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Mineforgian

Arc

An attempt at a mostly realistic shader that maintains decent performance; for Minecraft Java.

678K загрузок544 подписчиковMITirisoptifine

Обновлён 1 марта 2023 г. · опубликован 8 января 2023 г.

  • Скриншот: Arc
  • +PhysicsMod ocean
  • Dynamic Lighting
  • Volumetric Fog/Lighting
  • +PhysicsMod snow
  • Colored Lighting

A shader for Iris & Optifine that aims to providing realistic visuals with very minimal performance loss. Almost every effect/feature can be fine-tuned for the ideal balance between performance and quality. This project is still in beta but will be reaching initial release very soon!  

Features

  • HDR
  • Full PBR support
  • Dynamic, direct, colored block lighting
  • Volumetric fog/lighting
  • Automatic exposure
  • Screen-space reflections
  • Water waves & refraction
  • Supports distorted and cascaded shadow mapping.
  • Depth-of-Field
  • Bloom

Also contains special support for PhysicsMod ocean waves & snow!

Resource Packs

Supports LabPBR and OldPBR texture formats; The default setting for materials is "vanilla", which hard-codes a limited set of PBR material values for the original Minecraft textures.

The recommended resource pack is Patrix; when used make sure to set the shader setting for Material Format to "Patrix", as it uses a special combination of OldPBR and LabPBR formats.

Compatibility & Support

For best results use Iris 1.6 or later; however most features should work with Optifine or Oculus. If you have any suggestions or requests, you can reach out to me on the ShaderLabs Discord.

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
0.15.2Бета1.19.1, 1.19.2, 1.19.3, 1.19.4iris, optifine1 марта 2023 г..jar (13.2 МБ)

Ченджлог

0.15.2Бета1.19.2, 1.19.3, 1.19.4 · 1 марта 2023 г.

Release 0.15

  • Added dynamic/colored lighting! requires Iris 1.6+ [beta]

  • Added custom End sky.

  • Added post-process blurring for soft-shadows, SSS, SSAO, & SSGI.

  • Added support for translucent entities (Iris only).

  • Added vertex waving option for blocky/vanilla foliage.

  • Added item glint support (enchantment glow).

  • Added custom dynamic lava texturing.

  • Added dithering for artificial particle transparency.

  • Added screen-space global-illumination (SSGI).

  • Added water foam/dirt.

  • Added FXAA.

  • Fixed a bug with clouds making everything very slow.

  • Fixed directional blocklight (DLM) feature.

  • Fixed sun color temperature.

  • Fixed several misc shadow bugs.

  • Fixed particle shadows.

  • Fixed nether compatibility.

  • Fixed HW soft-shadowing (Iris only).

  • Fixed cave brightness when shadows are disabled.

  • Fixed shadows on first-person hands/items.

  • Fixed (extra) noise on volumetric lighting.

  • Fixed colored distorted shadows.

  • Fixed ambient light flickering.

  • Fixed misc bugs with PhysicsMod ocean water support.

  • Fixed depth-write POM on first-person hand/items.

  • Fixed bug with torches being chocolate.

  • Improved speed of cascaded shadows.

  • Improved sky fog & volumetric lighting.

  • Improved water fog & volumetric lighting.

  • Improved rain atmosphere.

  • Improved Nether smoke.

  • Improved SSS algorithm.

  • Removed RSM global illumination.

  • Removed shadowmap SSS.

Полная история изменений — на Modrinth.

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