
Matcha Flavoured
Reworks minecraft's gameplay to benefit slower, less technical players
- Загрузки
- 303K
- Подписчики
- 2K
- Обновлён
- 12 августа 2026 г.
- Лицензия
- CC-BY-NC-SA-4.0
Опубликован 6 июня 2026 г.

Matcha Flavoured is a datapack designed to reward casual and non-technical players who don't enjoy making mob farms, or engaging in the technical aspects of minecraft. The goal being for casual players, who like to play slowly, to be able to gather the same amount of resources technical players do in the same amount of time.
If you want something chill, use Easy mode, and if you'd prefer a challenge, stick to Normal
If you enjoy making mob farms, you probably won't enjoy playing this pack
Contents
Major Features
- 12 Food Ingredients now contain special intrinsics (potion effects)
- ~50 new foods
- 4 new alloys, Armour and Tool sets
- Death is no longer as punishing
- Vanilla equipment has been overhauled
- Villager trades have been overhauled
- Special treasures have been added
- A couple of new enchantments
- Hunger has been removed
- Natural Regeneration has been removed
- Enchanting has been reworked
- Plenty of secrets and a dash of horror
Some Tips
Early-game is harder now, remember to use every tool at your disposal
If you prefer something more relaxed, switch to "Easy" Gamemode. Reload the world, and make sure the chat message say "You are in Easy"
Stone tools don't exist you go from Wood -> Copper -> Iron etc.
Go to The End when you're ready, no need to rush, shulkers are now early-game features
Break Spawners!
Im stuck in early progression!: Make sure you check advancements and recipes you CAN'T craft. The first thing you should be doing is making a campfire, wooden hoe, and collecting grass to cook. Then you'll be able to make the mudkiln and continue on the path
Accessibility!!!: You can change/remove textures in the resource pack. Its very easy. If the nether is too dark. Go to the block textures and delete them.
If the true darkness is too dark, go to the DATAPACK Matcha_Flavoured\data\minecraft\dimension_type and follow the instructions.
Or use this: Matcha-Vanilla Flavoured Resource Pack
Installation
The data and resource pack are bound together, place the same file in the datapack and resourcepack locations and everything should be kosher.
IF YOU USE MODRINTH TO LOAD IT: It wil only install it as a resource pack. Datapacks are not currently supported i the loader since they are per-world and not per-instance. You have to install it into a world manually.
You might not want to put this into a pre-existing world, as items have been shuffled around. If you really would like to anyways, that's fine, but you should probably enable cheats so you can fix where things break-down.
If when you reload the game a chat message saying "Matcha Flavoured is now loaded" is displayed, its working, otherwise you've installed something wrong
Im still having trouble!!: When you create your world make sure you manually add the zipped Matcha_Flavoured file into the datapacks temp folder (Go to "More" tab when creating the new world, click "Datapacks", then "Open Pack Folder" and drag the ziped file into there) Make sure you move it to the right column labeled "Selected". If textures aren't showing up, add the same file to the Resource pack folder.
But I already made a world!/Need to add it to a preexisting world!: Select a world, click the "Edit" option, then "Open World Folder". Select the "datapacks" folder, drag the zipped file into there
This Pack was Made by One Guy
So there's bound to be bugs and issues I haven’t found. Please excuse my amateur production and if you have feedback, suggestions, or bugs, let me know here.
Im removing the Ko-fi for now, its been a bit too overwhelming for me, I'm sorry. Ill put it back up and activate it when I'm in a better place
Major Known Bugs
- Keep Inventory not working! On purpur servers (and maybe some other things), keep_inventory is handled per dimension. Set it manually with a command, Ill think about adding something that sets it every time a player enters another dimension.
Common Requested Features
Vanilla Textures, Please!: I don't have the time to support another datapack with different textures. I'm sorry. I thought there would be a way to make it easy by letting Vanilla Textures take priority, but the lang and crafting recipe items get in the way of that. But if YOU want to make a version of this pack with Vanilla textures and post it?? Go for it.
Apparently, someone has! Matcha-Vanilla Flavoured Resource Pack
Lootr Integration: I'll look into this, my assumption is that a datapack wouldn't have any ability to influence a mod's loottables. But perhaps theres some easy way I could integrate this.
Credits
Proper Credits
Ciren
They composed the "Golden" music disc. In memory of my dog who died recently.
