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Mineforgian

Aeternum Seasons

A dynamic and realistic station system for Minecraft Survival. Eng & Esp | Plug & Play

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18 августа 2026 г.
Лицензия
All-Rights-Reserved

Опубликован 14 ноября 2025 г.

ENG

🌦️ Aeternum Seasons

Aeternum Seasons brings a cozy, Stardew Valley-style year cycle to vanilla Minecraft — without hurting your TPS.

Watch your world shift smoothly through Spring, Summer, Autumn, and Winter. Biome colors change naturally, snow covers the land in winter, and seasonal changes are distributed over time to avoid lag spikes.


🎨 Official Resource Pack

Bring AeternumSeasons to Life!

The official AeternumSeasons Resource Pack is now available for Minecraft 1.21.x and 26.x.

Experience the plugin with unique textures for onions, tomatoes, rice, custom foods, and much more.

Why download it?

  • 🧅 Unique crop and food textures
  • 🍅 Improved seasonal farming visuals
  • 🍚 Custom items that look like true AeternumSeasons content
  • 🍲 Correct food-use animations and interactions

⬇️ Download the Official Resource Pack

The plugin works without the pack, but it is highly recommended for the complete visual experience.

🌊 Geyser / Bedrock Players

If your server uses Geyser, download the dedicated resource pack bundle for Bedrock compatibility.

📦 DOWNLOAD Aeternum-Foods-Geyser-Bundle.zip

Inside the folder, download:

Aeternum-Foods-Geyser-Bundle.zip

Use this bundle for your Geyser / Bedrock setup.


✨ Features

  • Dynamic, vanilla-style seasons: weather, sky, and biome tints react to the current season.
  • Autumn forests: taiga and birch leaves turn into warm acacia-like colors during autumn, then return to normal.
  • Highly optimized: biome and foliage changes are spread across each season to keep TPS stable.
  • Biome compatibility: unique biomes and their special wildlife are preserved through every season.
  • Safe animal migration: protects pets, named animals, and farm creatures.
  • Villager-friendly seasonal weather: trading halls can continue restocking during rainy seasons.
  • Fully configurable: enable or disable features, worlds, dimensions, migration, and climate rules.
  • Plug & Play for Paper / Spigot 1.21.x.
  • English and Spanish included.
  • Optional PlaceholderAPI integration for HUDs, scoreboards, menus, and more.

🗺️ Adventure Dimensions

In addition to the seasonal overworld, you can unlock two optional adventure dimensions:

  • ❄️ Frost Realm — accessed through a Glowstone portal. Face blizzards, frozen terrain, and icy variants of vanilla mobs that slow and freeze you.

  • 🔥 Heat / Infernal Realm — accessed through a Nether Wart Block portal. Explore burning skies, dangerous terrain, and fiery mob variants that burn and hit harder.

Each realm has its own risks, atmosphere, and progression, turning your survival world into a small adventure RPG while remaining vanilla-friendly.


📊 PlaceholderAPI Example

scoreboards:
  aeternum:
    title: "&bAeternum Seasons"
    lines:
      - "&7Day: &f%aeternum_day%"
      - "&7Year: &f%aeternum_year%"
      - "&7Season: &f%aeternum_season%"
      - "&7Realm: &f%aeternum_realm%"
      - "&7World: &f%aeternum_world_name%"
      - "&7Event: &f%aeternum_event_active%"

⚠️ Biome Painting & World Backups

Always keep a full backup of your world before using biome painting.

Aeternum Seasons stores its own biome backup so painted areas can be restored, but this only works as long as you do not delete the plugin or its data before the restoration is complete.

Use:

/season biomes <on | off | restore>
  • off stops new biome painting.
  • on enables biome painting again.
  • restore restores the original biomes from the backup.

When using restore, affected chunks must be loaded by walking or flying through the world. Restoration happens gradually.


🌍 Languages & Community

Aeternum Seasons is designed to feel like something that could exist in vanilla: simple to add to a survival world, but deep enough to make every year feel unique.

