
Yitality
A 128x vanilla-style resource pack, featuring complete normal maps and full labPBR support.
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- 2 августа 2026 г.
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Опубликован 19 октября 2025 г.
Yitality
现已加入爱发电 ][电发爱入加已现
你说的对,但伊塔丽斯是由YWYunyi制作的一款128X原版PBR材质包,它的目标很简单:让你熟悉的原版世界,变得无比真实和生动。
Yitality, crafted by YWYunyi, is a 128x resource pack that fundamentally enhances Minecraft's visuals while strictly preserving its vanilla identity.
它没有改变任何方块的“样子”,你一眼看去还是那个经典的Minecraft。但它改变了方块的“灵魂”,让它们学会了与光线和环境互动。
It doesn't alter the "appearance" of any block—at a glance, it's the classic Minecraft you know. Instead, it changes the "soul" of the blocks, teaching them to interact with light and the environment.
PBR:是PBR!我加入了PBR!阳光下的铁块会反射出刺眼的金属光泽,羊毛是柔和哑光的。冰块不再是单纯的蓝色方块,它现在能清晰地倒映出周围的景物,如同玻璃一般。
PBR:Metals are authentically shiny, wool is naturally matte, and ice feature mirror-like reflections.

法线和视差:是的,我添加了法线和视差。圆石的表面凹凸不平,这不再是平平的贴图,而是拥有真实深度和细节的表面。
Normal & Parallax Mapping:Surfaces gain real depth and a tangible 3D structure, moving beyond flat textures.

孔隙率:下雨或淋水后,木板会被浸湿,颜色变深;石英和金属则会让水留在表面,形成水坑。每种材料都有了符合现实的表现。
Porosity:Materials react intelligently to moisture—wood darkens as it absorbs water, while metal and stone form surface puddles.

次表面散射:它让树脂、雪块在背光时,能像真实世界一样透出柔和的光线。
Subsurface Scattering:Light softly glows through translucent blocks like resin and snow, simulating realistic light penetration.