Klei
All other textures were made by me, check the license and steal as you wish. If you just like the resource pack and none of the design changes, feel free to make an off-shoot of this pack and get rid of my messy nonsense. Make sure you credit, share under the same license, and DON'T SELL IT! (Yes even on the bedrock store, no part of my pack is allowed there unless its FREE)
Natroute
For managing the Translation project
imtlx
For compiling the Translation Spreadsheet into JSON
NamelessJu
Helping with code suggestions, modrinth issues, and translation
Bug Reports and Coding Suggestions
- CubertCuberton
Translation and Localisation (Next update)
Thank you to everyone, especially for catching my typos, I'm very bad at spelling
Translation Lead: natroute
Translation JSON compilation: imtlx
French (fr_fr)
- Zevran
- Ithlil
- Alaska
Russian (ru_ru)
- Pepurion
Czech (cs_cz)
- Fellter_CZ
- Exmori
German (de_de)
- NamelessJu
- Flix8
- Koguri3108
German, Swiss (de_ch)
- Flix8
Spanish, Chilean (es_cl)
- Seba
Spanish, Spanish (es_cs)
- Joxer021
Turkish (tr_tr)
- Phonem
English, Canadian (en_ca)
- deneben
English, UK (en_gb)
- Vee
Chinese, Simplified (zh_cn)
- EastMonster
Danish (dk_dk)
- Knoctis
- Sego_dk
Ukranian (uk_ua)
- imtlx
- malberee
Italian (it_it)
- Briefle
- Yassin
Polish (pl_pl)
- Kuzuyukii
English, Fun!
- HapppySpud (en_pt)
- imtlx (en_ud) (lol_us)
If you'd like to help with lang
Talk to the project manager, Nat. You can find the discord here: discord
Special Thanks & Inspirational Artists
*None of these people know of nor endorse me!
Raspmarry
I really enjoyed my time with Raspberry Flavoured. I think the design and attention to the resource economy and progression was stellar. Truly reworking the create mod into a brilliantly designed progression. I can’t give this modpack more praise. Electrum, Shakudo, Hepatizon, and Divine Fragments were directly inspired by this mod; plus much more!
Go check out Raspmary’s modpack here.
JermsyBoy
My resource pack was made to mirror JermsyBoy’s original texture pack as closely as possible. I thought he did great work but unfortunately has since stopped developing the project. Further, the textures had copyright protections on them, thus my pack was made to mimic it whilst still allowing everyone to modify and steal textures as they wish.
His original texture pack. He also has a youtube channel, and has some stunning builds.
MiziraGamez
Provided a framework for endless repairing (No XP cap).
You can find their datapack here.
Gooporeal
Provided inspiration for the Lichen re-models I did.
Their resource pack.
Vectorwing
Provided the inspiration for a lot of my textures.
Their resource pack.
Rhythmic under PurpurMC
Provided a framework for looting shears.
Their datapack.
Changes/Features in the queue (not soon soon, but next on the docket)
Enchanting
- All enchants will work like Warding. AKA You will not be able to craft 2 unbreaking II books into an unbreaking III. Which means the player will not be able to combine golden pickaxes to get more fortune, not be able to combine found weapons with their current weapons etc. This will be done for balancing reasons, to make Sure Electrum really feels as special as its meant to.
Armour Reworks
- Electrum
- Adamant
- Adamant tools will no longer have divinity, ill come up with something better
- (Electrum may be nerfed and split between itsself and a new alloy)
Adventure Rework and End Changes
- These plans are subject to change
- The End will require you visit all main overworld structures (Only those locatable by map, ie. not dungeons). Instead of buying maps, you trade the corresponding Sacred Text to gain the map for the next structure. I may influence the spawn rates of certain structures, increase their loot etc to balance this.
- I want at least three main overworld structures each with a unique sacred text that leads to the next. Abbey -> ??? -> ???
- The Mouthpiece will still trade for sacred texts, but the Archaeologist will also buy them. The Moutpiece seeks wisdom, the Archaeologist seeks knowledge.
- I want YOUR feedback on these ideas. I think making adventure integral to the gameplay, and to make it so that each combat encounter can be subverted, for less sweaty players, would be good for the datapack. But I want your opinions too.
Bugs I can't fix (or need help with trying to fix)
- Enchanted Amour when smithed, if it has an enchant (Ex. Electrum) it overrides existing enchantments. Is it possible to make it so that it keeps previous enchants and ADDs the new ones?
Ченджлог
1.12Релиз26.2 · 12 августа 2026 г.
