
Stormilla
Vanilla+ with QOL enhancements, tweaks and bug fixes
Обновлён 3 февраля 2025 г. · опубликован 31 марта 2023 г.

Stormilla is a large Vanilla+ pack that fixes tons of bugs and adds quality of life enhancements and tweaks with attention to detail. I have my core design principles listed below if you are interested in the absolute specifics of what this pack aims to do. I also plan on splitting some desirable features from this pack up into their own smaller packs that take one concept and make it more compatible with just the base vanilla pack. Enjoy!
Design Principles
- Fix Inconsistencies, fix every texture and model bug a resource pack can fix and also logical inconsistencies.
- Art Style Consistency, Minecraft's current default pack isn't entirely consistent. Some models and textures look old whether they be over-detailed, under-detailed, have a messy color palette or are just a different art style. Some of these are on purpose such as diamond ore and the creeper due to their iconic look but I will still be updating those too anyway.
- Pixel Consistency, most of the game is already pixel consistent. There are just a few textures that have a different resolution compared to a block. If the pixels are not the same size as the ones on a normal block then it will be fixed if possible.
- Less Uniformity, most textures that are simply a recolor of an existing texture will be made more unique like the ore changes in 1.17 (as of right now, exceptions are things like wood planks, concrete, and terracotta.)
- Palette Consistency, textures of the same material will have the same or a similar color palette (with possibly some exceptions such as iron block and anvil).
- Unflatten Textures, some textures look too flat in shading and that will get fixed.
- Parity, Bedrock and java will be as similar as a resource pack allows.
- Slightly More Realism, some things will be more realistic while not sacrificing the feel of vanilla.
- New Item Models, many items have a consistency problem like with the cauldron being 2D and composter 3D. They have no reason to be different. Some items also simply use the flat block texture instead of having a dedicated item texture. I'll be changing both of these.
- Vanilla Building Blocks, I may make tweaks to them but I will not be drastically changing them. I don't want your builds to look too different with this pack on.
Some features require Fabric/Quilt mods, OptiFine can alternatively be used for some of the features. You do not need any mods to use this pack, you will just be missing some features.
Mods needed for full experience:
- Entity Model Features for Custom Entity Models
- Entity Texture Features for Random Entities/Variated Entity Textures
- Polytone for Custom Colors, Extended Sound Changes
- Continuity for Emissive Textures (Connected Textures also supported)
- Animatica for Custom Animations
- CITResewn for Custom Items
- Respackopts for Feature Options
- Bold & italicized text are OptiFine features, it is recommended to use Fabric mods as there are more features available with them over OptFine.
- Make sure to get all these to be able to use all features. You can also pick and choose what you want except for EMF and ETF which are needed together; this pack is dependant on both mods for custom entities to work properly. Likewise, the OptiFine features: Custom Entity Models and Random Entities, need to both be turned on.
Add-ons:
- Dark Mode (UI) - Dark version of the pack's GUI (Stormilla does have a dark mode but is only accessible via the Respackopts mod)
- Fading Enchantment Glint - Makes the enchantment glint fade in and out
- Bruhnanza's Stormilla Modded* - Adds compatibility to numerous mods, mainly for GUIs
- Septyna's Stormilla | Better Soul Campfire Addon* - Adds compatibility to the VanillaTweaks feature
* = unofficial addon
Features from this pack in their own packs:
- No Z-Fighting - Z-fighting fixes but for the vanilla resource pack
- Door Tweaks - Stormilla's door changes but more compatible with vanilla. Also makes door knobs 3D!