Supported languages:

en_US — English
es_ES — Español
id_ID — Indonesian
it_IT — Italiano
fr_FR — Français
de_DE — Deutsch
pt_BR — Português (Brasil)
ru_RU — Русский
pl_PL — Polski
vi_VN — Tiếng Việt
tr_TR — Türkçe

Want to help translate Aeternum Seasons into another language? https://github.com/KinkinxD12/Aeternum-Seasons/issues


ES

🌦️ Aeternum Seasons

Aeternum Seasons lleva un ciclo anual acogedor, al estilo Stardew Valley, a Minecraft vanilla — sin afectar tu TPS.

Observa cómo tu mundo cambia gradualmente a través de Primavera, Verano, Otoño e Invierno. Los colores de los biomas cambian naturalmente, la nieve cubre el suelo en invierno y los cambios se distribuyen en el tiempo para evitar picos de lag.


🎨 Resource Pack Oficial

¡Dale vida a AeternumSeasons!

El Resource Pack oficial de AeternumSeasons ya está disponible para Minecraft 1.21.x y 26.x.

Disfruta el plugin con texturas únicas para cebollas, tomates, arroz, comida personalizada y mucho más.

¿Por qué descargarlo?

  • 🧅 Texturas únicas para cultivos y comida
  • 🍅 Mejor presentación visual de la agricultura estacional
  • 🍚 Ítems personalizados que se sienten parte real de AeternumSeasons
  • 🍲 Animaciones e interacciones de comida corregidas

⬇️ Descargar el Resource Pack Oficial

El plugin funciona sin el pack, pero es muy recomendado para disfrutar la experiencia visual completa.


✨ Características

  • Estaciones dinámicas estilo vanilla: el clima, el cielo y los tintes del bioma reaccionan a la estación actual.
  • Bosques de otoño: las hojas de taiga y abedul se vuelven tonos cálidos tipo acacia durante otoño y luego regresan a la normalidad.
  • Muy optimizado: los cambios de bioma y follaje se distribuyen durante cada estación para mantener el TPS estable.
  • Compatibilidad con biomas: los biomas únicos y su fauna especial se conservan durante todas las estaciones.
  • Migración de animales segura: protege mascotas, animales con nombre y criaturas de granja.
  • Clima estacional compatible con aldeanos: las salas de comercio pueden seguir reabasteciéndose durante temporadas lluviosas.
  • Totalmente configurable: activa o desactiva funciones, mundos, dimensiones, migración y reglas climáticas.
  • Plug & Play para Paper / Spigot 1.21.x.
  • Inglés y español incluidos.
  • Integración opcional con PlaceholderAPI para HUDs, scoreboards, menús y más.

🗺️ Dimensiones de Aventura

Además del mundo normal con estaciones, puedes desbloquear dos dimensiones opcionales:

  • ❄️ Reino Helado — se accede mediante un portal de piedra luminosa. Ventiscas, terreno congelado y variantes heladas de mobs vanilla que ralentizan y congelan.

  • 🔥 Reino del Calor / Infernal — se accede mediante un portal de bloque de verruga del Nether. Cielos ardientes, terreno peligroso y variantes ígneas de mobs que queman y golpean más fuerte.

Cada reino tiene sus propios riesgos, atmósfera y progresión, convirtiendo tu mundo survival en una pequeña aventura RPG sin dejar de sentirse vanilla-friendly.


⚠️ Pintado de Biomas y Respaldos

Mantén siempre un respaldo completo de tu mundo antes de utilizar el pintado de biomas.

Aeternum Seasons guarda su propio respaldo de biomas para restaurar las áreas pintadas, pero solo funciona mientras no elimines el plugin ni sus datos antes de terminar la restauración.

Usa:

/season biomes <on | off | restore>
  • off detiene el pintado de nuevos biomas.
  • on vuelve a activar el pintado de biomas.
  • restore restaura los biomas originales desde el respaldo.

Al usar restore, debes cargar los chunks afectados caminando o volando por el mundo. La restauración ocurre gradualmente.


🌍 Idiomas y Comunidad

Aeternum Seasons está diseñado para sentirse como algo que podría existir en vanilla: fácil de añadir a un mundo survival, pero con la profundidad necesaria para hacer único cada año.