I know its poor form to release so many patches so quickly together. Im trying, guys. Thank you to the bug reporters
Bugs
- Electrum, Adamant, and Shakudo caused severe performance issues in Multiplayer
- I tested this on a multiplayer server and it seemed to work, lmk
- Ominous Trial Keys did not drop from Ominous Spawners in Abbey
- I band-aid fixed this by making them a 20% chance to drop from spawners when selecting a key item
- And to make sure people don't feel too upset, ill just add a recipe to make ominous keys craftable
- This isn't a great fix, but trial spawners can be really finicky, especially when using them in structures
- In future I'll go through the NBT to see if somehow the default loot_tables_to_eject when ominous was overriden. I don't want to right now I really just want to take a break from all this, it has been a hard month
- potions/* wasn't deleted
- TNT recipe unlocks
- Crystal hearts weren't removing proper (Typo in Crystal heart system)
- Bronze and Shakudo Spear cooldowns are now accurate to what the tooltip claims
- Buffed buried treasure (What the Hell, why not, still not as crazy as it used to be)
- BUffed Fishing Buried Treasure (A little, since the treasure chest rates are nerfed, it feels fair that the loot can be more)
- Amber earrings were craftable in smithing table (Leftover from bugtesting)
- Husk
- Husk Slowed Down a bit (Normal Mode)
- Husk Spawn Rate lowered (80 -> 50)
- Husk base damage lowered (Normal Mode 15 -> 10 ; Hard 20 -> 15)
- Husk reinforcement rates lowered (I accidentally put this way too high) (Normal )
- Husk does not have increased attack range to vanilla, im not sure why people thought they did
- True Darkness
- I'm keeping True Darkness, I like it, and it doesn't stop my videos from being hard to see, imo, BUT IF YOU DON'T
- Go to your datapack folder location, Matcha_Flavoured_X -> data -> minecraft -> dimension_type
- Delete the overworld.json
- rename the overworld_no_true_darkness.txt to overworld.json
- Restart the world server
- Dark Nether
- People have been complaining about Dark Hell, I like Hell being Dark but I understand some people dont like not being able to see (I do I think its fun)
- So as a compromise I've increased the Nether Ambient Light Level (0.1 -> 0.3) So dark areas won't be as dark
- Villager-traded hearts cannot be eaten anymore
- The Anvil texture thing isn't a bug, I did it so I could build with brick-coloured anvils
- Duped Lang for En_us to other english-speakers. More Lang support upcoming, I promise, Im just really overwhelmed right now and I want a break
Small Tweaks
- Estus flasks are fine, they're really important for harder modes, so I'll leave them. But I won't add the advancement back since it doesn't lead into anything
1.11Релиз26.2 · 11 августа 2026 г.
I accidentally deleted all the recipes...sorry I fixed it now
1.10Релиз26.2 · 10 августа 2026 г.
1.04 was deleted, there were too many bugs to justify keeping it up, and the multiplayer was so badly broken I didn't want to release a new patch quite yet. So I've taken some extra time to try and iron-out multiplayer. This is very hard for me, because I dont play multiplayer often Thank you to ALL the bug reporters, especially the ones who suggest command changes. (Dude/Gal/Enby King-Queen who fixed my sleeping not working on first load-in THANK YOU. I'm such a stupid prick I can't believe I didn't see that)
This symbol (👥) means the feature was changed/added per community feedback.
Major Additions and Changes
- The Abbey
- Papal Outpost
- Multiplayer Support
- Player Update Support
- Actual Casual Player Support (Set the game to Easy! Re-log, restart the server, or /reload after you change it NO MORE FAST ZOMBIES, YAY!) (👥)
- Many Mob Tweaks & Difficulty Support (If you are playing on HARD, SET IT BACK TO NORMAL, unless you want to be angry, Re-log, restart the server, or /reload after you change it)
- Beating the Ender Dragon Increases the game difficulty
- Beacon Kindling (Wandering Trader Summoner) (👥, largely requested, but Josax had this idea in particular, shout-out!)
- Villager Amnestic (Lets villagers update from version to version)
- Undead Wearing Copper Armour are immune to Warding (The Warding Stone and Set Bonus Electrum bypasses this effect, don't worry villagers are still safe)
- Withers can no longer be spawned in the End (Killing withers under the nest is boring)
- Warding Stones now target Pillagers
- The Tanakh, The Quran, and their corresponding Villager Trades (Prayer of Exodus, and the Prayer of The Prophet)
- Buffed Electrum (and made Set bonus more clear?)
- Buffed Shakudo, New ability and each peice grants per equipment bonus
- Added Shakudo Elytra (I plan to buff/rework all equipment when I add their corresponding Elytra)
- Shakudo is now more expensive (3 -> 18 Au : 6 -> 36 Cu)
- Buffed Hepatizon
- Buffed Hepatizon Laurel
