feature can be fine-tuned for the ideal balance between performance and quality. This project is still in beta but will be reaching initial release very soon!  

Features

  • HDR
  • Full PBR support
  • Dynamic, direct, colored block lighting
  • Volumetric fog/lighting
  • Automatic exposure
  • Screen-space reflections
  • Water waves & refraction
  • Supports distorted and cascaded shadow mapping.
  • Depth-of-Field
  • Bloom

Also contains special support for PhysicsMod ocean waves & snow!

Resource Packs

Supports LabPBR and OldPBR texture formats; The default setting for materials is "vanilla", which hard-codes a limited set of PBR material values for the original Minecraft textures.

The recommended resource pack is Patrix; when used make sure to set the shader setting for Material Format to "Patrix", as it uses a special combination of OldPBR and LabPBR formats.

Compatibility & Support

For best results use Iris 1.6 or later; however most features should work with Optifine or Oculus. If you have any suggestions or requests, you can reach out to me on the ShaderLabs Discord.

Центр версий

1 из 1
  • Бета13.2 МБ

Ченджлог

0.15.2Бета1.19.2, 1.19.3, 1.19.4 · 1 марта 2023 г.

Release 0.15

  • Added dynamic/colored lighting! requires Iris 1.6+ [beta]

  • Added custom End sky.

  • Added post-process blurring for soft-shadows, SSS, SSAO, & SSGI.

  • Added support for translucent entities (Iris only).

  • Added vertex waving option for blocky/vanilla foliage.

  • Added item glint support (enchantment glow).

  • Added custom dynamic lava texturing.

  • Added dithering for artificial particle transparency.

  • Added screen-space global-illumination (SSGI).

  • Added water foam/dirt.

  • Added FXAA.

  • Fixed a bug with clouds making everything very slow.

  • Fixed directional blocklight (DLM) feature.

  • Fixed sun color temperature.

  • Fixed several misc shadow bugs.

  • Fixed particle shadows.

  • Fixed nether compatibility.

  • Fixed HW soft-shadowing (Iris only).

  • Fixed cave brightness when shadows are disabled.

  • Fixed shadows on first-person hands/items.

  • Fixed (extra) noise on volumetric lighting.

  • Fixed colored distorted shadows.

  • Fixed ambient light flickering.

  • Fixed misc bugs with PhysicsMod ocean water support.

  • Fixed depth-write POM on first-person hand/items.

  • Fixed bug with torches being chocolate.

  • Improved speed of cascaded shadows.

  • Improved sky fog & volumetric lighting.

  • Improved water fog & volumetric lighting.

  • Improved rain atmosphere.

  • Improved Nether smoke.

  • Improved SSS algorithm.

  • Removed RSM global illumination.

  • Removed shadowmap SSS.

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