
Alpha Piscium
High-quality realistic Minecraft shaderpack.
171K загрузок176 подписчиковGPL-3.0-onlyiris
Обновлён 28 июня 2026 г. · опубликован 9 октября 2025 г.
Alpha Piscium
High-quality realistic Minecraft shaderpack featuring global illumination, volumetric clouds, atmospheric scattering, and stunning visual effects.
Official Website link: https://alphapiscium.org/
Discord server link: https://discord.gg/E2Uq2MmHgq
Features
- Real-time Global Illumination
- Reservoir-based SpatioTemporal Importance Resampling (ReSTIR) based Screen-Space Global Illumination
- ReBLUR based denoising
- Realistic, real-time, and fast Atmospheric Scattering
- Real-time Volumetric Clouds
- High-quality adaptive Shadows
- Rectilinear Texture Warping (RTWSM)
Installation
- Download the Alpha Piscium shaders for Minecraft from Modrinth or GitHub Release.
- Install Iris shader loader.
- Open the Minecraft launcher and choose the Iris profile you just created with the version you're playing.
- Launch Minecraft.
- Go to Options → Video Settings → Shader Packs, then click Open Shader Pack Folder.
- Move the downloaded ZIP file into this folder (
.minecraft/shaderpacks). - In-game, select the newly installed pack from the shaders list. (If you select a shader pack using Iris, its filename will turn yellow.)
- Click Done or Apply and the shader will be loaded.
FAQ
- No lighting at night: Please use PBR resource packs. For vanilla style, SPBR is recommended. Otherwise, try Patrix.
- Can't load shaderpack: Please use Iris with version 1.7 or higher.
- Everything goes dark when turning back: This is due to the limitations of screenspace techniques. There isn't a perfect way to fix this.
- Intel GPU: Alpha Piscium uses cutting-edge graphics technology. Unfortunately, Intel doesn't maintain their OpenGL driver well, so Intel GPUs are not supported.
- AMD GPU: Check if your GPU driver is newer than 22.7.1. If older, please update your driver.
- Other loading errors: Press Ctrl+D in Iris's shaderpack selection screen, then reload the shaderpack. Make an issue with the error message and the relevant files in
.minecraft/patched_shadersas shown in the error message.
Roadmap
1.9 Specular GI
- Add specular GI
2.0 World Space Tracing
- Add voxelization and voxel tracing
2.1 DRT Update
- Release Skibidi DRT
- HDR mod support?
2.2 Volumetrics shadowing
- Add cloud shadowing to volumetrics
- Add screen space shadow to volumetrics
2.3 Local fog
- Add ground fog
2.4 Cloud shadow
- Add cloud shadow to terrain rendering
- Add cloud to reflection/GI
2.5 Cloud update part 1
Improve cloud lighting
- Add altocumulus
- Rewrite cirrus modeling
2.6 Cloud udpate part 2
- Rewrite cumulus modeling
- Add stratocumulus and nimbostratus
2.7 Upscaling???
- Add FSR 3.1 (no framegen)
2.8 Parallax mapping???
- Add steep/smooth parallax mapping
- Add parallax mapping shadow
License
Files under the scripts directory are licensed under the MIT License. All other files are licensed under the GNU General Public License v3.0.
Версии
| Версия | Канал | Игра | Загрузчики | Дата | Скачать |
|---|---|---|---|---|---|
| 1.9.1 | Релиз | 1.21.11-rc1, 1.21.11-rc2, 1.21.11-rc3, 1.21.11 | iris | 28 июня 2026 г. | .jar (48.3 МБ) |
| 1.9.1-Beta1 | Бета | 1.21.11-rc1, 1.21.11-rc2, 1.21.11-rc3, 1.21.11 | iris | 17 июня 2026 г. | .jar (48.3 МБ) |
| 1.9.0 | Релиз | 1.21.11-rc1, 1.21.11-rc2, 1.21.11-rc3, 1.21.11 | iris | 26 мая 2026 г. | .jar (48.8 МБ) |
| 1.9.0-Beta1 | Бета | 1.21.11-rc1, 1.21.11-rc2, 1.21.11-rc3, 1.21.11 | iris | 19 мая 2026 г. | .jar (48.8 МБ) |
| 1.8.6-Hotfix1 | Релиз | 1.21.11-rc1, 1.21.11-rc2, 1.21.11-rc3, 1.21.11 | iris | 2 мая 2026 г. | .jar (47.4 МБ) |
| 1.8.6 | Релиз | 1.21.11-rc1, 1.21.11-rc2, 1.21.11-rc3, 1.21.11 | iris | 26 апреля 2026 г. | .jar (47.4 МБ) |
| 1.8.6-Beta1 | Бета | 1.21.11-rc1, 1.21.11-rc2, 1.21.11-rc3, 1.21.11 | iris | 21 апреля 2026 г. | .jar (47.4 МБ) |
| 1.8.5 | Релиз | 1.21.11-rc1, 1.21.11-rc2, 1.21.11-rc3, 1.21.11 | iris | 6 апреля 2026 г. | .jar (47.3 МБ) |
| 1.8.5-Beta2 | Бета | 1.21.11-rc1, 1.21.11-rc2, 1.21.11-rc3, 1.21.11 | iris | 3 апреля 2026 г. | .jar (47.3 МБ) |
