
AquaVision-Dynamic Transparent Water
Water visibility dynamically changes with brightness—higher brightness makes water clearer, while lower brightness provides a more realistic look.
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- 2 июля 2026 г.
- Лицензия
- CC-BY-NC-4.0
Опубликован 26 февраля 2026 г.
Aqua Vision is a lightweight Minecraft shader that temporarily hides water blocks when you view them from the outside, giving you an unobstructed view of oceans, lakes, and rivers. Once you enter the water, it returns to its normal appearance, preserving the natural underwater experience.
(Warning ⚠) Recommended for private servers, creative builds, and cinematic use.
Ченджлог
1.2.4Релиз1.21.9, 1.21.10, 1.21.11 · 2 июля 2026 г.
AquaVision Shader
AquaVision is a performance-focused, visually stunning shader pack designed for Minecraft 1.20.4. It bridges the gap between high-end realism and optimized performance, bringing your world to life with highly realistic water physics, smooth dynamic waves, and enhanced lighting without tanking your frame rate.
Whether you are playing on a high-end gaming rig or a low-to-mid-range laptop, OptiReal provides a fluid, immersive gameplay experience.
✨ Key Features
- Realistic Water: Crystal clear water reflections, deep-sea depth coloring, and realistic underwater fog.
- Smooth Waves: Natural, flowing wave animations for oceans, rivers, and custom water surfaces.
- Optimized Visuals: Fine-tuned engine rendering that ensures maximum FPS while maintaining beautiful aesthetics.
- Vibrant Dynamic Lighting: Enhanced sun rays, soft shadows, vibrant torchlight, and atmospheric ambient occlusion.
- In-Game Profiles: Fully customized menu support with Low, Medium, High, and Ultra presets.
⚙️ Compatibility & Requirements
- Minecraft Version: 1.21.x (Backward and forward compatibility supported)
- Required Mods: Works out of the box with Iris Shaders or OptiFine
- Hardware: Compatible with NVIDIA, AMD, and Intel graphics drivers.
🛠 Configurations
Aquavision comes with a fully customized shaders.properties file, allowing you to easily adjust settings like wave speed, water refraction, and shadow resolution directly from your in-game shader menu.
Developed by Rafi
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