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Mineforgian

Allium Shaders

Allium, a Complementary Unbound edit. Push creativity to it's limits.

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30 декабря 2025 г.
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Complementary-License

Опубликован 12 июня 2025 г.

Allium Shaders

Allium v2.1 Banner

Allium is an edit of Complementary Unbound focused on bringing my creative vision to life. Emphasizing the beauty in colors and effects, all while staying as performant as it can be. With Allium, I hope to deliver a unique style and aesthetic that pushes my creativity to it's limits.

v2.0 has received a massive overhaul on it's overall look, feel and atmospherics. Even though this shader is fairly young and hasn't received much updates, I began to feel as if the appearance was not going in a direction that I had originally intended. So I've spent the past couple of months revisioning what Allium should be, and what should have been. Although it's not perfect, I have been fairly happy with how it has turned out and wanted to share it with you all. Cheers! :)

Huge Thanks

  • Emin for using Complementary Unbound as the base shader
  • Query for their wonderful LUT code from MollyVX
  • Xonk for their RTGI and RTAO implementation

ANNOUNCEMENTS

This shader is going through a complete rewrite and will be based on my other shader Serie, so I am unsure when the next update for this shader will be out.

If you would like to check out serie you can click this link! picture of serie

About Minecraft 26.x and Vulkan

Support is planned but is not a main priority. As of right now, Serie is my main focus in development, and will ultimately effect when support for 26.x and vulkan comes to Allium. I am planning to update Allium once a rewrite or support has been appliedd to Serie.

Beta & Release Versions

Beta

Beta versions are the most recent builds and are released regularly for public testing. If you encounter any issues, please report them.

Beta Versions here on modrinth are also limited, as they are the most stable build I am able to give out, if you want the most up to date unstable versions for testing you can visit Allium's Github Page

Release

Releases are stable, polished versions that result from thorough testing and iteration during the in-development phase. These builds are intended for general use and offer the best balance of visuals, performance, and reliability.

There are no official releases yet...

Bug Reporting

If you happen to find any bugs, please report them on the Github Page by:

1. Create a New Issue

  • Go to the Issues section and click on "New Issue".

2. Provide a Clear Title and Description

  • Summarize the problem in the title.
  • In the description, include as much detail as possible.

3. Attach Relevant Media and Logs

  • Include screenshots or, if applicable, videos to illustrate the issue.
  • Upload log files if applicable.

Ченджлог

2.1.2Релиз1.21.9, 1.21.10, 1.21.11 · 30 декабря 2025 г.

Changes & Additions:

  • Pathtracing quality and performance improvements
  • TAAU
  • New LUTs
  • LUT intensities
  • More tonemappers
  • Colorgrading settings
  • Performance settings
  • Resolution scalars
  • Cloud shadow performance improvement
  • Denoiser settings

Fixes:

  • Really bad ghosting
  • Blend weight fix
  • Rough reflections looking a little wierd
  • Distant horizons fog reflection

and more!

2.1.1Релиз1.21.9, 1.21.10, 1.21.11 · 18 декабря 2025 г.

Additions:

  • Scalable Render Resolution in shader settings for Screen Space Path Tracing and Volumetric Clouds. For a minor performance increase
  • Added a blur for clouds to help with lower render resolutions - may look blurrier but also no more hard edge clouds. Helps to make them look a little softer

Fixes:

  • Auto exposure is now a bit stricter, with less flickering
  • Auto exposure going very dark to black when looking at highly emissive blocks
  • Harsh lightmaps when raining, too much for auto exposure to adapt to
  • Improved anti ghosting for path tracing temporal filtering
2.1Релиз1.21.9, 1.21.10, 1.21.11 · 17 декабря 2025 г.

Changes:

  • Massive Lighting Changes

  • Replaced Screen Spaced Raytracing into Pathtracing

  • Performance increases from raytracing to allow us to do path tracing (this by no means that path tracing will perform better than raytracing. It just means that with the increased performance, we can do path tracing instead but its still impacts framerates more than raytracing

  • Bounce calculations

  • Performance increase to ray steps, allowing us to get more range in gi than we originally could without impacting our performance

  • Denoiser improvements

  • Improvements to ghosting and temporal stability for the denoiser

  • Auto Exposure

  • Some sky changes

  • Shader Settings changes

  • Fixes:

  • Missing GetSky function for presets lower than High

  • Inconsistent GI accumulation

  • Ambient Occlusion and Sky Contribution inconsistencies

  • Ghosting has been tuned down a slight bit. BUT NOT REMOVED!