Credits:
- StormDragon77: Texture Art, Modeling, Managing
- Septyna: Texture Art, Modeling
- Team UNNAMED: Help with mobs and textures from Revolve
- TrailerOctopus: Some emissive textures, Leather Overalls (modified), XP Bottle (modified)
- Vanilla Tweaks: Proper Break Particles (modified), Corrected Item Holding (modified). Inspiration for Flint Tipped Arrows and Unlit Redstone Ore
- Bruhnanza: Fabric arrows in GUI
- Stridey: Sprite Trident (modified by Bruhnanza)
- MR_CHOO: Torch block flame animation and model (not item animation)
- Insanial: Inspiration for Right Doors Lighting Fix
- Complementary Reimagined: Shaders used in preview screenshots
© 2021 StormDragon77 | Some Rights Reserved | CC BY-NC-SA
Версии
| Версия | Канал | Игра | Загрузчики | Дата | Скачать |
|---|---|---|---|---|---|
| 2.12.2 | Релиз | 1.21.1, 1.21.2, 1.21.3, 1.21.4 | minecraft | 3 февраля 2025 г. | Скачать (7.1 МБ) |
| 2.12.1 | Релиз | 1.21.1, 1.21.2, 1.21.3, 1.21.4 | minecraft | 29 января 2025 г. | Скачать (7.1 МБ) |
| 2.12 | Релиз | 1.21.1, 1.21.2, 1.21.3, 1.21.4 | minecraft | 27 января 2025 г. | Скачать (7.1 МБ) |
| 2.11.2 | Релиз | 1.20.5, 1.20.6, 1.21, 1.21.1 | minecraft | 18 сентября 2024 г. | Скачать (6.6 МБ) |
| 2.11.1 | Релиз | 1.20.5, 1.20.6, 1.21, 1.21.1 | minecraft | 30 августа 2024 г. | Скачать (6.6 МБ) |
| 2.11 | Релиз | 1.20.5, 1.20.6, 1.21, 1.21.1 | minecraft | 29 августа 2024 г. | Скачать (6.6 МБ) |
| 2.10.2 | Релиз | 1.20.3, 1.20.4, 1.20.5, 1.20.6 | minecraft | 6 июня 2024 г. | Скачать (6.2 МБ) |
| 2.10.2 | Релиз | 1.20, 1.20.1 | minecraft | 6 июня 2024 г. | Скачать (6.1 МБ) |
| 2.10.1 | Релиз | 1.20.3, 1.20.4, 1.20.5, 1.20.6 | minecraft | 31 мая 2024 г. | Скачать (6.2 МБ) |
| 2.10 | Релиз | 1.20.3, 1.20.4, 1.20.5, 1.20.6 | minecraft | 17 мая 2024 г. | Скачать (6.1 МБ) |
| 2.10 | Релиз | 1.20, 1.20.1 | minecraft | 17 мая 2024 г. | Скачать (6.1 МБ) |
| 2.9.2 | Релиз | 1.20.3, 1.20.4 | minecraft | 31 января 2024 г. | Скачать (5.5 МБ) |
| 2.9.2 | Релиз | 1.20.2 | minecraft | 31 января 2024 г. | Скачать (5.5 МБ) |
| 2.9.2 | Релиз | 1.20, 1.20.1 | minecraft | 31 января 2024 г. | Скачать (5.5 МБ) |
| 2.9.1 | Релиз | 1.20.3, 1.20.4 | minecraft | 29 января 2024 г. | Скачать (5.5 МБ) |
Показаны последние 15 из 29 версий.
Ченджлог
2.12.2Релиз1.21.2, 1.21.3, 1.21.4 · 3 февраля 2025 г.
Another patch fixing more bugs
- Fixed broken pale trapdoor models in certain orientations
- Fixed broken pale moss carpet model
- Fixed snow golem head using scary pumpkin face instead of regular, still not pixel consistent in 1.21.4, not sure what's causing it
- Fixed stone and polished blackstone buttons not using their items
- Fixed shield item model
- Removed duplicate pale button models
2.12.1Релиз1.21.2, 1.21.3, 1.21.4 · 29 января 2025 г.
Colormap hotfix for 1.21.4:
- Fixed colormaps of most biomes using wrong colors
- Tweaked pale garden grass color to be less dark
2.12Релиз1.21.2, 1.21.3, 1.21.4 · 27 января 2025 г.

