
Actmos
Performance-focused shader featuring fantasy and realistic effects.
- Загрузки
- 204
- Подписчики
- 2
- Обновлён
- 4 августа 2026 г.
- Лицензия
- ShadersPack-Test3-License-V1.0
Опубликован 28 июля 2026 г.
Actmos is a highly configurable and optimized shader pack born from a desire to play Minecraft with shaders that are both lightweight and beautiful.
The project is still in its early stages, currently providing a solid foundation for adding new features and functionality, though for now, it only includes post-processing visual effects.

If you encounter any bugs or errors, or have any suggestions, please report them on my discord server!
Ченджлог
V1.0Альфа26.1, 26.1.1, 26.1.2 · 4 августа 2026 г.
Start
Actmos V1.0
Lighting:
- Added AO (Ambient Occlusion) with emissive surface protection (glowstone, lava, etc. are not darkened)
- Added Godrays (sun/moon light shafts) with fade near the horizon and sun disc glow
Post-Processing:
- Added Depth of Field (DOF) with Auto and Manual focus modes, golden-angle spiral bokeh sampling
- Added Motion Blur based on per-pixel screen-space velocity
- Added Chromatic Aberration (CA), strongest at screen edges
- Added Vignette with adjustable radius and softness
Color Grading:
- Added global grading (gamma, gain, temperature, contrast, saturation, vibrance)
- Added Ambient Tone: separate grading presets for Morning/Afternoon, Day, and Night, smoothly blended based on world time
- Added Rain/Thunder grading tint that overrides time-of-day grading based on weather strength
- Added Nether-specific grading tint
- Added End-specific grading tint
Optimization:
- Added quality profiles: Potato, Very Low, Low, Medium, High, Ultra (adjusting DOF steps, motion blur samples, AO samples, and toggling AO/Godrays/CA/Motion Blur/DOF per profile)
- AO and Motion Blur skip the held item (hand) and sky pixels
- Motion Blur and DOF skip sky pixels
- Color grading skips sky/void pixels
- AO sampling radius scales with FOV to keep occlusion consistent across FOV settings
End
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