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Mineforgian

Wildborne - Worldgen & Data Tweaks

This is a specially designed Modded DATA pack to implement worldgen/tag/data tweaks for the upcoming Wildborne Modpack!

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Опубликован 13 февраля 2026 г.

Updated Logo for consistency

Designed for the Wildborne Modpack (Coming soon) - This Modded Datapack implements various custom JSON files, functions and other code to change world generation, tags, structures and other various features to enhance the realism, support, or immersion of various vanilla mechanics, as well as modded mechanics!

IMPORTANT NOTES - READ FOR AN IDEAL EXPERIENCE:

This Data Pack is currently a work in progress! Expect new files to be added to the project, & changes to existing ones until the project is fully finished!

This pack IS NO LONGER COMPATIBLE WITH JUST VANILLA ALONE!

THE EPIC TERRAIN COMPATIBLE MOD IS NOW REQUIRED FOR THIS DATAPACK TO WORK!

FEATURE RECYCLER, WORLDGEN FEATURE FIX & LAKE FEATURE FIX MODS ARE ALSO NOW REQUIRED FOR THIS DATAPACK TO WORK!

I tried my best to get my custom biomes, features/structures and data to load in vanilla regardless of mods, but due to the MAJOR bug in vanilla Minecraft that causes "minecraft:lake" features and "minecraft:freeze_top_layer" features to crash when dealing with water, it was simply not possible to do this & keep using Epic Terrain Compatible :(

Maybe in a future version of the datapack I can delve deep into the nightmarish mess of density function and noise settings to add my own custom epic looking terrain when I have time, but for now, this is the best solution

For MODDED use, I HIGHLY recommend the Global Packs mod, so that this datapack can apply to EACH new world you create when placed in global_packs -> required_data!

Use this pack in combination with the Wildborne - Photorealistic VANILLA Resource Pack (Currently in BETA) for full immersion/realism! Link here:

https://modrinth.com/resourcepack/wildborne-photorealistic-vanilla-resource-pack

CURRENTLY IMPLEMENTED FEATURES:

  • TASTEFULLY increased Grass, Tall Grass, Fern, Large Fern & Cactus in all world generation in all biomes for increased realism/immersion

  • Tags that attempt to add Ocean Ruins to Ocean Explorer Maps (WIP, still iffy at times)

  • Tags that add more items to the Lit On Fire mod so that more fire ignition sources can light torches/campfires

  • CUSTOM VILLAGER TRADES when combined with the Villager Config mod (WIP, more to be added/implemented - NOTE => SOME TRADES MAY BREAK DUE TO MISSING ITEMS FROM OTHER MODS/KUBEJS SCRIPTS DESIGNED FOR THE UPCOMING WILDBORNE MODPACK - USE AT YOUR OWN RISK)

  • 5 NEW EPIC WILDBORNE BIOMES ADDED TO THE OVERWORLD! - The Sinkhole Biomes! - Based off a bug that was previously patched out of Minecraft 1.19.3 world generation - I've now added 5 different biomes with the chance of generating full fledged MASSIVE sinkholes! - The Desert Sinkhole, Badlands Sinkhole, Temperate Sinkhole, Icy Sinkhole and Jungle Sinkhole biomes! (See more in the image gallery)

Desert Sinkhole Biome Looking Up From The Bottom In Darkness

  • Compatibility for Epic Terrain Compatible mod/datapack in a way that smoothly tranistions biomes based on temperature, humidity/vegetation, erosion, continents, and size, while the world also generates 400 block tall mountains with 450 block deep sinkholes that just add a breathtaking sense of wonder and adventure to any world!

  • IMPROVED/NEW FOSSIL STRUCTURES! - These can generate on BOTH the surface of the overworld, AND underground in caves/Sinkhole biomes, with 4 variations of each part of the fossil (Skull, Spine, Tail) - support for modded biomes from Biomes O' Plenty, YUNG's Cave Biomes, Regions Unexplored, & Biomes We've Gone included! (See more in the image gallery)

Desert Tail Fossil On Overworld Surface

WIP/PLANNED FEATURES:

  • Increased/decreased foliage placed features for Vanilla/other mods featured in the upcoming Wildborne Modpack as needed (ie, Biomes O' Plenty, Regions Unexplored etc)

  • MORE Custom Villager Trades using the Villager Config mod for the modpack as needed

  • More tag additions/removals as needed for fine tuning items/blocks/mechanics in the upcoming modpack as well

  • Minor tweaks to improve vanilla structure generation for compatibility with the new Sinkhole Biomes

Ченджлог

V7.0.1Релиз1.21-rc1, 1.21, 1.21.1 · 1 мая 2026 г.