Update is out at last!
So I said I'd cut back on the update size but this one ended up much larger than initially intended. I will be cutting back on the scale from here on though. It is a lot to manage these larger updates and I think that has been decreasing my motivation so I think cutting back the scope will be better. The only plans I have for the next update are updating dirt and adding chicken variants. So 2.13 has those features guaranteed and anything else is a bonus.
I also decided to start naming the updates so this can be referred to as either 2.12 or Lurking Vibrancy. After the bedrock version's release, I will be shifting focus to updating my tweak packs and uploading new packs for a while before starting the new smaller updates. 2 of the packs will be revivals of old ones now titled: Blazing Breeze and StormHUD. (I did tease a video for Blazing Breeze months ago but it got scrapped for being too long.)
I am also planning on cutting OptiFine support from the main pack in 2.13. Most people use fabric mods nowadays so I think I'll be moving OptiFine specific things into an addon pack. Making Fabric mods such as ETF and EMF the default removes some reliance on having respackopts but I still recommend you getting it so you can customize your experience. If you do use OptiFine and encounter issues in 1.20.2+ then please report the bug to my github repository or my discord server so I can be made aware of the issue.
TL;DR: Update sizes will be smaller in the future, updates are named now, working on some other packs and optifine will be cut from the main pack but may come as an addon
This update was made in collaboration with TEAM UNNAMED, they helped with a lot of stuff in this update.
Report any bugs if you encounter any! You can create an issue on github or make a post to #suggestions-bugs in my discord server.
Some features require Fabric mods, OptiFine can alternatively be used for some of the features. See description for full list of mods you should use.
Added:
- Added camouflage creepers. The texture a creeper has is dependant on where they spawn in or are upon world load or pack reload. This is usually based on biome but some are based on y-level
- Charged creepers have unique textures with lit up faces and a bluish tint
- Added all wood features to pale oak
- Gave biomes new colors: savannas are golden, frozen biomes are more gray, swamps, dark forests and badlands are lighter, nether uses new badlands colors, others slightly changed
- Added new diagonal lantern items
- Trident entities now look like their item counterpart (Original model by Stridey, updated and tweaked by Bruhnanza)
- Dark oak leaves and logs now match pale
- Made dark oak leaves darker
- Added rotation variants to pale moss
- Debug stick given custom wrench-like texture
- Creaking heart now has beating animation
- Added cobblestone variants
- Added brick variants
- Tweaked pale oak palette
- Tweaked azalea leaves palette
- Tweaked resin palette to make some colors more distinct
- Added new painting items, reduced file size of prior additions
- Added resin wall texture and model for post
- Made rib trim slightly lighter
- Mace in inventory is now 2D, binoculars on the ground are now 3D
- Tweaked apple and golden apple, added a leaf
- Changed position of head when held in first person so you can see the face
- Tweaked ink sac colors
- Made path blocks less yellow
- Improved holding position in third person for: leads, carrots, name tags
- Changed dust particles on: floating sand and gravel, redstone
- Made brown bundle use the actual dye color
- Tweaked string color on dyed bundles
- Added emf/etf settings button to GUI
Updated:
- Tweaked chicken palette, body now slants forward slightly
- Updated pig texture with one from snapshot, palettte tweaked
- Tweaked shading and palette of creeper texture. has new model giving slight shading differences between front and back legs
- Retextured ghast, mainly on the front, sides and tentacles
- Updated designs of bat and enderman spawn eggs to reflect their current designs
- Tweaked spawn eggs for: cod, salmon, cat, ocelot, mule, donkey, hoglin, zoglin, llama, bee, creeper, allay, vex, turtle, tropical fish, phantom, horse, any clothed eggs without hoods, shulker, stray, silverfish, endermite, strider, panda