Idiomas soportados:

en_US — English
es_ES — Español
id_ID — Indonesian
it_IT — Italiano
fr_FR — Français
de_DE — Deutsch
pt_BR — Português (Brasil)
ru_RU — Русский
pl_PL — Polski
vi_VN — Tiếng Việt
tr_TR — Türkçe

¿Quieres ayudar a traducir Aeternum Seasons a otro idioma? https://github.com/KinkinxD12/Aeternum-Seasons/issues

Ченджлог

4.6Релиз26.1.1, 26.1.2, 26.2 · 18 августа 2026 г.

Aeternum Seasons 4.6 — Resource Pack & Food Update 🍅🌳

This version does not include a huge number of changes, but it fixes and completes several things that were still missing.

🎨 New Resource Pack — Important

First of all, a huge apology to everyone. ❤️

The previous resource pack had to be modified because I found several conflicts when using it together with other resource packs.

Because of these changes, the previous resource pack will no longer be compatible with Aeternum Seasons 4.6.

Version 4.6 includes the necessary fixes to avoid these conflicts.

Unfortunately, I also had to update all 3 resource pack files: 1.21, 26, and Mcpack.

The pack now has an official Modrinth page, so you no longer need to download it directly from my Google Drive.

🍅 DOWNLOAD THE NEW AETERNUM FOODS RESOURCE PACK

The Google Drive link will still remain available and will also continue to be updated.


🍅 Tomato Improvements

Tomatoes are now fully edible.

  • Eating a tomato restores 1 hunger shank.
  • There is a chance that you may get a spoiled tomato.
  • A spoiled tomato can make you even hungrier.

This gives tomatoes a little more purpose and personality within Aeternum Seasons.


🌳 NaturalTreeAxe Improvements

The NaturalTreeAxe behavior has been improved.

Previously, when cutting down jungle trees, vines could remain floating after the tree was destroyed.

This has now been fixed, and the vines are properly removed along with the tree.


🧟 Zombie Seed Drops

A new setting has also been added to crops.yml to control the chance for zombies to drop the new seeds:

season_foods:
  loot:
    zombies:
      drop_chance: 0.10

Server administrators can now easily adjust this chance depending on how they want to balance seed acquisition on their server.


And that's it for Aeternum Seasons 4.6. 🌎

There are not many changes in this version, but it helps complete and polish several systems that still needed some attention, especially the new food system and the resource pack. ❤️

4.5Релиз26.1.1, 26.1.2, 26.2 · 14 августа 2026 г.

AeternumSeasons 4.5 — Portals, Performance & Bedrock Support 🌎❄️🔥

AeternumSeasons 4.5 focuses on fixing several long-standing issues with dimensions, portals, biome transitions and performance.

🔥❄️ Portals & Dimensions

The portal system has been heavily reworked from the ground up.

  • Frost and Heat portals now always send players to the correct dimension.
  • Entering or leaving Frost and Heat will no longer incorrectly redirect players through the Vanilla Nether.
  • Vanilla Nether portals will no longer link to Aeternum portals.
  • Portal links are now saved and validated after server restarts.
  • Added additional protections to prevent duplicated, overlapping or incorrectly linked portals.
  • Dimension entry and exit titles now display correctly again.

This finally fixes the portal routing problems at their source.

🌊 Biomes & Rivers

Rivers are no longer modified by the seasonal biome system.

They caused unnatural transitions between seasonal biomes, so we decided to completely remove seasonal river transformations to improve the visual transition between areas.

Oceans will continue to receive their seasonal changes.

Biome transitions and chunk processing have also been improved to reduce visual issues when seasons change.

❄️ Faster Snow Cleanup

Seasonal snow is now removed much faster and more reliably when winter ends.

Snow cleanup also works on previously loaded chunks, helping prevent leftover snow from remaining around the world after changing seasons.

🌱 Harvest Hoe Fix

Thanks to a report from Discord, the Harvest Hoe now correctly recognizes custom SeasonFoods crops.

Tomatoes, onions and other configured custom crops can now be harvested and replanted without losing or replacing their custom seeds.

⚡ Performance Improvements

BiomeSpoofAdapter has received another optimization pass to reduce unnecessary biome and chunk updates.

SeasonService was also optimized to significantly reduce how often the custom world clock needs to synchronize while still keeping the correct time.

These changes reduce unnecessary processing and help maintain better server TPS.

