
Programmer Art x Fresh Animations (Fresh Programmer Animations)
Makes Programmer Art compatible with Fresh Animations! (With Extension Pack Support!)
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- 24 июля 2026 г.
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Опубликован 6 июня 2024 г.

Description
Programmer Art x Fresh Animations (Fresh Programmer Animations) is an addon resource pack that makes Programmer Art compatible with Fresh Animations (duh). It also comes with an extension pack that supports Fresh Animations Extensions and includes additional content of its own! (Refer to the bottom of this page to see the intended order of active resource packs)
NOTE: Fresh Programmer Animations is backward compatible with previous Fresh Animations versions.
Info
This pack does not aim to retexture mobs introduced in newer versions of the game to match the Programmer Art aesthetic, except in cases where those mobs are directly related to or derived from entities that existed earlier than 1.14.X (Such as Villagers and Illagers). Instead, the purpose of this resource pack is to modify/edit the textures of entities from Programmer Art so that they are fully compatible with Fresh Animations and can be animated correctly.
Content Overview (The Extension Pack contains most of the new content)
General (Base Pack)
- Fully retextured Villagers. See the changelog for a complete overview of the changes.
- Classic bats are back!
Special Renamed Variants (Extension Pack)
- Rename a creeper to "Aww man" or "Creeper?! Aww man" to obtain the variants with red eyes inspired by "Revenge" by CaptainSparklez. Each has a 1% natural spawn chance.
- Rename a pig to "Legend" to obtain the TechnoThePig variant. Equip it with a saddle to add a cape. Technoblade Never Dies!
- Rename a pink sheep to "Pink Sheep" to obtain the variant inpired by ExplodingTNT's Pink Sheep character.
- Rename a pink sheep to "Mr. Pink Sheep" to add the iconic thug life sunglasses to the variant above.
- Rename a purple sheep to "Purple Shep" to obtain the variant inpired by ExplodingTNT's Purple Shep character.
- Rename a slime to "Slamaslime" to obtain Slamacow's slime variant. It has a 2% natural spawn chance.
Pigmen (Extension Pack)
- Added Classic Pigmen.
- Pigmen have a 50% chance to use zombified piglin animations and a 50% chance to use zombie animations, preserving the classic appearance.
- Pigmen have a 50% chance to spawn with a snout.
- Pigmen wielding golden axes use a custom texture based on piglin brutes (Minecraft 1.21.5+ only, as there is an issue with NBT tags in previous versions).
- Rename any pigman to "Legend" to give it a crown.
Horses (Base Pack)
- Added 100% ACCURATE classic horses, donkeys, and mules, along with armor and saddles.
- Added leather horse armor (Extracted from Pocket Edition, where leather horse armor existed in the Programmer Art format)
- Added netherite and copper horse armor (Adjusted for the Programmer Art format. The places where the saddles are placed have been retextured to be consistent with the other armor types)
Additional Mob Variety (Extension Pack)
- Chickens, cows, pigs, and sheep have a 50% chance to spawn without ears or tails. These variants add visual diversity while maintaining a more vanilla-friendly appearance.
- Sheep in the Extension Pack feature dyed wool undercoats even in versions before 1.21.5, while sheep in the base pack do not have dyed wool on their heads (the undercoat part) even in versions after 1.21.5, to preserve the classic look. Their bodies do still have dyed undercoats though!
Known Issues: None!
Reverie Projects Discord
Consider joining the Reverie Projects Discord (formerly known as Nostalgica Reverie) for sneak peeks, updates, and discussions surrounding our projects. It is the best place to stay up to date with nostalgia-focused creations such as Nostalgic Tweaks, Re-Console, Moderner Beta, PACP, and more.
One of our goals is to preserve the spirit of early Minecraft while fostering a community of people who share the same passion. Whether you are looking for support, interested in discussing our projects, or have questions about programming and resource pack development, you will find all of that and more over at our place!
Click here to join the Reverie Projects Discord!