- Buffed Hepatizon Elytra (And improved item texture)
- Nerfed Adamant's Set Bonus (a little bit)
- Weaponsmith Villager Trades added (See Player Update Support)
- Crystal Hearts are cheaper (27 -> 8 Diamond, I want more people to engage with the death system)
- Archaeologist now sells Abbey and Papal Outpost Maps (with the new map textures, prepping for autumn drop c: )
- 5 New Foods
- Pizza (Cheese, Mushroom, and Meat) (👥)
- Kontomire-Dandelion Stew (DON'T BE MAD--listen--ferns were the closest thing I could think of to cocoyam)
- Pad Thai (Again, I tried) (👥, Josax specifically)
- 1 new Secret Food
- Removed Herobrine
Tweaks & Small Additions
- Ofuda are now non-stackable (To avoid using all at once when applying them in an anvil) (👥)
- Zombie Horse, Skeleton Horse, Camel Husk all removed from Warding Stone targets, and Warding Targets entity type tag (👥)
- Creepers no longer spawn in forests, only underground (👥)
- Freezing Water Nerfed (1/2 Heart Damage instead of full Heart per "tick") (👥)
- Wandering Trader pays more for Creator Music Disc (5c)
- Fisherman buys fish for less now (cheaper for player, See Below) (👥)
- Echo Eel and Pale Fish Buffed (I didn't realise lakes don't generate in those biomes) (👥)
- Nautilus and Zombie Nautilus shell drop rate buffed (Zombies drop more than friendlies) (👥)
- Nautilus Shells added to Archaeology
- Nerfed Piglin Brute drop rates (not too much)
- Nerfed Bastion Treasure
- Changed Igloo Structure to reflect no potions (And show off a secret recipe)
- Buffed egg-derived Dough (👥)
- Added Crystal Hearts to Mineshaft Loot
- Rennamed Traversal to Trailblaze (Only in Lang) (👥)
- Buffed Prayer of The Light recipe
- Nerfed Prayer of Man recipe
- Tweaked Prayer of Aeolus recipe
- Changed the orders of some advancements and things to make them more clear? Or more organised idk
- Avesta added to Desert Well Loot pool
- Nerfed Avesta chance in Desert pyramid 50% -> 33%
- Tinder can now be mde with bush, fern, and short grass (👥)
- Respawn Anchors now work in the Overworld
- Blaze no longer drop Raw Estus (They aren't undead, so it doesn't make sense for them to)
- Small and Big dripleaf can now be cloned (👥)
- All cloned recipes buffed (2/n -> 4/n)
- The Blast Furnace has a pretty UI
- Quartz can be kilned into Glass (👥)
- Amethyst can be kilned into Tinted Glass
- Rooted dirt can be made from hanging roots and dirt (👥)
- Sleeping for any amount now sets the weather to clear (👥) (I like the rain so I didn't put this in originally)
- Changed some enchantments to be only emojis , its not consistent rn ill get to it later. I know this may make some things less clear, but I think I like it that way
- Bread, Milk, and Honey Ginger Tea have new Cleanse Emojis (Translation compatible! c:) (This means old ones won't stack with the new ones)
- Bread Chest LT updated to match new Bread
- Secret Meal advancement updated (Can't tell you what, its a secret)
- Pale Garden no longer spawns hostile mobs
- Fire and Smoke Particles added to Raw Estus (I thought it was cute idk)
- Fire and Soul Fire Particles Variants (I FOUND THIS BY ACCIDENT ITS CRAZY COOL)
- Buffed spawn rate for Monster Rooms (Basic dungeons) (deep 4 -> 8, normal 10 -> 15)
- Fetishes can now be traded with the Archaeologist
- Nerfed Zombie Raw Estus drop rate (~50% -> ~33%)
- Tweaked Husk drop rates (Obol ~10% compared to Zombie at ~5%)
- Wandering Trader can now buy up to 6 Discs and sell up to 4 Refugees (👥)
- True Darkness is BACK! (A lot of people said they liked it because it was scary. Let me know if I should change it back or keep it lol) (👥)
- Buffed Coal Deposit drop rates (stone 1-2 deepslate 2-4)
- Buffed Malachite recipe (2 -> 4)
- Cheaper Bookshelves and less books dropped when mined (👥)
- Buffed Sturdy Leather Gambeson to be equal to Gold Chestplate (4 -> 5)
- Tweaked Steel Chestplate to be consistent with all other Steel Armour (⛊6 -> ⛊7 ; ⛨2 -> ⛨1 )
- Updated Raw Estus Texture
- Smoke particle textures!
- Zombie Horses are now consistent with all other Dead (👥)
- Tomato, Melon, Honey, and Carrot recipes now unlocked with raw food, instead of just cooked (👥)
- All food (Except curries) cook faster in the oven
- Globe Banner Pattern can now be crafted with cornflower and paper (👥)
- Anemos is forbidden from being on a Mace
- Increased anvil xp timer from 15s to 30, and increased levels from 50 to 100
- Advancements
- "Demonic Emissary" Advancement (👥)
- "A True Community" Advancement (👥)
- "Icarus' Folly" Advancement (👥)
- "A Miraculous Discovery!" Advancement
- "Archaeologist in Training" Advancement
- "Wings of Eros" Advancement
- Splashes
- Ft. Apollo: Our Fave Problematic King!
- Made for the Girls and Gays!
- Ft. The Divine Comedy! Hashem's Favourite Fan Fiction!
- Ft. Paradise Lost! Satan's Favourite Fan Fiction!
- Shout-out to all the Enbies in Chat!
- Tastes like grass! In a good way!
- Check out Waxmuffin!