- Remade lightning rod item
- Some block models now have emissives without requiring mods. this only applies to non-full blocks due to the way it works in vanilla
- Tweaked beacon to be more blue
- Changed heads in inventory back to 3D
- Added more contrast to dark hud
- Tweaked dragon egg model to be slightly smaller towards the top
- Updated acacia sapling
- Tweaked palette of spawners, trial spawners and vaults
- Tweaked enchanted golden apple particles to be more purple
- Tweaked phantom palette
- Tweaked chestnut and creamy horse palette
- Tweaked boat items
- Tweaked crafting table textures
- Tweaked netherbricks
- Tweaked ancient debris top
- Tweaked clock's day sky for better visibility
- Tweaked zombie and husk
- Tweaked crimson roots
- Tweaked potted torchflower
- Made lit redstone ore slightly brighter
- Tweaked kelp
- Tweaked brown wool
- Tweaked redstone dust color
- Tweaked effect icons: glowing, instant health, instant damage
- Tweaked waxed icon on copper doors and trapdoors
- Removed creeper, guardian beam and riptide emissive textures (redundant and caused issue with charged creepers)
- Removed brain coral block textures
- Removed chiseled sandstone textures
- Updated colors and fixed shading inconsistencies of pack icon
- Removed unnecessary gui files
- Removed recipe book mark in inventory textures
Bug Fixes:
- Fixed broken entities in 1.21.2 - 1.21.4: rabbits, arrows, beds, magma cubes, player heads
- Fixed item models not working in 1.21.4
- Fixed z-fighting of bottom of player head when wearing skulls
- Fixed z-fighting of back of skulls placed on walls
- Fixed slot icons not appearing in guis
- Fixed striped wolves noses being off center
- Fixed z-fighting on mace stick when enchanted
- Fixed shadows under player and horse in inventories not aligning properly in dark mode
- Fixed spruce chest boat item and spruce boat item using different palettes
- Fixed copper door sides being mismatched
- Fixed tall brick walls not connecting fully
- Fixed nether and red nether brick wall posts not using textures like brick walls
- Fixed painting items not working
- Fixed short grass not using it's texture
- Fixed polytone resource load fail issues
- Fixed crafter palette being outdated, tweaked shading
- Fixed suspicious gravel not matching stormilla gravel tweak
- Fixed an old bundle texture being used and added new assets
- Fixed 2D mace respackopts option not working
- Fixed a 3D activator rail not changing with respackopts
- Fixed left hand items not mirroring right hand
- Fixed bogged mushrooms not matching mushrooms on ground
- Fixed shading not being turned off on torches of 4 tick repeater off model
- Fixed miscolored pixels on lantern block
- Fixed diamond texture on realms/mods button being outdated
- Fixed language icon on button on main menu not having a dropshadow
- Fixed some toast textures
2.11.2Релиз1.20.6, 1.21, 1.21.1 · 18 сентября 2024 г.
Another quick fix:
- Fixed missing texture on side of 1 of the jungle door models
- Fixed bad omen effect using raid omen icon
2.11.1Релиз1.20.6, 1.21, 1.21.1 · 30 августа 2024 г.
2.11Релиз1.20.6, 1.21, 1.21.1 · 29 августа 2024 г.

Finally updated to 1.21!
I'm gonna cut the update size down so it should result in more frequent updates. Next update is going to include: biome colors and creeper, cobblestone and brick variants. There will be some more additions but those are the big things planned.
From here on I will only be supporting 1.20.2+. Support for older versions may come in the future when I feel the pack is more complete.
For respackopts options, sometimes it is not reliable at turning all the features on or off and you may need to press F3 + T to get it to work, there are some addons if that fails and I can help tell you what files to remove if you want to remove anything not covered by addons, just hop into my discord server and go to #help.
Report any bugs if you encounter any! You can create an issue on github or make a post to #suggestions-bugs in my discord server.
Some features require Fabric/Quilt mods, OptiFine can alternatively be used for some of the features. See description for full list of mods you should use.