🌙 Moon Phases Fixed

Fixed an issue introduced in 4.4 where multiple moon phases could appear during the same night.

Starting with 4.5, moon phases once again progress correctly from night to night, restoring the intended lunar cycle.


📱 Bedrock / Geyser Texture Pack Support

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AeternumSeasons now includes proper texture pack support for Bedrock players using Geyser!

The texture pack link now contine the folder with the data to copy into the Geyser plugin: https://drive.google.com/drive/u/0/folders/1ie7CubOYKMMGMF79BYwKS3e8Z1DlazGx

  • Geyser JSON configuration
  • Bedrock .mcpack
  • Installation instructions for server administrators

Estructura requerida / Required structure:

 plugins/Geyser-*/
 ├── packs/
 │   └── Aeternum-Foods-Bedrock.mcpack
 └── custom_mappings/
     ├── aeternum_food_items.json
     └── aeternum_food_blocks.json

Once installed through Geyser, Bedrock players can finally see the AeternumSeasons textures correctly.

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Java and Bedrock players can now share the same AeternumSeasons visual experience. 🎉

🔧 Updating

No mandatory configuration changes are required.

Simply replace the plugin JAR and perform a full server restart.

Thanks to everyone reporting issues and helping improve Aeternum Seasons! ❤️

4.4Релиз26.1.1, 26.1.2, 26.2 · 28 июля 2026 г.

🌦️ AeternumSeasons — Biomes, Wildlife & Textures Update

This update focuses on improving compatibility between Minecraft’s biomes and the seasonal system. It also fixes several issues involving unique wildlife, villager trading halls, custom food, and item interactions.

And finally, the resource pack for Minecraft 1.21.x and 26.x is now complete!

resource pack for Minecraft 1.21.x and 26.x https://drive.google.com/drive/u/0/folders/1ie7CubOYKMMGMF79BYwKS3e8Z1DlazGx

🍄 Protection for Special Biomes

Some biomes behaved incorrectly after receiving seasonal visual changes.

The most noticeable example was Mushroom Fields. During certain seasons, hostile mobs could begin spawning there—even though this biome is supposed to remain naturally free of hostile creatures. This completely broke its unique identity and peaceful nature.

What was fixed?

  • Mushroom Fields are no longer replaced by incompatible seasonal biomes.
  • Their original spawning rules are preserved.
  • Mooshrooms can continue spawning correctly.
  • Hostile mobs should no longer appear because of seasonal biome changes.
  • Other biomes with unique ecosystems are now protected as well.
  • Seasonal changes can still happen around these areas without destroying their special characteristics.

🦜 Unique Wildlife During All Four Seasons

Previously, the seasonal system could replace a biome and accidentally remove its exclusive creatures. This made certain animals impossible to find during specific seasons.

The opposite could also happen: a special creature could spawn outside its real habitat because a seasonal biome temporarily imitated another biome.

For example, because Jungle was used as part of a seasonal transformation, ocelots could sometimes appear in locations that were never originally jungles.

What was fixed?

  • Exclusive creatures now recognize the world’s original biome.
  • Seasonal visual changes no longer mislead the spawning system.
  • Ocelots remain exclusive to real jungle biomes.
  • Special animals remain available throughout all four seasons.
  • Creatures no longer disappear simply because their biome’s seasonal appearance changed.
  • Exclusive creatures are prevented from spawning in incorrect habitats.
  • Compatibility was improved for pandas, parrots, axolotls, frogs, polar bears, goats, turtles, armadillos, and other biome-dependent creatures.
  • Creatures spawned by the migration system must also respect their original habitats.

Visiting a special biome is now meaningful again, regardless of the current season.


🐾 Animal Migration Improvements

The animal migration system received several important changes to prevent unexpected behavior.

Changes

  • AnimalMigrationService now uses the original biome instead of only its seasonal replacement.
  • Exclusive animals remain in their correct habitats throughout the year.
  • The plugin no longer removes ordinary animals that were not created by its own systems.
  • Tamed, named, leashed, or player-bred animals are protected.
  • Animals kept inside or near fenced enclosures are also protected.
  • Pets, mounts, and other important player-owned animals will no longer be relocated.
  • Creatures generated by the plugin are now identified so they can be managed safely.
  • Inappropriate seasonal spawning of progression-related or domestic creatures has been removed.
  • Wildlife groups for oceans, lush caves, jungles, swamps, cold regions, and dry regions were reviewed and corrected.

