
PolyShader
Godrays,Bloom,SSAO & time-of-day color grading — all via vanilla post-shaders. Requires only Polytone.
- Загрузки
- 1K
- Подписчики
- 23
- Обновлён
- 26 мая 2026 г.
- Лицензия
- MIT
Опубликован 23 мая 2026 г.
PolyShader
Shader-quality visuals. No Iris. No FPS loss.
PolyShader is a resource pack that uses Polytone's post-shader system to bring shader-like visuals to Minecraft — with virtually zero performance cost.
Features
🌅 Time-of-Day System — 6 keyframes (sunrise, day, noon, sunset, night, midnight) with smooth transitions. Color grading, fog, bloom and vignette all change dynamically.
☀️ Godrays & Lens Flare — Sun and moon god rays that change color with the time of day. Disabled during rain.
✨ Bloom — Dynamic bloom that intensifies at sunrise and sunset.
🌫️ Atmospheric Fog — Warm haze during the day, deep blue at night.
🔲 SSAO — Ambient occlusion for deeper, more grounded shadows.
🌙 Vignette — Subtle edge darkening that strengthens at night.
Requirements
- Polytone (required)
Credits
- Godrays based on Sunbathing Godrays by [MehVahdJukaar] (https://modrinth.com/user/MehVahdJukaar)
Комментарии
Загружаем…