
Nutriwork
Eat a balanced diet, earn buffs. Nutriwork sorts every food into six tracks — fruit, veg, grain, meat, sugar, water — and rewards variety with Regeneration, Resistance, Haste and more. Diet-style depth, zero mods. 1.21–1.21.1.
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- 10 августа 2026 г.
- Лицензия
- All-Rights-Reserved
Опубликован 29 июля 2026 г.
Nutriwork brings the Diet mod's idea to vanilla — as a pure datapack. No Fabric, no Forge. Drop it into any 1.21 world or server and your meals start to count.
Every food feeds one or more of six tracks — 🍎 Fruit, 🥕 Veg, 🌾 Grain, 🍖 Meat, 🍬 Sugar, 💧 Water — and cooked or golden foods are worth more than raw. Keep several tracks topped up and you'll hold Regeneration, Resistance and Haste; eat four different groups in a sitting for the Well-Fed absorption bonus. Let your water run low and you'll feel it. Gorge on one thing and you'll just get stuffed — variety beats volume, always.
- Six nutrition tracks, balanced-diet buffs that scale with how varied you eat
- Hydration, over-eating and cuisine-variety systems on top of the classic groups
- A cycling HUD (
/trigger nw.hud): bossbar dashboard or compact actionbar, plus a full journal readout — with an optional resource pack for food-group icons - Server-tunable — every value in one config function,
/reloadto apply - Data-driven foods — reclassify anything by editing one item tag
- Modded-food ready — reads
c:foods/*and Pantrywork tags; no-ops on vanilla - Clean uninstall, no leftover scoreboards
Runs anywhere vanilla does. Made by SapperSquad.
Ченджлог
1.6.0Релиз1.21, 1.21.1 · 10 августа 2026 г.
v1.6.0 - junk food, monotony, presets and an advancement tab
- Junk food now costs you. Rotten flesh, spider eyes and pufferfish drain your Meat track; poisonous potatoes drain Veg. Every one of Minecraft's 41 foods is now accounted for. (Vanilla already punishes these with hunger and poison - Nutriwork's cost is nutritional, never direct damage.)
- Variety beats repetition. Eating the same food over and over gives less: full value twice, then half, then a quarter. A minute of eating anything else forgives a step.
- Balance presets:
/function nutriwork:config/relaxed | normal | hardcore. - A real advancement tab - Balanced Breakfast, Well Rounded, Full Plate, Well Hydrated, Varied Palate, and two you earn the hard way.
Resource pack is optional - not required
1.5.1Релиз1.21, 1.21.1 · 29 июля 2026 г.
Nutriwork brings the Diet mod's idea to vanilla — as a pure datapack. No Fabric, no Forge. Drop it into any 1.21 world or server and your meals start to count.
Every food feeds one or more of six tracks — 🍎 Fruit, 🥕 Veg, 🌾 Grain, 🍖 Meat, 🍬 Sugar, 💧 Water — and cooked or golden foods are worth more than raw. Keep several tracks topped up and you'll hold Regeneration, Resistance and Haste; eat four different groups in a sitting for the Well-Fed absorption bonus. Let your water run low and you'll feel it. Gorge on one thing and you'll just get stuffed — variety beats volume, always.
- Six nutrition tracks, balanced-diet buffs that scale with how varied you eat
- Hydration, over-eating and cuisine-variety systems on top of the classic groups
- A cycling HUD (
/trigger nw.hud): bossbar dashboard or compact actionbar, plus a full journal readout — with an optional resource pack for food-group icons - Server-tunable — every value in one config function,
/reloadto apply - Data-driven foods — reclassify anything by editing one item tag
- Modded-food ready — reads
c:foods/*and Pantrywork tags; no-ops on vanilla - Clean uninstall, no leftover scoreboards
Runs anywhere vanilla does. Made by SapperSquad.
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