Перейти к содержимому
Mineforgian

Silver's Effects Library | EL

Just a small library of some custom effects used by my packs.

Загрузки
601
Подписчики
0
Обновлён
7 июля 2026 г.
Лицензия
CC-BY-NC-4.0

Опубликован 25 января 2026 г.

⚠️Warning:

This pack is very experimental, bugs may exist in this pack, so if you find any make sure to make a bug report in the forums of my Discord Server!

Description:

The Effects Library is a library made to add custom effects that is used by my other projects in passives, abilities or global events.

Personally:

It took way longer than it should've to finally release this pack. this pack was made way before this account joined and it is finally able to be used in my other projects.

Effects:

This is a wiki or a guide to these effects powers.

Name: Effects: Type:
🩸Bleed Constantly damages you and will be even more fatal when the target is moving and even sprinting. Negative
🩸Fatal Bleed Same as 🩸Bleed effect but deadlier. Negative
❄️Frostbite Constantly damages you and damage will be increased when the entity is in a snowy biome and if the biome also starts snowing. Negative
❄️Lethal Frostbite Same as the ❄️Frostbite effect but deadlier. Negative
⚡Electrify Constantly damages you and will be more fatal when it is raining and thunder storming. Negative
💫Stun Inhibit you to: move, look at a different direction, or use items (Can be Changed.). Negative
🔥Eternal Flame Get permanently set on fire and the damage will be increased when in hot biomes and will go through fire resistance. Negative
⚔️ Rage When damaged the entity has a 20% chance to get +5% attack damage and will stop after reaching +25% attack damage Positive
Invulnerability When hurt you have a 15% to get a resistance I effect with a random duration from 15 to 30 seconds Positive
Vulnerability When hurt the victim has a 35% chance for their resistance effect to be cleared. Negative
Infection Entities with the effect have a 35% chance when hurt to summon zombies in a 3 block radius of the player. Negative

Planned Features: (Not Implemented Yet)

Click to Open!
Name: Effects: Type:
Batrachotoxin Entities having this effect will experience a stronger dose of the normal poison effect, this effect will bypass all enchantments and armor but will still leave you on 1 heart. Negative
Fatal Poison This effect is similar to poison with the only difference being it doesn't stop at half a heart. Negative
Stealth All nearby sculk sensors will be temporarily removed. Positive
🪞True Invisibility Armor will not be displayed but items held will still be shown. Positive
💦Wet Having this effect will give all of the perks of being inside a water block. Positive
⚫Nyctophobia When in areas with a light level below 10 will give you darkness and visions of attacking ghosts. Negative

Technical Handbook:

For Developers or people who would like to understand the pack.

Guide

For people using my pack who wants to mess around or is a developer wanting to use it for their project, here are the commands and details:

Give effect Command:

/function s_effects_lib:cmd/give_effect/<modifier> {"effect_type":"<effect_type>","duration":<duration_amount>}

<effect_type> is for what effect is being used in the command, here are the availables:

  • bleed
  • fatal_bleed
  • frostbite
  • lethal_frostbite
  • electrify
  • stun
  • eternal_flame
  • rage
  • invulnerability
  • vulnerability
  • infection
  • batrachotoxin
  • fatal_poison
  • stealth
  • true_invis
  • wet

<modifier> is for what modifier is used for command, here are the availables:

  • apply (To increase the duration of the effect.)
  • set (To set the effect to a specific duration.)
  • reduce (To reduce the effect's duration.)

<duration_amount> so the count in duration is basically the duration of the effect.

Clear Effects:

/function s_effects_lib:cmd/clear_effects The command on top will clear all custom effects.

Examples:

if you are still confuse here are some commands and what they will do:

#1

/function s_effects_lib:cmd/give_effect/apply {"effect_type":"bleed","duration":10}

This command will give the player the add 10 seconds to the bleed effect.

#2

/function s_effects_lib:cmd/give_effect/set {"effect_type":"frostbite","duration":4}

This command will set the player's Frostbite effect to 4 seconds.

#3

/function s_effects_lib:cmd/give_effect/reduce {"effect_type":"stun","duration":15}

This command will remove 15 seconds from the stun effect.

Tags:

Click to open!
Name: Path: Contents:
eternal_flame_dangerous_biomes tags/worldgen/biome/ Badlands,
Basalt Deltas,
Crimson forest,
Desert,
Eroded Badlands,
Nether Nastes,
Savanna,
Savanna Plateau,
Windswept Savanna,
Soul Sand Valley and
Warped Forest
frostbite_dangerous_biomes tags/worldgen/biome/ Snowy_Plains,
Ice_Spikes,
Frozen_Peaks,
Snowy_Slopes,
Frozen_Ocean,
Deep_Frozen_Ocean,
Frozen_River,
Snowy_Taiga and
Snowy_Beach
hot_biomes tags/worldgen/biome/ Savanna,
Desert,
Badlands,
Eroded Badlands and
Wooded Badlands
water_biomes tags/worldgen/biome/ River,
Ocean,
Deep Ocean,
warm ocean,
Lukewarm Ocean and
Deep Lukewarm Ocean

Default Values:

Click to open!
Name: Identifier: Default Damage Interval: Damage Amount (Per Second) Default Damage Output: Damage Type: Affected Radius:
🩸Bleed bleed 10 Ticks 3 2 (When Standing Still.)