Do you think your project is a good fit for the Reverie Projects ecosystem? Feel free to submit an application! For further information, don’t hesitate to contact a member of our team. You are welcome to talk and collaborate with us!
PROPER RESOURCE PACK ORDER

Special Thanks
FreshLX: For giving permission to include animation assets used for classic horses, donkeys, and mules, along with armor and saddles. Please accept my deepest gratitude!
Kizzycocoa: For providing and allowing the use of the base models for classic bats and classic pigmen, as well as clearing up some uncertainties regarding nbt tags. (HUGE thanks! These additions would not be possible without their help!)
GillsBills: For helping me understand how to make a renamed entity use it's own custom model, instead of being bound to the default one. This allowed for just the renamed variants of the same mob to be animated.
MidniteDemolisher: For helping me understand how to make a renamed entity use it's own custom texture when it also uses it's own custom model. This allowed for the renamed variants of the same mob that are animated to have a specific texture, bound to the custom model.
Terms of Use
Fresh Programmer Animations: Terms & Conditions
- By continuing to use this resource pack, you agree to be bound by these terms and conditions.
- VOLKOUL is the creator and copyright owner of this resource pack.
- These terms are subject to change at any time.
- These terms only apply if you intend to use the resource pack in your own content you want to share publicly.
- The terms listed on the official project CurseForge and Modrinth pages supersede any license, readme or terms/conditions information provided anywhere else, including in the resource pack files.
- If you use assets from this resource pack in your own, credit is required. Preferably including its name and a link to an official CurseForge or Modrinth page.
- The creator has the final say about which terms apply to your use of this resource pack and its assets.
With this resource pack, YOU MAY:
- ✅ Modify the resource pack if it's for personal use only, meaning you cannot share it publicly.
- ✅ Include this resource pack in your mod pack or server.
- ✅ Use this resource pack in forms of content such as videos, live streams, blog posts.
- ✅ Use an edited version of this resource pack in forms of content such as videos, live streams, blog posts, if the edited version is not publicly available.
With this resource pack, YOU MAY NOT:
- ❌ Redistribute this resource pack.
- ❌ Port this resource pack or its assets to work on Minecraft Bedrock Edition.
- ❌ Include unedited assets, unless you have permission from the creator.
- ❌ Include assets from this resource pack in a paid product or paid access to a product, unless you have permission from the creator.

Ченджлог
FreshProgrammerAnimations_1.10.5Релиз26.1.1, 26.1.2, 26.2 · 24 июля 2026 г.
[ v1.10.5 ]
GENERAL:
- Updated pack.png
- Added 100% ACCURATE classic horses, donkeys, and mules, along with accurate armor and saddle models (THAT WAS SO MUCH WORK REEE). These are heavily modified models from the Fresh Animations: Classic Horses resource pack. Huge thanks to FreshLX for giving me permission to include them and the animation assets in this pack!
- Added texture paths for armorstand, bat, blaze, endermite, guardians, minecart, silverfish, snow golem, spider_eyes, wandering trader, witch.
- Added renamed textures for pigs, cows, mooshroom, chickens, llamas, cats.
- Removed A LOT of unused assets.
BAT:
- Removed the 1.14 bat variant. Changed bat_old to bat.
DONKEY:
- The donkey models have been completely reworked to resemble the original pre-1.13 donkeys, including having accurate positions for the head, mouth, bridle, saddle, chests, and other parts, along with corrected UV mapping. They now use the pre-1.13 128x128 texture atlas. The eye animations have also been merged from the 1.21.5+ models into the pre-1.21.5 models so that the same textures could be used.
HORSE:
- The horse models have been completely reworked to resemble the original pre-1.13 horses, including having accurate positions for the head, mouth, mane, bridle, saddle, armor, and other parts, along with corrected UV mapping. They now use the pre-1.13 128x128 texture atlas. The eye animations have also been merged from the 1.21.5+ models into the pre-1.21.5 models so that the same textures could be used.