- Removed some splashes that aren't hitting anymore
Bugs
Multiplayer Bugs
- Crystal hearts work now
- Anvils and Anvil XP works now
- Amber Earrings Fixed
General
- Beds now work on first load-in
- Snow works now (Snowballs stack to 64)
- Hot Wet Fishing Climate Fixed (Previously, Hot Dry overrode it)
- Puerquito and Pupusa Lang added
- Iron Chain can now be crafted from Iron Ingot in Stonecutter
- Golden Apple in bastion_other LT fixed
- Stray LT added
- Skeleton Obol Drop rate nerfed to match all other mobs
- Bogged Obol Drop rate nerfed to match all other mobs
- Acacia Wood and Oak Wood can now be crafted
- Electrum Advancement referenced Titanium, has been changed to Diamond
- Pickled Potatoes no longer give res
- Glow Berry Mash works now
- Cake Effects work now, and has a proper tooltip
- Magma Cubes now drop Magma Blocks
- Enchanted Golden Apples now have proper tooltip from Ruined Portals
- Water can no longer be placed inside of Hell (Guys please I just want flowers in the nether stop being naughty)
- Trial Chamber SPAWNER Loot tables (I didn't know these existed I was only modifying the rewards)
- Nerfed Trial Chamber Loot (Waaaay too many obol from stupid pots)
- Gnocchi Lang
- "Alaska Blackfish" Did not register for "catch_everything" Advancement (I typoed Alaksa, my bad)
- Windcharges shot with Anemos now register enchanted player as the one who "Owns" it. (This means if you kill someone with Anemos, it will count)
- Gold Shovel, Iron Shovel, Iron Mattock, Copper Mattock now drop snowballs (and technically all correct for drops #mineable_shovel) This only applies to NEWLY made tools
- Wooden Pickaxes mine everything except for higher-tier ores now, and durability is 200 instaed of 600
- Opah can now be traded with Fisherman
- Sweet Berry Mash no longer in Strongold Corridor Chests
- I am aware of chain iron farms...Im leaving it in. If people aren't melting golems, I'm happy. Though in future, I might make it so you can only do this via steel. So it at least takes a carbon sink, lmk what you think.
- Bugged food is gone (squid ink pasta, golden pie etc) All were from earlier versions of the pack and I had forgotten to delete their recipes
- People can eat crystal hearts and I dont know how? I haven't been able to replicate this bug and all crystal hearts have the !consumable tag so Idk whats going on
Recipe Unlocks Fixed
- Glass Bottle
- Tinted Glass
- Spyglass
- Item Frame
- Jukebox
- Gravel
- Chemistry Stand
- Mass Mud, Mass Concrete
- Tall Grass, Large Fern
- Black Dye
- Invisible Item Frame
- Puerquito
- Pupusa
- Removed Hay Block unlocking Yellow wool recipe unlocks
- Phosphor recipes unlock from obtaining glow lichen, and phosphor crafting also unlocks from obtaining phosphor
- Cheese unlocks from Milk Bucket AND Milk Bottle recipes (👥)
- Saddle and Leather Horse Armour uncrafting
- Benzene now unlocked when getting benzene OR Hellspore
Player Update Support
- IF YOU WANT THE NEW WEAPON/ARMOUR TWEAKS, use a WEAPONSMITH (Grindstone Villager)
- You can trade with them to melt down your alloyed equipment into its component parts, and rebuild them. It will NOT give you back any enchantments, so please, just cheat those in, if you can.
- I've included a way to track the version number players were last on, and when they load into a world with a different version, the game will REVOKE all recipe unlock advancements. That means, if I add new recipes or tweak things, if you grab the primary material again, it will unlock
- EX. Jukeboxes are made with Hepatizon. But in your world you already have Hepatizon. Now, with this system, if you grab hepatizon again in the new update, the recipe will unlock, instead of you just never getting it.
- Villager Amnestics reset villager trades, so they can change update-to-update when needed. If you already have a weaponsmith, pop him a little forget-me-not to unlock the new trades.
- I will add some sort of enchantment stripper in the future. I don't know what this would look like yet (Send me suggestions?) Right now im thinking some sort of special cauldron you could make, throw the item in and then it would spit out lower-tier enchants? Probably would cost something expensive, right? But that doens't feel fair for players that played in the past and need the new updated gear.
Fishing Balances (👥)
- I've lowered the fish required by quite a bit:
- ⭐ 24 -> 12
- ⭐⭐ 12 -> 8
- ⭐⭐⭐ 8 -> 4
- ⭐⭐⭐⭐ 1 - No change
- Normal Buried Treasure has been nerfed heavily
- Fishing Buried Treasure has been nerfed
- Fishing outside of pre-designated biomes no longer gives insane loot (junk pool at 85 weight as fallback)
- Fishing treasure loot table modified so that chests and hearts are more rare (Enchanted Fishing rods are more common though)
- WHY?!? I want people who like fishing to be rewarded, I don't want people who don't enjoy fishing to put up with it just to get loot.
- Also players who just start the world have no need for that much iron, I want them caving and using copper tools at first. Copper is cool, let them have more time with it.
Mob Tweaks & Difficulty Support (👥)
- Setting the gamemode changes the behaviour, health, and damage of mobs
- If the game is too hard, change it to easy, if its too easy, change it to hard! (make sure you re-log, restart or /reload after you do this)
- Beating the ender dragon increases the difficulty of the world you're playing in, but you can change this back if you don't want it
- Easy: Is very easy, and essentially vanilla mob behaviour. Weaker Silverfish, spiders, and skeletons
- Normal: Fast (not as fast as they used to be) and weak zombies. Really tough Husks, Spiders make webs, skeletons have half health
- Hard: IS VERY HARD!!! Fast (original Fast) zombies, REALLY tough husks, spiders make webs, skeletons have a little more than half health. This one might be so hard it isn't fun but I thought a few people would get a kick out of it.
