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Mineforgian

SMAA-MC

Simple Iris shader pack implementing SMAA 1x

Загрузки
28K
Подписчики
30
Обновлён
29 июля 2026 г.
Лицензия
MIT

Опубликован 1 декабря 2024 г.

A simple Iris shader pack implementing Enhanced Subpixel Morphological Antialiasing 1x with improved edge detection using redmean color difference.

It intelligently smoothes diagonal edges to reduce staircase-like artifacts with minimal performance impact, while leaving color, lighting and large-scale geometry as identical as possible to vanilla Minecraft. It includes the highly optimized implementation of vanilla-like rendering from Base-460C.

Requirements

If you have a decently modern non-macOS device it probably supports everything you need, but you might have to update your Iris and graphics drivers.

  • Iris with features:
    • COMPUTE_SHADERS
    • CUSTOM_IMAGES
    • ENTITY_TRANSLUCENT
  • GLSL 4.60.8+

Ченджлог

2.0.0-beta.1+93.0-94.0Бета26.3-snapshot-5, 26.3-snapshot-6 · 29 июля 2026 г.
  • Optimized SMAA edge detection

  • Made SMAA local contrast adaptation factor in edge detection configurable, and lowered the default value

  • Updated and increased maximum supported pack format to 94.0

    • Minimum supported pack format is now 93.0

GitHub Release

2.0.0-beta.0+91.0-92.0Бета26.3-snapshot-3, 26.3-snapshot-4 · 21 июля 2026 г.

Updated and increased maximum supported pack format to 92.0

GitHub Release

2.0.0-beta.0+91.0-91.0Бета26.3-snapshot-3 · 14 июля 2026 г.

This is a vanilla resource pack port of SMAA-MC (to be renamed to Grindstone) using the new end-of-frame post effect added in Minecraft 26.3 Snapshot 3. A modified FidelityFX Contrast Adaptive Sharpening 1.2 pass has also been added to recover detail after anti-aliasing

See the new description on GitHub

GitHub Release

1.4.0Релиз1.21.10, 1.21.11 · 12 ноября 2025 г.
  • Updated light level conversion for compatibility with Iris 1.9.6+1.21.10. This breaks support for most older versions.

GitHub Release

1.3.0Релиз26.1, 26.1.1, 26.1.2 · 25 августа 2025 г.
  • Changed the default Line Width to better match vanilla
    • 6.0 -> 2.5
  • Modified the border fog start distance algorithm to better match vanilla
    • The Relative Border Fog Start option has been replaced by Border Fog Start Ratio

GitHub Release

1.2.0Релиз1.21.6, 1.21.7, 1.21.8 · 1 августа 2025 г.
  • Merged the vanilla-like rendering implementation from Base-460C to overwrite Iris' sometimes broken fallback shaders (Closes #6)
    • This adds three new geometry-related shader pack options: Cloud Fog End, Relative Border Fog Start and Line Width. These properties would normally be dynamic and controlled by the game, but are unavailable in Iris' shader pack API and are therefore made available to the user for manual configuration
  • Redesigned the shader pack options menu

GitHub Release

1.1.3Релиз1.21.6, 1.21.7, 1.21.8 · 19 апреля 2025 г.
  • Fixed incompatibility with some graphics drivers (Closes #3)

GitHub Release

1.1.2Релиз1.21.6, 1.21.7, 1.21.8 · 1 февраля 2025 г.
  • Fixed orientation-based shading being disabled (Closes #1)

GitHub Release

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