CHANGES:

  • FIXED THE SINKHOLE CONFIGURED CARVER TO STOP REPLACING BEDROCK WITH LAVA AND INCREASE PERFORMANCE
  • Removed some Desert Sinkhole & Temperate Sinkhole entries to reduce their chances so multiple wouldn't spawn in the immediate vacinity of each other and lag the world generation
  • Drastically simplified the density functions & noise configurations to maximize compatibility with Epic Terrain Compatible
  • FIXED COMPATIBILITY WITH EPIC TERRAIN COMPATIBLE'S UNDERGROUND RIVERS
  • Utilized Biomes O' Plenty's configured lake features intead of Vanilla Minecraft's to maximize compatibility with other mods and prevent feature crashes
  • Slightly altered the grass colors of the Muskeg, Dead Forest and Old Growth Dead Forest Biomes O' Plenty biomes to enhance their "dead" look
  • FIXED/IMPROVED Wildborne Fossil Structure generation placement slightly to blend with the landscape better

ADDED:

  • A TON of general NeoForge tags for biome region compatibility/consistency
  • Added various biome mod blocks from Regions Unexplored, Biomes O' Plenty and Biomes We've Gone to the #minecraft:overworld_carver_replaceables tag so sinkholes would have less "floating" blocks
V4.25.0Релиз25w44a, 25w45a, 25w46a · 23 марта 2026 г.

NOTE: I tried my best to get my custom biomes, features/structures and data to load in vanilla regardless of mods, but due to the MAJOR bug in vanilla Minecraft that causes "minecraft:lake" features and "minecraft:freeze_top_layer" features to crash when dealing with water, it was simply not possible to do this & keep using Epic Terrain Compatible :(

Maybe in a future version of the datapack I can delve deep into the nightmarish mess of density function and noise settings to add my own custom epic looking terrain when I have time, but for now, this is the best solution

CHANGES:

  • THE EPIC TERRAIN COMPATIBLE MOD IS NOW REQUIRED FOR THIS DATAPACK TO WORK!

  • FEATURE RECYCLER, WORLDGEN FEATURE FIX & LAKE FEATURE FIX MODS ARE ALSO NOW REQUIRED FOR THIS DATAPACK TO WORK!

  • Tweaked Temperature, Vegetation (Humidity), Erosion, Continents & Biome/Ridge size density function values in Epic Terrain Compatible to smoothen out the transitions between biomes, foliage, ridges, mountains, rivers, oceans, and make the overall scale of the world feel more grand and realistic in a way that fits the upcoming Wildborne modpack better

ADDED:

  • NEW FOSSIL STRUCTURES! - A much improved version of the vanilla fossils that can now generate BOTH on the surface of the world in certain biomes & underground in caves!

  • Above ground, surface level fossils generate in Desert, Badlands, Savanna, Jungle & Wasteland (If using Biomes O' Plenty) type biomes

  • Underground cave fossils generate in Dripstone, Lush, Sinkhole and specific modded caves (YUNG's Cave Biomes, Biomes We've Gone, Regions Unexplored & Biomes O' Plenty)

  • The fossils can generate in 4 variations of each of the following parts: Skull, Spine & Tail

  • Updated "invalid_spawn_inside" & "overworld_carver_replaceable" block tags to prevent players from spawning in water, lava or other problematic and unfair locations, as well as improve Sinkhole carver generation to avoid anti-gravity blocks XD

V3.0.13Релиз1.21-rc1, 1.21, 1.21.1 · 12 марта 2026 г.

CHANGES:

  • MAJOR QUICK HOTFIX - Changed the order of fossil features in the Badlands Sinkhole biome to match the Minecraft Desert biome so the datapack validates with Vanilla Minecraft and actually loads - Still HIGHLY recommend "WorldGen Feature Fix", "Feature Recycler" and "Lake Feature Fix" mods JUST IN CASE to prevent crashes and loading errors
V3.0.12Релиз1.21-rc1, 1.21, 1.21.1 · 11 марта 2026 г.