Added:
- New blaze design, inspired by the breeze (tweaks to face by TEAM UNNAMED)
- Retextured breeze rod to look like blaze rod
- Made the mace 3D
- Added breeze and bogged spawn eggs
- Lava and powder snow cauldron now have a color tint like the bucket items do
- Reshaded copper door, trapdoor, chiseled copper
- Retextured copper bulbs
- Added stormilla copper palette to new variant blocks
- Added better tuff brick wall textures
- Added better polished tuff wall, stairs and slabs textures
- Changed majority of blocks that use generic stone, wood or grass sounds to use different sounds. Notable additions: mushrooms make fungus sounds instead of wood sounds, all bricks make brick sounds, foliage uses much nicer plant sounds (Polytone exclusive feature)
- Brick, nether brick and red nether brick wall posts given unique textures, top of walls improved
- Changed redstone lamp off texture
- Map colors of grass and foliage changed to be more like the block colors
- Map colors changed to a different map color: tuff is gray instead of near black, deepslate is dark gray instead of really light, dripstone is dirt colored instead of near black (Polytone exclusive feature)
- Added crafter GUI
- Added fabric gui arrows (added by Bruhnanza)
- Chest minecarts are now disabled when turning EMF Fixes on in respackopts options
- Added Continuity Fixes to respackopts options
- Added Emissives to respackopts options
- Added Resource Pack Compatibility to respackopts options, this is for turning off features that may conflict with other packs. This mainly affects the pack's custom item sprites
- Added respackopts option for dragon egg with shaders
Updated:
- Blaze powder retextured
- Added flames onto torches and soul torches (added by MR_CHOO)
- Updated blaze rod and spawn egg
- Backported redstone torch from 1.21.2+, bracket removed (torch model backported by MR_CHOO)
- Backported new banner pattern items with uniquely colored symbols
- Tweaked copper block
- Retextured lime, purple, magenta, pink and gray dyes
- Added waxed icons to new copper variant items
- Updated pale wolf legs to match other new wolves
- Recolored portions of discs
- Changed brewing gui, empty outlines moved to outside of slots instead of inside them, this is because the outline was visible with splash or lingering potions in the slots
- Edited paintings: cotan, baroque and fern to match Stormilla assets
- Changed borders of all the new paintings to use spruce colors
- Simplified anvil's base and changed some UVs
- Tweaked bottom of hanging propagule
- Readded custom yellow sheep color
- Removed optifine custom dimension loading screens
- Comparator models optimized
- Changed chicken tail implementation
Bug Fixes:
- Fixed z-fighting and culling issues of inside of vaults, trial spawners and spawners when next to other blocks
- Fixed minecart chest's latch (again)
- Fixed large brick walls having side portion of model appear under post
- Fixed froglight items not being emissive
- Fixed bottom of age 1 hanging propagule
- Fixed spruce trapdoor disabling a model when it shouldn't when 3D doors are off in respackopts
- Fixed water cauldron having too many particles
- Fixed shield being slightly higher in right hand
- Fixed stained glass pane tops using 1.12's texture shading
- Fixed miscolored pixel on glass pane
2.10.2Релиз1.20.4, 1.20.5, 1.20.6 · 6 июня 2024 г.
tiny fixes
- fixed cem default wolves missing an ear
- fixed gamemode switcher not using dark textures when respackopts dark is on
- changed respackopts dark mode implementation (makes file size slightly smaller)
2.10.2Релиз1.20, 1.20.1 · 6 июня 2024 г.
Some small fixes
- fixed hud not using stormilla textures when using dark mode via respackopts
- fixed gamemode switcher not using dark textures when respackopts dark is on
- fixed fishing hook not being updated with other iron stuff
- fixed 2D corner rail using old iron palette
- fixed miscolored pixels on double chest texture
- ghast shooting face tweaked to look angrier
- changed respackopts dark mode implementation (makes file size slightly smaller)
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