The goal is for migration to make the world feel alive without damaging farms, pets, or unique ecosystems.


🧑‍🌾 Villager Restocking During Seasonal Weather

During some seasons, extended periods of rain prevented villagers from working correctly. As a result, trading halls could completely stop restocking their trades.

Solution

  • Rainy days now include a configurable clear-weather working window.
  • During this period, villagers can access their workstations.
  • Villager trades can restock normally.
  • Seasonal rain can resume after the working window ends.
  • Manual weather changes made by administrators are respected.
  • The plugin does not artificially modify trade usage or villager recipes.

Seasonal weather can remain an important part of the experience without making trading halls unusable.


👔 VillagerTypeOverrides Fixes

The villager appearance system could also change professions unexpectedly, including turning some villagers into Nitwits.

Appearance and profession behavior are now completely separate:

  • Villager appearances can change to match their environment.
  • Their professions and trades remain untouched.
  • Profession rotation is disabled by default.
  • Villagers should no longer be unexpectedly converted into Nitwits.
  • Servers that want profession rotation can still enable it in the configuration.

Villagers that were already converted in previous versions are not restored automatically. The plugin cannot safely distinguish between a naturally generated Nitwit and one modified by an older version.


🎨 The Resource Pack Is Finally Complete!

After a lot of work, the resource pack for Minecraft 1.21.x and 26.x is finally complete!

This is a major improvement to the plugin’s visual identity. Custom crops and foods no longer need to reuse the appearance of unrelated vanilla items. Reemplaza esto con una descripción

New Textures

  • 🧅 Onions now have their own texture.
  • 🍅 Tomatoes now have their own texture.
  • 🍚 Rice now has its own texture.
  • 🍲 Custom food items now have unique appearances.
  • The visual presentation of farming and cooking content has been greatly improved.
  • The resource pack is prepared for all supported plugin versions.

Crops and recipes now truly feel like original AeternumSeasons content.


🍽️ Custom Food and Item Fixes

Custom food items also had several interaction problems.

When players held one of these items, right-click actions could be blocked. This made it impossible to interact normally with blocks, doors, chests, and other objects while holding certain custom items.

Some foods also failed to display their eating animation correctly.

What was fixed?

  • Custom foods now play their eating animations correctly.
  • Custom food consumption has been fixed.
  • Items no longer unnecessarily block right-click actions.
  • Players can interact with blocks while holding these items.
  • Onions, tomatoes, rice, and related foods now behave correctly when held.
  • Compatibility between custom item usage and normal Minecraft interactions has been improved. Reemplaza esto con una descripción Reemplaza esto con una descripción Reemplaza esto con una descripción Reemplaza esto con una descripción Reemplaza esto con una descripción Reemplaza esto con una descripción Reemplaza esto con una descripción Reemplaza esto con una descripción

✨ Update Summary

This update includes:

  • Protection for Mushroom Fields and other special biomes.
  • Preservation of exclusive creatures throughout all four seasons.
  • A fix for ocelots spawning outside real jungle biomes.
  • Safer and more natural animal migration.
  • Protection for pets, named animals, and farm creatures.
  • Functional villager restocking during rainy seasons.
  • Separation between villager appearance and profession changes.
  • A completed resource pack for Minecraft 1.21.x and 26.x.
  • Unique textures for onions, tomatoes, rice, and custom foods.
  • Fixed food consumption animations.
  • A fix for custom items blocking right-click interactions.

Thank you to everyone who reported these issues! Your feedback helped uncover behavior that was difficult to notice during testing and made it possible to greatly improve the relationship between seasons, biomes, wildlife, and custom content. 🌍🍂❄️🌸☀️

4.3Релиз26.1.1, 26.1.2, 26.2 · 24 июля 2026 г.

AeternumSeasons 4.3 — Major Performance Update

AeternumSeasons 4.3 is now available!

This update does not include new features or gameplay changes. Instead, it focuses entirely on significantly improving the plugin’s performance.

Several internal systems were optimized to reduce unnecessary processing and provide a smoother, more stable experience, especially on servers with many players or loaded chunks.