ADDED:

  • 5 NEW EPIC WILDBORNE BIOMES ADDED TO THE OVERWORLD! - The Sinkhole Biomes! - Based off a bug that was previously patched out of Minecraft 1.19.3 world generation - I've now added 5 different biomes with the chance of generating full fledged MASSIVE sinkholes! - The Desert Sinkhole, Badlands Sinkhole, Temperate Sinkhole, Icy Sinkhole and Jungle Sinkhole biomes!

  • Compatibility for Epic Terrain Compatible mod/datapack - I HIGHLY recommend using this in addition - that way you can have 400 block tall mountains with 450 block deep sinkholes that just add a breathtaking sense of wonder and adventure to any world!

CHANGES:

  • Reordered ore/underground/underwater features in all Wildborne Sinkhole Biomes to be more consistent with Vanilla and rid the log of Feature Order Recycle Warnings using Feature Recycler and minimize crashes

  • Removed Ice Spike features from the Wildborne Icy Sinkhole biome specifically, as it caused issues with sinkhole generation

  • Tweaked the Sinkhole carver to be smoother with a trapezoidal distribution

  • Adjusted the maximum world height to be compatible with BOTH Epic Terrain Compatible AND Vanilla, depending on the world terrain generation density functions used

V2.2.4Релиз1.21-rc1, 1.21, 1.21.1 · 9 марта 2026 г.

CHANGES:

- TEMPORARILY REMOVED EXTRA GRASS, TALL GRASS & FERN PATCHES - This was the source of MAJOR lag upon world join, and until I have these values more fine-tuned, it's best to omit them so as not to sacrifice performance >.<

- REDUCED "cactus_patch_decorated" & "cactus_patch_desert" CACTUS FEATURE PLACEMENT COUNT - This was crowding out deserts and badlands TOO much - the current amounts are much more tasteful, but still fill the biomes out nicely

- ADDED  { "required": false } DEFINITIONS TO MANY STRUCTURES/ITEM/BIOME TAGS THAT WERE LOADING BY DEFAULT - This allows Vanilla to load the WHOLE datapack without failing (Thereby preventing crashes), but ALSO allows these extra tags/features to load if the required mods are installed

- ADDED NEW ITEMS TO THE LIT ON FIRE MOD COMPATIBILITY TAGS TO BE ABLE TO LIGHT BLOCKS ON FIRE (This mainly affects the upcoming Wildborne Modpack itself, but is useful compatibility with the Soul Fire'd mod as well)

- REMOVED IRRELEVANT AND OLD UNUSED ITEMS FROM THE VillagerConfig TRADE TWEAKS - This should prevent crashes when the datapack loads with the VillagerConfig mod and the required other optional dependency mods

- REMOVED Serene Seasons compatibility/tag tweaks, as the weather mod used in the upcoming Wildborne Modpack, ProtoManly's Weather, recently updated with its own, now incompatible Seasons system

- REMOVED ALL "minecraft:lake" PLACED FEATURES FROM ALL VANILLA BIOMES TO PREVENT FEATURE ORDER CYCLE CRASHES WITH MOST TERRAIN MODS/DATAPACKS - This includes "minecraft:water_lake" & "minecraft:lava_lake_surface" & "minecraft:lava_lake_underground"

ADDITIONS (Mostly Experimental):

- Began experimenting with specific, special CUSTOM SET OF BIOMES for future Wildborne Modpack world generation - CURRENTLY ONLY WORK IN SINGLE BIOME WORLDS SET TO THESE BIOMES

- Began experimenting with a specific, special CUSTOM CONFIGURED CARVERS for these custom biomes

- Added these custom biomes to respective worldgen, structure, and biome tags for future consistency when added to the overworld generation

V1.17Релиз1.21-rc1, 1.21, 1.21.1 · 13 февраля 2026 г.

CHANGES:

  • Updated pack.png, name of the pack, & pack file name for consistency between Modrinth & CurseForge
V1.16Релиз1.21, 1.21.1 · 13 февраля 2026 г.

Initial Modrinth Release

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