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Mineforgian

Wolf Backport

Wolf textures from the 1.20.5 snapshots (Armored Paws Update)

Загрузки
2K
Подписчики
7
Обновлён
14 марта 2024 г.
Лицензия
MIT

Опубликован 6 марта 2024 г.

A backport for Minecraft's wolf textures in 24w10a. Entity Texture Features or Optifine required. All assets are by Mojang/Microsoft. (Not endorsed/associated with them). You can choose the biome-dependant wolves version or the random wolves version of the resource pack.

The resource pack screen might prompt you that this resource pack is made for newer versions, you can continue and equip it regardless.

Check out the wolf textures in the gallery or in: https://minecraft.wiki/w/Wolf#Variants

This does not alter any wolf mechanics in older versions, this is simply a resource pack to change the textures.

Ченджлог

1.1Релиз1.20.2, 1.20.3, 1.20.4 · 14 марта 2024 г.

Entity Texture Features or Optifine required

From 24w11a

When summon in other ways (e.g. using the Spawn Egg or using the summon command), the variant selection follows the natural spawning biome rules with the following extensions:

  • Rusty Wolf: will be selected in all Jungle biomes, including Jungle and Bamboo Jungle Biomes
  • Spotted Wolf: will be selected in all Savanna biomes, including Savanna and Windswept Savanna Biomes
  • Striped Wolf: will be selected in all Badlands biomes, including Badlands and Eroded Badlands Biomes
1.0Релиз1.20.2, 1.20.3, 1.20.4 · 7 марта 2024 г.

Entity Texture Features or Optifine required

From 24w10a

Wolf variants are biome-dependent

Some wolf variants may not be available to spawn naturally because of the inapplicable spawning conditions in older versions such as:

  • Rusty Wolves in the Sparse Jungle biome
  • Spotted Wolves in the Savanna Plateau
  • Striped Wolves in the Wooded Badlands
1.0Релиз1.20.2, 1.20.3, 1.20.4 · 6 марта 2024 г.

Entity Texture Features or Optifine required

Wolf variants are completely random and non-biome-specific

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