The plugin should now consume fewer resources and perform much better than previous versions.

Thank you all for your patience and continued support. I hope you enjoy this new optimized version of AeternumSeasons!

4.2Релиз26.1.1, 26.1.2, 26.2 · 21 июля 2026 г.

AeternumSeasons 4.2 — Better Compatibility, Blood Moons & Seasonal Clock Fixes

AeternumSeasons 4.2 is here with several compatibility improvements, bug fixes, and quality-of-life changes!

Seasonal Clock Improvements

The Seasonal Clock can now be used by right-clicking without having to target the ground or another block.

It will also no longer block interactions with containers and utility blocks such as chests and crafting tables.

GPFlags Compatibility

Compatibility with GPFlags has been added.

The following claim flags are now respected:

/setclaimflag NoSnowForm
/setclaimflag NoIceForm
/setclaimflag NoBlockForm

Snow, ice, and seasonal block formation will now be prevented correctly inside protected claims.

Blood Moon Fixes

The Blood Moon event has been improved.

Previously, starting a Blood Moon would automatically change the time to night. This no longer happens.

Players will now receive a warning at the beginning of the day informing them that a Blood Moon will occur that night. Once night arrives, the event will activate correctly and players will not be able to sleep until the Blood Moon ends.

Snow Golem Fix

Snow Golems will no longer melt during any season.

Daylight Cycle Support

The plugin now correctly respects the following vanilla commands and gamerules:

/gamerule doDaylightCycle
/gamerule doDaylightCycle false
/time query daytime

AeternumSeasons will no longer ignore the doDaylightCycle gamerule.

What’s Next?

I will continue monitoring the plugin and looking for ways to improve its performance in the next version.

I already feel that the current performance is very good, but I will keep researching new ways to optimize it even further.

Thank you all for your patience, and I’m sorry this update took so long. AeternumSeasons is one of my most stable projects, but recently I have been focusing more on Theosis and several new ideas I’m working on.

I hope you continue supporting the project and that you enjoy this beautiful plugin!

4.1Релиз26.1.1, 26.1.2, 26.2 · 21 мая 2026 г.

Aeternum Seasons 4.1 — Minecraft 26.1.2 Support & New Config Options

Thank you all for your patience. I was away for a while due to a temporary job, but development is back and this update brings important compatibility fixes and new configuration options.

✅ Minecraft 26.1.2 Compatibility

Aeternum Seasons is now compatible with Minecraft 26.1.2.

The plugin was updated to work correctly with the latest Paper changes while keeping compatibility with previous supported versions.

🧑‍🌾 Villager Improvements

Added a new configuration option to control the lazy villager tag.

You can now disable the visible Lazy tag above Nitwit villagers from the config.yml

villager_type_overrides:
  show_lazy_tag: false

This allows villagers to keep the lazy/Nitwit behavior without showing the label above their heads.

🎣 Fish Trap Improvements

The fish trap system now includes new configuration options in fauna.yml.

You can now configure:

  • The amount of usable slots inside the fish trap.
  • The maximum amount of fish that can stack in each slot.

Example:

fish_trap:
  slots: 6
  max_fish_stack: 16

This gives server owners more control over how powerful or limited fish traps should be.

⚙️ Configuration Changes

config.yml

villager_type_overrides:
  show_lazy_tag: true

fauna.yml

fish_trap:
  slots: 6
  max_fish_stack: 16

❤️ Thanks

Thank you all for continuing to support and enjoy Aeternum Seasons.

I appreciate your patience while I was away, and I hope you enjoy this new update!


Aeternum Seasons 4.1 — Soporte para Minecraft 26.1.2 y nuevas opciones de configuración

Muchas gracias a todos por su paciencia. Estuve ausente un tiempo por motivos de un empleo temporal, pero el desarrollo está de vuelta y esta actualización trae correcciones importantes de compatibilidad y nuevas opciones de configuración.

✅ Compatibilidad con Minecraft 26.1.2

Aeternum Seasons ahora es compatible con Minecraft 26.1.2.

El plugin fue actualizado para funcionar correctamente con los nuevos cambios de Paper, manteniendo compatibilidad con versiones anteriores soportadas.