为什么我的效果没有上面的截图好?
Why doesn't my game look as good as the screenshots?
首先,检查你的光影是否支持视差和labPBR
First, check if your shader pack supports Parallax and labPBR.
其次,确保光影的视差和labPBR是开着的
Next, make sure these features are actually enabled in your shader settings.
然后,如果你的光影有以下功能,请按照下面设置:
Finally, if your shaders have the following options, please configure them accordingly:
- 将PBR格式改为labPBR
- Change the PBR format to labPBR.
- 关闭所有光影里关于硬编码的设置
- Disable all Hardcoding options within the shaders.
- 关闭由视差生成法线
- Disable Normals by Parallax.
- 打开次表面散射
- Enable Subsurface Scattering.
- 打开平滑视差
- Enable Smooth Parallax.
- 打开孔隙率
- Enable Porosity.
- 打开屏幕空间追踪或是全局光线追踪
- Enable Screen Space Reflections or Global Illumination / Ray Tracing.
- 打开labPBR自发光
- Enable labPBR Emissive Textures.
我推的光影,顺序与推荐度无关:
Shader recommendations:
- iterationRP
- Sundial / lite
- Kappa / PT
- Nostalgia / VX
- PTGI GFME
- Bliss
- Astralex
- Complementary
应该不会有多少人看到,我要偷偷贴一个QQ交流群:1009785936
Ченджлог
0.2.3Релиз26.1.1, 26.1.2, 26.2 · 2 августа 2026 г.
没错,0.2.3,但它是正式版。因为一开始版本号填得太小了,导致现在材质包已经足够完善,但版本号迭代速度跟不上。直接蹦到1.0又显得太割裂,所以不如就拿0.2.3当正式版(
Yeah, 0.2.3, but it's an official release. I started with a version number that was way too small back then, and now the pack is already polished enough, but the version number just can't keep up. Jumping straight to 1.0 would feel too forced and disconnected, so I figured I'd just stick with 0.2.3 as the official release (:
这次更新只隔了1个月,属于是非常大的进步了。
This update only took one month to come out—which is a huge improvement.
材质进度依旧,除了蜡烛、刷怪蛋、海龟蛋、嗅探兽蛋和乐魂以外,26.2版本之前的所有方块和物品应该都已经覆盖完毕了。
As for the resource pack progress, everything up to version 26.2 should be covered now—except for Candles, Spawn Eggs, Turtle Eggs, Sniffer Eggs, and Happy Ghasts.
本次更新内容不少(直接复制视频文案,虽然这个发布后视频大概率还没做出来):
This update has quite a bit of new stuff (copying directly from the video script, even though the video probably won't be out by the time this drops):
加强了硫黄和朱砂的视差和法线效果
Enhanced the Parallax and Normal effects for Sulfur and Cinnabar
为凝灰岩砖块系列做了减法,现在这些砖块的视差与法线看上去不会那么的杂乱
Toned down the Tuff Bricks series—the Parallax and Normal effects now look much less cluttered
重做了所有的土类方块,且大幅削弱了菌丝土和灰化土的视差效果,现在应该不会那么容易密恐了
Redid all dirt-type blocks, and significantly reduced the Parallax intensity on Mycelium and Podzol—shouldn't trigger trypophobia as easily now
修改了矿石的法线,现在矿石在太阳光下不会莫名的显暗了
Adjusted the Normal maps for ores—they no longer look weirdly dark under sunlight
接下来是一些零散的方块:
Next up, a bunch of miscellaneous blocks:
修改了蜂箱、强化深板岩、书架、雕纹书架、末地传送门、唱片机、音符盒、阳光探测器的视差
Modified the Parallax effects for Beehive, Reinforced Deepslate, Bookshelf, Chiseled Bookshelf, End Portal, Jukebox, Note Block, and Daylight Detector
其中书架、雕纹书架改动比较明显,没有书的地方会更深,看上去观感会好一点
Among these, Bookshelf and Chiseled Bookshelf got the most noticeable changes—the empty slots are now deeper, which looks much better
修改了西瓜、炼药锅、漏斗的法线,现在它们看上去更加圆润
Adjusted the Normal maps for Melon, Cauldron, and Hopper—they now look smoother and more rounded
还修改了炼药锅、漏斗、制图台的PBR效果,金属的部分现在不会那么的反光
Also tweaked the PBR effects for Cauldron, Hopper, and Cartography Table—the metallic parts are no longer overly reflective
嘎吱之心现在和原木一样也有曲面效果了
The Creaking Heart now has the same curvature effect as logs
TNT的引线也不再是一块黑块,每一根雷管都分得一清二楚
The TNT fuse is no longer just a black blob—each individual detonator is now clearly visible
更多的内容这里就不多介绍了(不想写了,好多东西,好累)
That's about it for the new stuff—not going to list everything (don't feel like writing anymore, there's so much, I'm tired).
0.2.0Бета26.1.1, 26.1.2, 26.2 · 28 июня 2026 г.
😭😭😭 是的,时隔八个月,我终于打赢了复活赛,找回了账号密码!😭😭😭
😭😭😭 Yes, after eight long months, I've finally won the resurrection battle and recovered my account! 😭😭😭
目前材质包进度方面,除了蜡烛、刷怪蛋、海龟蛋、嗅探兽蛋和乐魂以外,26.2版本之前的所有方块和物品应该都已经覆盖完毕了。不是我不想做,是有神秘的天外力量阻止我给这些东西做法线和PBR(确信)。
As for the resource pack progress, everything up to version 26.2 should be covered now—except for Candles, Spawn Eggs, Turtle Eggs, Sniffer Eggs, and Happy Ghasts. It's not that I don't want to make them; some mysterious cosmic force is actively preventing me from creating normal maps and PBR for these specific things (I swear).
这次更新主要是跟进新版本的内容,没什么大动作。下面随便列几条凑个字数,显得我更新内容很多的样子(
This update is mostly just catching up with the new version content—nothing too major. Here's a quick list to make it look like I've done a lot of work (:
制作了新版铜制方块和物品的PBR和法线
Created PBR and normal maps for the new copper blocks and items
制作了新版告示牌和悬挂告示牌的PBR和法线(旧版在实体文件夹里的没有做)
Created PBR and normal maps for the new Signs and Hanging Signs (not made for the old ones in the entity folder)
补全了管理员用品中方块的PBR和法线
Completed PBR and normal maps for the admin utility blocks
修改了剑的PBR和法线
Revised PBR and normal maps for swords
制作了新物品的PBR和法线
Created PBR and normal maps for new items
过几周我可能会捣鼓个宣传片之类的,正式宣传一波。有一说一,在几乎零宣传的情况下居然能有一千多下载,我自己都挺意外的,也不知道这个下载量到底是怎么算的(
In a few weeks, I might put together some kind of trailer to actually promote this thing. To be honest, I'm pretty surprised it's already hit over 1,000 downloads with basically zero promotion—I have no idea how that number is even calculated (:
接下来的更新我要猛猛开改所有我觉得不符合预期的方块(物品要改的实在太多了,估计得全部推到重来😡😡😡
For the next update, I'm going HAM on every block I feel isn't up to par (items on the other hand... there are way too many, I'll probably have to scrap them all and start over 😡😡😡
伊塔丽斯的模型拓展包也正在绝赞制作中,敬请期待!
And the Yitalith model expansion pack is also being cooked up with absolute peak quality—stay tuned!
0.1.0Альфа1.21.2, 1.21.3, 1.21.4 · 30 октября 2025 г.
制作了物品PBR和法线,加入了非常多的小巧思!!!!!👍👍👍👍👍👍👍👍
created the normal and PBR maps for the item,I added a lot of thoughtful little details!!!!!👍👍👍👍👍👍👍👍
经过我更加仔细的测试,我发现Yitalith最低能运行的版本在1.15,我对于之前的疏忽表示非常抱歉
After more thorough testing, I have determined that the minimum working version for Yitalith is actually 1.15. I sincerely apologize for the oversight in my previous report.
顺便修复了低版本海晶石和岩浆紫黑块的问题
I also fixed the missing texture issues for Prismarine and Lava in older versions
如果你发现了别的BUG,可以通过交流群反馈,有大大的好处(👍👍👍👍
0.0.3Альфа1.21.2, 1.21.3, 1.21.4 · 19 октября 2025 г.
Hi~ o( ̄▽ ̄)ブ
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