| 1.8.5-Beta1 | Бета | 1.21.11-rc1, 1.21.11-rc2, 1.21.11-rc3, 1.21.11 | iris | 29 марта 2026 г. | .jar (47.4 МБ) |
| 1.8.4 | Релиз | 1.21.11-rc1, 1.21.11-rc2, 1.21.11-rc3, 1.21.11 | iris | 7 марта 2026 г. | .jar (47.4 МБ) |
| 1.8.3 | Релиз | 1.21.11-rc1, 1.21.11-rc2, 1.21.11-rc3, 1.21.11 | iris | 8 февраля 2026 г. | .jar (47.3 МБ) |
| 1.8.2 | Релиз | 1.21.11-rc1, 1.21.11-rc2, 1.21.11-rc3, 1.21.11 | iris | 31 января 2026 г. | .jar (47.3 МБ) |
| 1.8.1 | Релиз | 1.21.11-rc1, 1.21.11-rc2, 1.21.11-rc3, 1.21.11 | iris | 22 января 2026 г. | .jar (45.5 МБ) |
| 1.8.0 | Релиз | 1.21.11-rc1, 1.21.11-rc2, 1.21.11-rc3, 1.21.11 | iris | 11 января 2026 г. | .jar (45.4 МБ) |
Показаны последние 15 из 30 версий. Все версии — на Modrinth.
Ченджлог
1.9.1Релиз1.21.11-rc2, 1.21.11-rc3, 1.21.11 · 28 июня 2026 г.
Highlight
- Reworked ReSTIR GI reuse and denoising to reduce fireflies, specular instability, and temporal artifacts
- Optimized the reuse texture pipeline to lower overhead while keeping clustered spatial reuse effective
New
- Added water wave frequency and speed settings
- Added a PowerShell
shadesmithrunner for configured local execution
Improvement
- Improved ReSTIR spatial reuse with quad-group / 8-sample grouping, tighter pass limits, and reuse-texture packing changes
- Improved specular GI stability with better temporal reprojection, pairwise MIS metadata handling, and specular-lobe-biased resampling
- Reduced blur and flicker in denoising, TAA, RTWSM, diffuse AO, water surfaces, and auto exposure behavior at low FPS
- Optimized shadow sampling and removed unnecessary work from specular reprojection and caustics filtering
- Updated shader/options/program generation scripts for the current pass layout and multi-properties workflow
Fix
- Fixed ReSTIR spatial reuse texture tiling and continue-trace discard issues
- Fixed specular reprojection failure noise and over-blurred smooth reflections in the denoiser
- Fixed the
SETTING_DENOISER_ACCUMswitch and the spatial-filter disabling setting - Fixed TAA edge-pixel out-of-bounds artifacts
- Fixed screen-space shadow acne on very flat surfaces
- Fixed indirect/program pass generation issues
Misc
- Merged GI edge classification with volumetrics depth layers
- Moved
ReprojectInfoout of GI common utilities and cleaned up related reuse / temporal code - Removed obsolete caustics filter, redundant surface-position specular reprojection, and unused GI helper paths
1.9.1-Beta1Бета1.21.11-rc2, 1.21.11-rc3, 1.21.11 · 17 июня 2026 г.
Highlight
- Reworked ReSTIR GI reuse and denoising to reduce fireflies, specular instability, and temporal artifacts
- Optimized the reuse texture pipeline to lower overhead while keeping clustered spatial reuse effective
New
- Added water wave frequency and speed settings
- Added a PowerShell
shadesmithrunner for configured local execution
Improvement
- Improved ReSTIR spatial reuse with quad-group / 8-sample grouping, tighter pass limits, and reuse-texture packing changes
- Improved specular GI stability with better temporal reprojection, pairwise MIS metadata handling, and specular-lobe-biased resampling
- Reduced blur and flicker in denoising, TAA, RTWSM, diffuse AO, water surfaces, and auto exposure behavior at low FPS
- Optimized shadow sampling and removed unnecessary work from specular reprojection and caustics filtering
- Updated shader/options/program generation scripts for the current pass layout and multi-properties workflow
Fix
- Fixed ReSTIR spatial reuse texture tiling and continue-trace discard issues
- Fixed specular reprojection failure noise and over-blurred smooth reflections in the denoiser
- Fixed the
SETTING_DENOISER_ACCUMswitch and the spatial-filter disabling setting - Fixed TAA edge-pixel out-of-bounds artifacts
- Fixed screen-space shadow acne on very flat surfaces
- Fixed indirect/program pass generation issues
Misc
- Merged GI edge classification with volumetrics depth layers
- Moved
ReprojectInfoout of GI common utilities and cleaned up related reuse / temporal code - Removed obsolete caustics filter, redundant surface-position specular reprojection, and unused GI helper paths
1.9.0Релиз1.21.11-rc2, 1.21.11-rc3, 1.21.11 · 26 мая 2026 г.
