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Mineforgian

[DCME] Sounds of Hydro

Adds all Genshin Impact soundtrack albums to Minecraft context!

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6K
Подписчики
38
Обновлён
27 мая 2026 г.
Лицензия
CC-BY-SA-4.0

Опубликован 24 сентября 2023 г.

I DO NOT OWN ANY OF THE CUSTOM RECORDS ADDED: CREDITS GOES TO HOYO-MIX, YU-PENG CHEN, HOYO-MIX, MIHOYO AND HOYOVERSE.


⚠️ Requires DCME (Dynamic Contextual Music Engine) as for 0.2b and later


Sounds of Hydro aims to add most music from the popular gacha game Genshin Impact to Minecraft. The custom soundtrack is entirely situational, changing fittingly to the biome you're walking into, creating a more nicer adventure experience akin to Genshin Impact. The resource pack replaces all Minecraft OST and aims to add over 900 tracks distributed across different contexts.

The goal is to bring Genshin's incredible music to fit Minecraft's enviroment. Because of that, some songs that would play in Genshin's context doesn't necessarily play in the equivalent Minecraft's context. A good chunk of them were repurposed to fit Minecraft's biomes the best it can with no business with the original game. There is also some songs that were deliberately not added because it didn't fit Minecraft totally, those mostly being domain BGMs, battle BGMs and so on, with few expections.

Soundtrack Regions

Those are the regions currently implemented to the pack and their overall presence in the game, though they are largely distributed between biomes:

  • Mondstadt -> Plains-like, forest-like biomes; (mostly done)
  • Liyue -> Badlands-like, savanna-like biomes; (working on it)
  • Sumeru -> Very arid or very wet biomes (badlands, jungle); (missing)
  • Dragonspine -> Snow-covered or predominantly snowy biomes; (missing)
  • Inazuma -> Cherry groove and special islands; (missing)
  • Fontaine -> Ocean, perhaps when travelling across it. (missing)

Recommended playstyle:

  • In Genshin Impact, those tracks play when you're within entire nations that sometimes span continents. In Minecraft however, biomes are small and therefore music might change abruptly when using normal minecraft generation.
  • Sounds of Hydro works great with vanilla's Large Biomes generation, Tectonic data pack as both of those provides bigger biomes or any other generation mod that increases biome size. I want to implement Terralith and other mods that adds custom biomes, but this will be worked on later when I have the base game covered.
  • On DCME client configuration, it's recommended to leave between 30s and 3m as it matches the game's music cadence, assuming that you're playing with larger biomes.
  • It might be rewarding to play this pack without sleeping or teleporting in the game. There's specific music that only plays during the night, rainy days, thunder nights and so on.
Can I use this resource pack when recording/streaming?

I did not made this music. Those are all copyrighted by HOYO-MIX, Yu-Peng Chen, Hoyo-MIX and Hoyoverse. Your content WILL be copyright-claimed.

Can I use this resource pack in my modpack?

Cat

For Audiophiles: Audio Quality and Loudness
  • Tracks were extracted from YouTube music;
  • All songs are Stereo, 160kbps Ogg Vorbis files; (exception: 0.1's Fontaine tracks)
  • No tracks were normalized. (0.2b and later).
Known Bugs (0.1) Current bugs that are being investigated
  • music.overworld.badlands won't trigger
    • Workaround applied: using event trigger music.overworld.badlands inside music.overworld.desert
  • Basalt Deltas plays music.overworld.deep_dark music

Download the full 0.1 package

Ченджлог

0.2bБета1.21.11 · 27 мая 2026 г.

Version 0.2b

This required me a complete overhaul to make so that it works with the DCME mod. It still has a lot of regressions (no Inazuma and Fontaine music, which were present in 0.1)

This version contains the following 3 albums implemented:

  • City of Winds and Idylls (2020)
  • Jade Moon Upon a Sea of Clouds (2020)
  • The Wind and the Star Traveler (2020)

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