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Mineforgian

3D Displacement Test Shader

Screen Space Displacement as a replacement for POM. As a result blocks are re-rendered per-pixel as 3D objects. Experimental.

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5K
Подписчики
7
Обновлён
22 апреля 2026 г.
Лицензия
All-Rights-Reserved

Опубликован 16 апреля 2026 г.

This shader uses Screen Space Displacement as an alternative to POM.

As a result, blocks are re-rendered per-pixel as Highly Detailed 3D Models.

Use a POM resource pack. Rotr blocks is shown.

This is just for fun, and to test out if this technique is viable for use in Minecraft. It is very experimental, and will probably look very cursed and buggy in some cases.

Do not expect changing any other options outside the 'Displacement" menu to not break things, again, this is an experimental test shader. (it is built over the 'Just Colored Lighting' shader)

Please give me feedback here & on discord, if you want this to get better. If you want, you can support me & my projects on Patreon & Youtube

Have Fun!

Ченджлог

1.0.3Релиз26.1.1, 26.1.2, 26.2 · 22 апреля 2026 г.

-crash on older iris versions without tag support should be fixed

-quad method of software rasteriing added

-more debug options

1.0.2Релиз26.1, 26.1.1, 26.1.2 · 18 апреля 2026 г.

more options & bug fixes

1.0.1Бета26.1, 26.1.1, 26.1.2 · 17 апреля 2026 г.

better clouds handling

better glass handling

1.0.0Бета26.1, 26.1.1, 26.1.2 · 17 апреля 2026 г.

greatly improved

0.0.6Бета26.1, 26.1.1, 26.1.2 · 16 апреля 2026 г.

exists

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