🧑‍🌾 Mejoras en aldeanos

Se agregó una nueva opción de configuración para controlar la etiqueta de los aldeanos holgazanes.

Ahora puedes desactivar la etiqueta visible Holgazán sobre los aldeanos Nitwit desde la configuración.

villager_type_overrides:
  show_lazy_tag: false

Esto permite que los aldeanos sigan teniendo el comportamiento de holgazán/Nitwit sin mostrar la etiqueta sobre sus cabezas.

🎣 Mejoras en la trampa de pesca

El sistema de trampa de pesca ahora incluye nuevas opciones de configuración en fauna.yml.

Ahora puedes configurar:

  • La cantidad de slots útiles dentro de la trampa de pesca.
  • La cantidad máxima de peces que se pueden apilar en cada slot.

Ejemplo:

fish_trap:
  slots: 6
  max_fish_stack: 16

Esto le da más control a los dueños de servidores sobre qué tan poderosa o limitada debe ser la trampa de pesca.

⚙️ Cambios de configuración

config.yml

villager_type_overrides:
  show_lazy_tag: true

fauna.yml

fish_trap:
  slots: 6
  max_fish_stack: 16

❤️ Gracias

Gracias a todos por seguir apoyando y disfrutando Aeternum Seasons.

Aprecio mucho su paciencia durante mi ausencia, y espero que disfruten esta nueva actualización.

4.0Релиз26.1.1, 26.1.2, 26.2 · 8 апреля 2026 г.

AeternumSeasons 4.0 — Biomes, Calendar & Realism Reimagined

I’ve been a bit quiet lately, but for a good reason: I’ve been working hard on AeternumSeasons 4.0. 🚀
Here’s a sneak peek at the latest progress:

🌿 Biomes & Visual Improvements

  • Biome painting is now much more efficient.
  • Smoother biome transitions: river color changes were removed to create more natural-looking blends between biomes. Ocean color transitions remain.
  • Snow has been overhauled: it now accumulates more realistically during winter, and even faster during storms. ❄️

🍂 Fixes

  • Acacia sapling drops in Autumn have been fully fixed. Trees now drop the correct saplings again.

📅 Calendar System 2.0

  • Fully customizable calendar system: you can now add custom months, assign seasons to each month, and configure custom day lengths.
  • Dimensional independence: the Overworld and Nether now use separate calendar channels.
  • Custom Nether time: you can now choose exactly how long a day lasts in the Nether.
  • The calendar system now supports both SEASONS and MONTHS modes, depending on how each channel is configured.
  • calendar.yml now contains the full calendar structure, including channel setup, linked worlds, month definitions, season assignment, and day/night duration settings.

⚔️ Events & Portals

  • Parallel events: Overworld and Nether events can now happen at the same time. More chaos, more fun! 💥
  • Portal system improvements: the aeternum_heat portal should no longer create duplicate portals or send players to incorrect locations.

🌡️ Temperature & Realism

  • A brand-new temperature system is being developed for v4.0.
  • survival.yml now includes the base setup for temperature, biome heat zones, cold zones, shelter protection, heat effects, and cold effects.
  • Server admins will be able to enable per-biome temperatures for a more hardcore and realistic survival experience.
  • Blood Moon and Village Festival have been tuned and are now working properly. 🌕🩸

🐾 Stables & Animals

  • Cold penalties for animals have been removed.
  • Vanilla breeding behavior has been restored.
  • Breeding inside stables is also being improved by increasing the number of offspring. 🐥

🛠️ Development Status

  • A resource pack for seeds and food is currently in early development. 🍎
  • Update 26.1 is now playable and usable, although a few polishing details are still pending.
  • Folia compatibility is currently unavailable.

Thanks for your patience — the wait will be worth it! 🛠️💎


AeternumSeasons 4.0 — Biomas, Calendario y Realismo Reimaginados

He estado un poco callado últimamente, pero por una buena razón: he estado trabajando fuerte en AeternumSeasons 4.0. 🚀
Aquí les dejo un adelanto de los cambios más recientes:

🌿 Biomas y mejoras visuales

  • El pintado de biomas ahora es mucho más eficiente.
  • Transiciones más suaves entre biomas: se eliminaron los cambios de color en los ríos para lograr una mezcla visual más natural. Los océanos siguen cambiando de color.
  • La nieve fue mejorada por completo: ahora se acumula de forma más realista durante el invierno, y todavía más rápido durante las tormentas. ❄️

🍂 Correcciones

  • El problema con los brotes de acacia en otoño fue corregido por completo. Los árboles ahora vuelven a soltar el brote correcto.