- My most controversial change, zombies, have been nerfed...slightly
- Zombies right now fill both the tank and striker niche. I think this is sloppy design. Even though, yes it is cool, I think we need to look at WHY players like fast zombies. I think one reason in particular: it makes night and caves scary again.
- So, how can we make zombies more fair, more interesting, yet, just as deadly? My solution is to split them up into Tanks and Strikers. Normal zombies will retain striker speed (a little less at first but they get faster as difficulty increases) but have less health. Tank zombies, Husks, will spawn everywhere, are very slow, and very very buff. Zombies will try to distract you with smaller, quicker blows while the husk advances, and once he gets to you, its all over.
- Husks now spawn in all biomes
- Baby Zombies have less health (👥)
The Abbey and Papal Outposts (👥)
The Abbey is my first real structure, so I've had a rough time figuring everything out. Things are a bit jank, but It should still be fun! Which is the most important thing, I suppose. I hope to add more structures like this in the future, all revolving around their own special mechanics. Classic Zelda nonsense.
- Abbeys are the bastion of the overworld (hopefully). Bastions provide adamant scrap, Abbeys provide silver.
- Abbeys are uncommon, use a cartographer villager (Archaeologist) to help find one (or /locate structure minecraft:abbey_overgrown)
- I hope to add more Abbey variants in the future, and more rooms when i get ideas for more puzzles.
- Abbeys are late-mid to late-game dungeon, so be prepared, Josax and I had a lot of trouble with it, though Wax seemed to be completely fine. I personally wouldn't attempt it without Full diamond gear and good food.
- DONT WEAR STEEL! Blast resistance makes the dungeon boring :c
- I originally made these dungeons as rare as woodland mansions (accidentally) I've since made them more common, let me know how you feel about the rarity
Papal outposts will register as Pillager Outposts (I got lazy, it was crunch time, leave me alone)
- Easy early-game access to a small amount of divine fragments and crystal hearts. They also provide potatoes and carrots
- Much more common than Abbeys
- I hope to use the Pillager outposts as a way to reverse-engineer how my structures could look in the future. There some cool tech there I want to explore
Removed
- Enchanting Table (I thought this was blocked, I feel it may have made a lot of people confused)
- Enchanting
- Vanilla Fire Charge recipe
- Estus Flasks (It was a cute reference but people were abusing it, maybe in the future Ill add a less OP version)
Technical Changes
Removed Some unused files
- removed main/function/environmental/initial_stalking
- removed main/function/environmental/player_stepping_sound
- removed main/function/environmental/player_stepping_sound_adv
- removed main/predicate/in_village_on_oak_coarse_dirt_inside
- removed main/predicate/in_village_on_oak_grass_block
- removed main/predicate/in_village_on_oak_gravel_inside
- removed main/predicate/in_village_on_oak_planks_inside
- removed minecraft/loot_table/gameplay/fishing/treasure/*
- main/function/mechanic/estus/* created
- main/function/mechanic/warding_stone/* created
- rennamed advancement/mechanics/inventory_changed to */check_anvil_interaction
- removed function/mechanic/check_anvil_interaction_delayed
- created function/mechanic/heat_container/* and moved relevant files there
- removed crafting/recipe/chicken_noodle_soup
- removed crafting/recipe/nametag
- removed loot_table/adventure_old/*
- removed minecraft/predicate/*
- removed assets/minecraft/textures/entity/horse/armor
- Added "command_block_output false" to gamerules
- removed crafting/recipe/golden_pie
- removed crafting/recipe/squid_ink_pasta
- removed crafting/recipe/stuffed_mushrooms
- removed "sends telemetry event" from enter_nether advancement
- fixed kill_villager advancement (entity_type thing)
- removed data/potions/*
- removed main/advancements/tutorial/obtain_estus_flask
- I'm sure there's stuff I forgot
I learned that apparently recipes can have sub-folders...so yeah. I guess I'll get to that eventually but thats a lot of files I have to go in and re-name 😔 This is my first ever datapack! There's going to be mistakes like this. I've never taken a comp sci class, the only exposure I've had to comp sci was through bio and chem. I'm learning how to make things better though. Thank you for bearing with me. 🙇
Lang Support
- ALL Advancement Lang support added
- More Lang support upcoming (Item descriptions and enchants). I didn't realise this would break out of the English-speaking world so soon. I'll have to dedicate a lot of time to lang stuff, but from now on i'll only use the translate feature.
- I AM GOING TO MAKE A SPREADSHEET we can all edit together, Ill be posting that here to the modrinth page so keep your eyes out. You can add your credits there.