5 (If moving.)

8 (If moving and Sprinting.)
s_effects_lib:bleed Yourself
🩸Fatal Bleed fatal_bleed 10 Ticks 3 2 (When Standing Still.)

5 (If moving.)

8 (If moving and Sprinting.)
s_effects_lib:fatal_bleed Yourself
❄️Frostbite frostbite 1 Second 2 2.5 (When not in biomes in the #s_effects_lib:frostbite_dangerous_biomes tag.)

6 (When in biomes in the #s_effects_lib:frostbite_dangerous_biomes tag.)
s_effects_lib:frostbite Yourself
❄️Lethal Frostbite lethal_frostbite 1 Second 2 4 (When not in biomes in the #s_effects_lib:frostbite_dangerous_biomes tag.)

9 (When in biomes in the #s_effects_lib:frostbite_dangerous_biomes tag.)
s_effects_lib:lethal_frostbite Yourself
⚡Electrify electrify 1 Second 3 3 (When not rainning or thundering.)

6 (When rainning.)

9 (When thundering.)
s_effects_lib:electrify Yourself
💫Stun stun None! 0 0 None! Yourself
🔥Eternal Flame eternal_flame 1 Second 1 5 (When not in a biome that's in the #s_effects_lib:eternal_flame_dangerous_biomestag and Doesn't have Fire resistance)

8 (When not in a biome that's in the #s_effects_lib:eternal_flame_dangerous_biomestag and has Fire resistance)

12 (When in a biome that's in the #s_effects_lib:eternal_flame_dangerous_biomestag and Doesn't have Fire resistance)

15 (When in a biome that's in the #s_effects_lib:eternal_flame_dangerous_biomestag and has Fire resistance)
s_effects_lib:eternal_flame Yourself
⚔️ Rage rage None! 0 None! None! Yourself
Infection infection None! 0 None! None! 3 Block Radius
Invulnerability invulnerability None! 0 None! None! Yourself
Batrachotoxin batrachotoxin 1 Second 0 3 s_effects_lib:batrachotoxin Yourself
Fatal Poison fatal_poison Constant 3 999 (When the user reaches 1 heart or below.) s_effects_lib:fatal_poison Yourself
Stealth stealth None! 0 None! None! 16 Block Radius
🪞True Invisibility true_invis None! 0 None! None! Yourself
💦Wet wet None! 0 None! None! Yourself
⚫Nyctophobia nyctophobia 1 Second 2 3 s_effects_lib:nyctophobia Yourself

Ченджлог

2.0+modРелиз26.1.1, 26.1.2, 26.2 · 7 июля 2026 г.
  • Rewrote the entire pack.

Changes:

  • Added several new effects:
    • Rage
    • Invulnerability
    • Vulnerability
    • Infection
  • Rework the following effects:
    • Bleed
    • Fatal Bleed
    • Frostbite
    • Lethal Frostbite
    • Stun
    • Electrify
    • Eternal Flame
    • Rage
  • Changed the commands (Is on the wiki)
2.0Релиз26.1.1, 26.1.2, 26.2 · 7 июля 2026 г.
  • Rewrote the entire pack.

Changes:

  • Added several new effects:
    • Rage
    • Invulnerability
    • Vulnerability
    • Infection
  • Rework the following effects:
    • Bleed
    • Fatal Bleed
    • Frostbite
    • Lethal Frostbite
    • Stun
    • Electrify
    • Eternal Flame
    • Rage
  • Changed the commands (Is on the wiki)
effectРелиз1.21.9, 1.21.10, 1.21.11 · 16 февраля 2026 г.
  • Made even more optimization changes!
  • Increased frostbite effect's damage output
effectБета1.21.9, 1.21.10, 1.21.11 · 14 февраля 2026 г.
  • Added the Eternal Flame effect.
  • Heavily optimized pack
effectБета1.21.9, 1.21.10, 1.21.11 · 28 января 2026 г.
  • Changed the actionbar timer to a bossbar.
effectБета1.21.9, 1.21.10, 1.21.11 · 26 января 2026 г.
  • Added some more positions to the Frostbite and Electrify effect
  • Added the Stun effect
effectАльфа1.21.9, 1.21.10, 1.21.11 · 26 января 2026 г.
  • Fixed some naming issues
  • Added Particles to the Effects
  • Changed the Frost and Electrify effect's summon position
  • Removed the background color from the Frost and Electrify Effect
effectАльфа1.21.9, 1.21.10, 1.21.11 · 25 января 2026 г.

Release.

Комментарии

Загружаем…