📅 Sistema de calendario 2.0

  • Sistema de calendario totalmente personalizable: ahora puedes agregar meses nuevos, asignar qué estación corresponde a cada mes y configurar duraciones personalizadas para los días.
  • Independencia entre dimensiones: el Overworld y el Nether ahora tienen canales de calendario separados.
  • Tiempo personalizado en el Nether: ahora puedes elegir exactamente cuántos minutos dura un día en el Nether.
  • El sistema de calendario ahora soporta los modos SEASONS y MONTHS, según cómo esté configurado cada canal.
  • calendar.yml ahora contiene toda la estructura del calendario, incluyendo canales, mundos vinculados, definición de meses, asignación de estaciones y duración de día/noche.

⚔️ Eventos y portales

  • Eventos simultáneos: los eventos del Overworld y del Nether ahora pueden ocurrir al mismo tiempo. ¡Más caos, más diversión! 💥
  • Mejoras al sistema de portales: el portal aeternum_heat ya no debería crear portales duplicados ni enviar a ubicaciones incorrectas.

🌡️ Temperatura y realismo

  • Se está desarrollando un nuevo sistema de temperatura para la versión 4.0.
  • survival.yml ahora incluye la base para temperatura, zonas de calor por bioma, zonas frías, protección por refugio, efectos de calor y efectos de frío.
  • Los administradores podrán activar temperaturas por bioma para quienes busquen una experiencia más hardcore y realista.
  • Blood Moon y Village Festival fueron ajustados y ahora funcionan correctamente. 🌕🩸

🐾 Establos y animales

  • Se eliminaron las penalizaciones por frío para los animales.
  • La reproducción volvió al comportamiento vanilla.
  • Además, la reproducción dentro de establos está siendo mejorada aumentando la cantidad de crías. 🐥

🛠️ Estado del desarrollo

  • Actualmente se está trabajando en un resource pack para semillas y comida, todavía en una etapa temprana. 🍎
  • La Update 26.1 ya es jugable y utilizable, aunque todavía faltan algunos detalles de pulido.
  • La compatibilidad con Folia no está disponible por ahora.

¡Gracias por la paciencia! La espera valdrá la pena. 🛠️💎

3.9Релиз26.1.1, 26.1.2, 26.2 · 12 марта 2026 г.

🌪️ AeternumSeasons Update 3.9

This update focuses on stability, protection compatibility, and event behavior improvements, especially for servers using WorldGuard and protected regions.


🛡️ WorldGuard Compatibility Improvements

Magic Storm

  • Lightning strikes are now blocked inside protected regions.
  • Prevents unwanted damage or griefing in spawn, towns, or safe zones.
  • Storm visuals and atmosphere still work normally outside protected areas.

Tornado Event

  • Tornadoes no longer push, damage, or affect entities inside protected regions.
  • Crops and breakable plants will not be destroyed in protected areas.
  • Tornado spawn logic improved to avoid generating inside protected zones when possible.

These changes make seasonal disasters feel immersive while still respecting server protection systems.


❄️ Snow & Climate System Fixes

  • Winter snow painter now respects excluded_biomes from climate.yml.

  • Snow will no longer form in hot or intentionally excluded biomes such as:

    • Desert
    • Jungle variants
    • Badlands variants
  • Vanilla snow and ice formation is now also blocked in excluded climates during winter.

This ensures seasonal visuals remain consistent with biome design and server balance.


🔧 Internal Fixes & Stability

  • Fixed crash on modern Paper versions where Biome is no longer an enum.
  • Improved config path handling for climate snow behavior.
  • Various event safety improvements to reduce unintended world interaction.

❤️ Thank you

Huge thanks to server owners and testers reporting issues on protected regions and event interactions. Feedback continues to shape the seasonal system into a more server-friendly and performance-safe experience.

More refinements coming soon.

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