- Do not edit the en_us column (except in case of typo), thats mine. I know some things are spelled weird, thats how I like spelling them. Like, "Favour" or "Crystallised" or something.
- Cleanse, Cleanse Maleffect added (I plan to do this with all Item descriptions OR make them all iconographic AND translation compatible, to compensate for cultural diffs)
Lang Additions & Tweaks
- Axolotl
- Amnestic
- All Advancements
- Fixed spelling errors on "Pearlescent" and "Crystallised"
- Prayer of God-King, is still labeled as such in the Lang (to preserve update consistency) however the translation was changed to "Prayer of The Light" the Prayer of Ahura Mazda was changed to "Prayer of the God-King"
- Fixed "Bruschetta" Spelling
- Rennamed "Palatinate" to "Shakudo" and "Bronze" to "Hepatizon" ONLY in the Lang (To do otherwise would result in previous players having broken items)
- Updated all Langs for Explorer Maps
- Rennamed "Uncraftable Potion" to "Water Bottle" to help with crafting recipes for players
- Fixed "Blask Seabass" typo
- Rennamed Turtle Shell to Turtle Shellmet (Just for cuteness factor, translators feel free to ignore)
- Kontomire Stew
- Beacon Campfire
- Set Bonus
- Per Equipment Bonus
- Elytra Bonus
- Smith Shakudo Elytra, Title and Desc
- Shakudo Regen
- Shakudo Regen Bonus
- Shakudo Elytra Regen Bonus
Github and Easier Rewrites for Creators
- I really want to make my work accessible, Ive seen a lot of requests for that. And I will get to it.
- HOWEVER, right now I want to make sure the gameplay is as bug-free as possible FIRST, and then I can move on to opening it up, and optimising things.
- I also miss working on videos :/
1.03Релиз26.2 · 27 июля 2026 г.
While I've attempted to add some support for tutorialisation--I have to admit, watching people be confused, trying to figure stuff out on their own is very very fun. And I think its fun to not know how everything works. To be forced to experiment. Somethings shouldn't require that, like steel and smithing, those should be as intuitive as possible. But I dont mind players being confused, and I think it makes the game better. So, some things, I will not give advancements for (Jewellery, Special Books, Villages, Fetishes (that one im iffy on), etc.), and I think its cooler that way.
ADDED
- Secret Ingredient and Secret Meal Advancement
- Carbon-Rich Iron, and it's advancement
- Warding Stones CANNOT be placed in Trial Chambers (try it, I dare you ;) )
- Clay can now be cooked on campfires (no real reason, just thought it was cute)
- Charocal to Kiln Recipes
- All Glazed Terracottas to Kiln Recipes
BUGS
- Darkness in overworld was stark and made the darkness VERY dark...I fixed it but I kinda miss it, what do yall prefer?
- Chest recipe was duped (Original vanilla one was unblocked), now there are two chest recipes (logs or planks) in the same grouping
- Sticks from Logs unlocks properly
- Short dry grass can be reverse crafted from tall dry grass now
- Wool can now be reverse crafted from carpet (and recipes unlock) now
- Yellow bed and carpet can no longer be crafted from hay bales (Vestiage of an old texture, my bad)
- Golden Steamed Carrots Lang fixed
- Anvil Smithing Error Sprite Added
- Blocked Vanilla Netherite Recipes
- Killing Wither Skeletons with looting made them drop heads LESS, thats fixed now
- Iron Lanterns and Chains now unlock when getting ingots
- Soul Lanterns, Kindling, and Torches, now unlock when getting soul_fire_based_blocks
- Divine Fragments are in Trial Chambers now
- Increased Odds of Mace drops from Trial Chambers
- Apples now heal what they say they heal
- Bruschetta works now
TWEAKS
- Electrum now uses Divine Fragments to craft, like Adamant
- Nerfed Blaze Drops (slightly)
- Nerfed Frozen Water Effects (No more blindness. Darkness and slowness length decreased)
- Nerfed Silver Sword, Warding Sword, and Warding Shield
- Tweaked Smithing table texture to make smithing system more clear (hopefully)
- Sapling from Leaf recipes all tweaked so that getting the LOGS unlocks it instead of the leaves (Some players were frustrated that they couldn't get saplings, and never picked up leaves)
- Fortune NO LONGER works on spawners. I think early game should be defined by the rarity of this material. 4 Fragments per spawner is just too much. After watching some videos of people play this, I realise how easy and elytra and nether fortresses can make it. And as it stands, warding helps a lot with the wither, so I'll need to tweak these things first before I can think about re-adding fortune to spawners.