- Added leather horse armor (Extracted from Pocket Edition, where leather horse armor existed in the Programmer Art format)
- Added netherite and copper horse armor (Adjusted for the Programmer Art format. The places where the saddles are placed have been retextured to be consistent with the other armor types)
MULE:
- The mule models have been completely reworked to resemble the original pre-1.13 mules, including having accurate positions for the head, mouth, bridle, saddle, chests, and other parts, along with corrected UV mapping. They now use the pre-1.13 128x128 texture atlas. The eye animations have also been merged from the 1.21.5+ models into the pre-1.21.5 models so that the same textures could be used.
Perhaps something else that I forgor aur aur
FPA+All_Extensions-v1.9.2Релиз26.1.1, 26.1.2, 26.2 · 24 июля 2026 г.
[ ALL EXTENSIONS v1.9.2 ]
GENERAL:
- Updated pack.png
- Added texture paths for bat, endermite, guardians, minecart, spider_eyes, wandering trader.
- Added renamed textures for pigs, cows, mooshrooms, chickens
- Removed some unused assets.
- Removed classic horses, donkeys, and mules. They are now part of the main pack and have been heavily modified to be 100% ACCURATE to pre-1.13 horses. This pack contains duplicates of the donkey and mule models in order to cancel the FA All_Extensions ones.
MOOSHROOM:
- Added variants without ears and tails, just like cows.
FreshProgrammerAnimations_1.10.4Релиз1.21.9, 1.21.10, 1.21.11 · 19 мая 2026 г.
[ v1.10.4 ]
GENERAL:
- Fixed compatibility with FA 1.10.4 (changed sheep mouth texture position)
FPA+All_Extensions-v1.8Релиз1.21.9, 1.21.10, 1.21.11 · 19 мая 2026 г.
[ ALL EXTENSIONS v1.8 ]
IRON GOLEM:
- Fixed the pelvis part of the iron golem model.
SHEEP:
- Completely reworked both the models and the way textures are applied to the "Pink Sheep" and "Mr. Pink Sheep" variants.
- Added "Purple Shep" from ExplodingTNT's videos! (Eye animations are WIP)
- "Pink Sheep", "Mr. Pink Sheep" and "Purple Shep" have completely unique wool/fur colors, matching the 1.4.3-1.11 color palette.
FreshProgrammerAnimations_1.10.3Релиз1.21.9, 1.21.10, 1.21.11 · 30 декабря 2025 г.
[ v1.10.3 ]
GENERAL:
- Fixed pack.mcmeta formatting for 1.21.9+ and fixed compatibility with FA 1.10.3
- Changed textures of pre-1.21.5 pigs, cows and mooshrooms back to 64x32
- Other notmentionworthy smol fixes
GHAST:
- Added 'joy' face for adult happy ghast
Happy New Year btw!
FPA+All_Extensions-v1.7Релиз1.21.9, 1.21.10, 1.21.11 · 30 декабря 2025 г.
[ ALL EXTENSIONS v1.7 ]
GENERAL:
- Fixed pack.mcmeta formatting for 1.21.9+ and fixed compatibility with FA+All_Extensions-v1.7
- IMPORTANT!!! The official FA+All_Extensions-v1.7 removed the Classic Horses Edit from the pack altogether to prioritise the Details Add-on (very weird decision imo fr fr) Because of this, the official Classic Horses Edit MUST be downloaded SEPARATELY and added to the list of active packs. To see the proper order of active packs please navigate to the bottom of this project's description. (sigh... will I really have to make the extensions separate too... last time proved that maintenance on this scale was too much to handle, imma need a Gapple)
- Other smol fixes
Happy New Year btw!
FreshProgrammerAnimations_1.10.1Релиз1.21.6, 1.21.7, 1.21.8 · 16 октября 2025 г.
[ v1.10.1 ]
GENERAL:
- Fixed compatibility with FA 1.10.1 and restructured the pack. This pack is now lighter, a lot less complicated on the inside and works across many Minecraft versions without needing dedicated folders and custom folder paths for each Minecraft version.
BAT:
- FINALLY implemented old bats that use the animations from FA! There are two naturally spawning variants, the classic bat and the 1.14 bat. The latter has a 1 in 10 spawn chance. HUGE thanks to @Kizzycocoa for providing the model, this would not be possible without them!