Highlight
- Added specular GI
New
- Added specular GI
Fix
- Increased AE speed at low fps
- Fixed screenspace shadow uninitialized warnings
- Fixed handheld alpha test shadow
- Fixed Voxy before 0.2.6
1.9.0-Beta1Бета1.21.11-rc2, 1.21.11-rc3, 1.21.11 · 19 мая 2026 г.
Highlight
- Added specular GI
New
- Added specular GI
Fix
- Increased AE speed at low fps
- Fixed screenspace shadow uninitialized warnings
- Fixed handheld alpha test shadow
1.8.6-Hotfix1Релиз1.21.11-rc2, 1.21.11-rc3, 1.21.11 · 2 мая 2026 г.
Fix
- Fixed no voxy bug
1.8.6Релиз1.21.11-rc2, 1.21.11-rc3, 1.21.11 · 26 апреля 2026 г.
Highlight
- Added Voxy support
- Switched to Adobe f82 Schlick fresnel, replacing the previous HCM model for more accurate specular appearance
New
- Added video render mode setting
Improvement
- Switched to regular spherical cap GGX VNDF sampling for translucent
- Shadow sample optimization for improved performance
Fix
- Fixed temporal reuse exploding after zooming in
- Fixed shadow rendering on SSS (subsurface scattering) surfaces
- Fixed water scattering overflow near sunset/sunrise
- Fixed
time_interpolatebehavior - Fixed atmosphere depth break indirect dispatch
Misc
- Cleaned up SST and ReSTIR temporal reuse logic
1.8.6-Beta1Бета1.21.11-rc2, 1.21.11-rc3, 1.21.11 · 21 апреля 2026 г.
Highlight
- Voxy integration merged — distant terrain from the Voxy mod is now supported
- Switched to Adobe f82 Schlick fresnel, replacing the previous HCM model for more accurate specular appearance
New
- Added video render mode setting for cinematic/recording workflows
Improvement
- Switched to regular spherical cap GGX VNDF sampling for translucent specular
- Shadow sample optimization for improved performance
- Cleaned up SST and ReSTIR temporal reuse logic
Fix
- Fixed temporal reuse exploding after zooming in
- Fixed shadow rendering on SSS (subsurface scattering) surfaces
- Fixed water scattering overflow near sunset/sunrise
- Fixed
time_interpolatebehavior - Fixed atmosphere depth break indirect dispatch
1.8.5Релиз1.21.11-rc2, 1.21.11-rc3, 1.21.11 · 6 апреля 2026 г.
Highlight
- Major improvements to ReSTIR SSGI stability and quality
New
- Readded RCRS anti firefly to GI denoiser pipeline
- Added ReSTIR Temporal Reuse Limit setting for better user control on GI responsiveness
- Added FXAA as TAA history missing fallback
Improvement
- Combined sun and moon Sky-View LUT
- Optimized colored shadow precondition check
- Uses blue noises in ReSTIR for better noise distribution
- Reduced denoiser history fix leaks
- Improved shadow AABB calculation and cleanup
- ReSTIR uses full bilateral bilinear temporal resampling to improve stability and quality
- Updated default accumulation settings for less lighting lags
- Reduced GI reprojection false anti-stretching history kills
- GI denoiser history fix skips first 3 LODs for fewer fireflies
- Replaced bloom hard clipping with soft clipping
- Switch TAA variance AABB history ratification from clamping to clipping
- Optimized ReSTIR reuse passes
- Water volume tweak
- Use AABB clipping for fast history clamping
- Use bilinear on fast history for free blurring and fewer noises
- Use distance between probe pixel position and origin position as fade distance
Fix
- Fixed atmosphere mie coefficient calculation for low turbidity value
- Fixed DH water material detection
- Fixed DH water shadow blending
- Fixed random emissive from DH solid
- Slightly mitigated shadow acne
- Fixed SSS singularity bug in SRGB rendering working space
- Removed denoiser stabilization pass to fix bleeding
- Fixed GI grid pattern artifacts caused by bad
reprojectInfo.curr2PrevScreenPosprecision - Fixed TAA reset missing
- Fixed emissive bug on 0 albedo material
Misc
- Migrated cloud ambient LUT to shadesmith tiles for optimized texture management
- Cleaned up SSBO usage
- Removed env probe setup clearing
- Fixed make zip naming
Полная история изменений — на Modrinth.
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