- Removed "F* off! in a nice way!" splash because I think some people might not find it as funny as I did, and I don't want to make anyone sad :c
- Added some splashes that I think are pretty funny, but I'm also autistic, leave me alone
- Steel and Iron Dolabras now have proper attack speed (labelled stat was different than the real stat)
- Anvil can no longer be crafted from iron blocks (I dont want players spending too many resources on stuff if they don't have to)
STEEL AND ELECTRUM CHANGES
- Steel has an intermediary item now, Carbon-Rich Iron
- Originally I wanted to have the carbon cost represented by the cooking time. But wating that long isn't very fun. So I added a new item that still takes the carbon sink, but can be made faster. Remeber, Coal blocks can also be made from charcoal
- Electrum is OP (in a good way), and to represent that end-game classification, I made it mirror the Adamant recipe, and gave it the enchanted effect
1.02Релиз26.2 · 26 июля 2026 г.
Another hot fix after I got home from work. I just wanted to try and make tutorialisation easier.
BUGS
- "Two in One" advancement fixed
- Fixed Brick duping
- Wheat Seeds now drop when using a hoe on grass
- Lapis now gives Blue Dye recipe
- Chest recipe now unlocks properly
- Old Shulker recipe removed and proper one unlocks
- Malachite now unlocks upon getting Calcite
TWEAKS
- Steel takes less time to blast
- Steel advancement re-worded to make it more clear how to make it.
- Campfire, Food, and Warding Weapons advancements re-worded to make them more clear.
- Added Fishing Advancement
- Rearraanged advancements to be more clear (hopefully)
- Packed Mud recipe now uses short, instead of tall, dry grass (cheaper)
- Fortune works on Spawners now
1.01Релиз26.2 · 26 июля 2026 г.
BUGS
- Deserts are now Deserts
- Spruce and Dark Prismarine Stairs can now be crafted in a crafting table
- Lang for en_us duped for en_ca, en_au, and en_gb (Support for more english languages)
1.0Релиз26.2 · 24 июля 2026 г.
ADDED
- "Golden" Music Disc, composed by Ciren added in memory of my dog, Dakota, who recently died. The Disc is still a demo, so please give me time to get the final version in, and Ciren, thank you so much.
- Bookshelf and Chiseled Bookshelf Textures
BUGS
- Sweet Berry Jam is no longer in Bastion Chests
- Coal now unlocks coal torches and coal block
- Bread found in chests is now the same as bread made by players
- Red Sand can now be reverse crafted from Red Sandstone
- Red Sand recipe is now given when collecting iron nugget
- Brown Sandstone can now be reverse crafted into normal Sandstone and recipe unlocks updated
- Endstone Bricks are now Brown Sandstone
- Endstone Bricks recipe now blocked
- Bricks can now be reverse crafted into brick(s)
- Brick has recipe unlocks now from Terracotta and Bricks
- Wool now gives recipe unlock for String
- Froglights are now Phosphor Lamps
- Phosphor recipes now unlock properly
- Sand now gives Quartz Recipe
- Quartz Blocks now give Quartz Recipe
- Clock Recipe changed
- Gold, Copper, and Iron Compass now unlock properly
- Bell recipe now unlocks properly
- Deserts no logner have flowers
- Desert and Badlands Sky and fog colours have been changed, lmk if its too much
- Many little last-minute recipe unlocks and advancement fixes
0.7-alphaАльфа26.2 · 20 июля 2026 г.
I made a last-minute mistake, changing a lot of the food recipes to make some of the more complex foods use the cooked ingredients from the simple prep foods. This was a big headache, as spawn eggs, even without entity data cannot be eaten. So I shuffled a lot of items around to accommodate this.
Due to this, I will not add any more food ingredients until Mojang allows us to just add our own items and blocks with datapacks, which, I asuume will be done within the next two years.
ADDED
- A proper title screen, panorama, and some splashes (Some are cringe, ill fix it later)
- Six new secret foods
- Flour and Bag of Flour
- Braised Mushrooms, Stroganoff, and Pickled Mushrooms
- Braised Toadstool, Toadstool Stroganoff, and Pickled Toadstools
- Crimson, Warped, Red, and Brown Mushroom item textures have been added and redone
- Crimson and Warped Fungus can be used to make Red and Cyan dye respectively.
- Cakes Heal when eaten, and Cake recipe updated
BUGS
- Removed all Mushroom Stew, Suspicious Stews, and Pumpkin Pie recipes
- Dough and Bread now give proper recipes
- All Nether-x is now Hell-x
- All Foods now show the effect icon when eaten
- Dried Kelp can now be crafted into blocks and reverse crafted whilst maintaining its properties
- Preserve Everything Achievement updated
- Cook Food Achievement updated
TWEAKS
- Buffed all French Toasts
- Glow Berry, Sweet Berry, Apple, Pumpkin, Popped Chorus and Chocolate recipes all now use the cooked initial ingredient for the foods.
- (Eg. you cook apples before you can can them. You cook pumpkin before you bake it into an empanada)
- Hot Buttered Apple is now Baked apple, with a much better texture IMO
- Updated steamed carrot texture (its not great tbh)
- Bread now cleanses maleffects
- Dough can no longer be eaten
Its getting really close to being done, 1.0 should be released on the 24th, as well as the design video. Thank you all so much for being there, and YOU for reading this c:
Комментарии
Загружаем…