HORSE:
- Fixed horse markings.
VILLAGER:
- Butchers, clerics, farmers and librarians now have a 50% chance of spawning without hats, headbands and robe designs instead of always having them. This was made to preserve the classic villager look while also keeping some of the newer design elements.
- Fixed a random spelling error.
ZOMBIE VILLAGER:
- Butchers, clerics, farmers and librarians now have a 50% chance of spawning without hats, headbands and robe designs instead of always having them. This was made to preserve the classic villager look while also keeping some of the newer design elements.
FPA+All_Extensions-v1.6Релиз1.21.6, 1.21.7, 1.21.8 · 16 октября 2025 г.
[ ALL EXTENSIONS v1.6 ]
GENERAL:
- Fixed compatibility with FA Extensions 1.6 and restructured the pack. This pack is now lighter, a lot less complicated on the inside and works across many Minecraft versions without needing dedicated folders and custom folder paths for each Minecraft version.
CHEST:
- Added the old chest textures.
CHICKEN:
- Chickens now have a chance to use an unmodified texture (no tail). This was done to preserve the classic look and aesthetic while also keeping some of the newer design elements present.
- Baby chickens have 2 new "golden" variants. Regular baby chickens still spawn most of the time.
COW:
- Cows now have a 50% chance to use a model without ears and tails. This was done to preserve the classic look and aesthetic while also keeping some of the newer design elements present.
CREEPER:
- Removed custom creeper variants added in FA Extensions 1.6
HORSE:
- Fixed horse markings.
ILLAGER:
- Removed illager helmets added in FA Extensions 1.6
PIGLIN/PIGMAN:
- FINALLY, AFTER ALL THIS TIME, THE CLASSIC PIGMEN ARE COMPLETE. Pigmen have a 50% chance to have zombified piglin animations and a 50% chance to have zombie animations (to preserve the classic look). Additionally, there is a 50% chance that a pigman spawns with a SNOUT. Pigmen holding golden axes have a custom texture to match piglin brutes (1.21.5+ only, as there is an issue with nbt tags in previous versions). All pigmen can be renamed to "Legend" to equip them with Technoblade's crown. Huge thanks to @Kizzycocoa for providing and allowing the use of the base models for classic pigmen. (I STILL HAD TO MODIFY THEM TO MAKE THEM WORK WITH FA1.10.1/FAE1.6 AND ADD THE CROWN LAYER WHICH TOOK AGES BUT I AM PROUD OF MYSELF BECAUSE THAT WAS HAAAAARD BUT I DID IT yay)
PIG:
- Pigs now have a 50% chance to use a model without ears. This was done to preserve the classic look and aesthetic while also keeping some of the newer design elements present.
SHEEP:
- Added the "Pink Sheep" and "Mr. Pink Sheep" variants resembling the Pink Sheep from ExplodingTNT's videos. Rename a dyed sheep (pink specifically) to "Pink Sheep" or "Mr. Pink Sheep" (. is optional) to get the custom variants! The latter has MLG/Thug Life glasses. (I HAD TO RECONSTRUCT THE MUSTACHE AND THE GLASSES PIXEL BY PIXEL FROM SCREENSHOTS RAAAWR HELP)
- The new sheep models and textures added in FA Extensions 1.6 have been "cancelled"/replaced. Sheep will continue to use the old model everybody is familiar with.
- Sheep now have a 50% chance to use a model without ears. This was done to preserve the classic look and aesthetic while also keeping some of the newer design elements present.
VILLAGER:
- Added variation to villager faces (Custom eyebrows, mustaches, beards etc)
ZOMBIE VILLAGER:
- Added variation to zombie villager faces. Instead of custom eyebrows, mustaches or beards, the eyes taken from old zombie villager textures are now randomized. This was done to preserve the old zombie villager look (a smol side effect is that a villager with a beard (for example) won't have a beard when transformed into a zombie villager)
Probably something else I forgor, this update was a ton of work!
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