  • Global Illumination flickering when camera is panning around on older GPUs (tested on my GTX 1060 3gb card. if this issue persists on other gpus, please lmk in the github issues)

  • Temporal issues with rough reflections

  • Not being able to apply temporal filter to reflection when Indirect Lighting Setting is on a mode other than Screen Spaced Pathtracing

2.0.6Релиз1.21.8, 1.21.9, 1.21.10 · 24 ноября 2025 г.

Changes:

  • Cloud lighting has more depth and color during sunrise and sunset
  • Cloud shape has been tweaked
  • Global Illumination Denoiser Tweaks
  • Sky is a lot less pink and more blue and gold during sunrise and sunset.
  • Raytraced Ambient Occlusion is now written on a seperate texture so that it properly occludes the main color rather than just global illumination and it's sky contribution (fixes transparent ao and boosts its intensity)

Fixes:

  • Fixed NaNs on sky and temporal filtering
  • Fixed Nether and End Broken with Global Illumination turned on
  • Performance improvements
  • Denoiser tweaks
  • Fixed Ambient Occlusion intensity in shader settings
2.0.5Релиз1.21.8, 1.21.9, 1.21.10 · 21 ноября 2025 г.

Hotfix:

  • Fixed reflections disappearing in higher shader setting presets
  • Fixed Ambient Occlusion accumulating sky color rather than darkening
  • Sky Contribution is now properly accumulating with rays

Tweaks:

  • Less cloud sky color blend for more clarity on clouds
  • Ambient Lighting changes to match sky contribution in RT
  • Color Balances
2.0.4Релиз1.21.8, 1.21.9, 1.21.10 · 21 ноября 2025 г.

Changes:

  • Added Denoiser to help with image stability and noise
  • Temporal Bilateral Blur to blur out individual rays/noise
  • Temporal Filtering Improvements
  • Raytrace logic and accuracy improvements
  • Lighting and color changes to help Raytraced Global Illumination fit better with the scene
  • Denoiser settings
  • Raytrace Sample quality now effects the spread of spherical harmonics for RT
  • Raytrace Steps now affect how far a ray can reach from its initial bounce
  • Raytrace is now written onto a different pass and then sampled into a blur for the denoiser
  • Color Boost for gi now gives more accurate colors
  • Raytrace Global Illumination intensity balance between bright blocks, emissive, and normal blocks

Bug Fixes:

  • Fixed extremely noisy Global Illumination
  • Fixed improper blend weights for (Rough) Reflections' temporal filtering in screenshot mode
  • Fixed Raytrace Ambient Occlusion rendered over Global Illumination, causing it to cut off the closer GI rays got to a corner geometry
  • Fixed Global Illumination rendering under waving foliage like flowers and grass (mitigated rather than completely removing it entirely)
  • Fixed Raytrace Occlusion not properly darkening the shaded area and subtracting off the sky contribution
2.0.3Релиз1.21.8, 1.21.9, 1.21.10 · 18 ноября 2025 г.

RT fixes

  • 2.0.2 was using a older ssrt prototype by accident, switched to a more updated for 2.0.3 (may be a bit more demanding but a lot more accurate)

  • GI colorboost was too weak in 2.0.2 so boost has been increased (gi should no be more vibrant and accurate to colors)

  • Slight decrease in visual noise from RT

  • Improved ray accuracy

  • Added RT view for debug

  • Stricter Global Illumination bouncing by color

  • Sample Counts and Step Refinement options should now have an effect on the overall quality.

  • Fixed gray noise appearing in the distance

  • Increased saturation in post since colors seem a bit washed out

  • no official denoiser for rt yet...

2.0.2Релиз1.21.8, 1.21.9, 1.21.10 · 18 ноября 2025 г.
  • Finished Global Illumination (from Bliss Shaders by Xonk)
  • Finished Water Rework
  • Tweaked Cloud Coverage
  • Fixed issue where screen goes black during night time rainy/stormy whether
  • Cloud Quality is now 1.0 by default due to clouds layer artifact
  • Performance improvements
  • Nvidia bug fixes

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