
ZombieSMP
Turns Minecraft into a contagious zombie survival experience: quadruple zombie spawns, explosive beds, and players who become zombies after infection. Perfect for custom server SMP events and dangerous nights.
- Загрузки
- 282
- Подписчики
- 6
- Обновлён
- 24 октября 2025 г.
- Лицензия
- All-Rights-Reserved
Опубликован 28 сентября 2025 г.
ZombieSMP brings your server to life by unleashing a genuine zombie apocalypse. Designed for creative server owners and unique SMP adventures, this plugin transforms nighttime into a high-stakes survival challenge with deep community interaction.
Features:
- Quadruple zombie spawns at night for real danger and chaos.
- Beds explode if players try to sleep, just like in the Nether.
- If a player is attacked by a zombie at night or by an infected player, they become a zombie for 10 minutes with permanent, fully configurable slowness.
- Deep LuckPerms integration: when infected, a player's current permission group is saved and replaced with a new "zombie" group. After the effect ends (or is cleared by staff), the previous group is restored automatically.
- Track how many times each player has become a zombie with the %zombies% placeholder, usable in scoreboard, tab, or hologram.
- Infected players cannot attack or be attacked by other zombies or infected players. Zombie-on-zombie combat is fully blocked to encourage cooperation between the infected.
- Infection and transformation are fully customizable: choose how many zombie/player hits before a transformation happens using a config option, perfect for events or balancing SMP difficulty.
- When a player is infected, a fully customizable "ding" sound and title display (like BedWars-style "ZOMBIEE") for unmistakable feedback. Both the text and subtitle can be changed in config.yml.
- Infected players burn in direct sunlight, just like real zombies, taking half a heart of damage per second. Wearing any helmet prevents burning.
- Infection reward system: when an infected player infects a human, the server can execute a configurable command (e.g., give the infector a diamond). Fully customizable and can be toggled on/off.
- Staff can infect any player manually with /zombies add player, or cure them at any time with /zombies clear player.
- All messages, durations, multipliers, slowness level, infection titles, rewards, and commands are fully configurable in config.yml.
- Optionally, you can choose if the infection timer runs while the player is offline.
- Permanent slowness applied to infected players cannot be removed by drinking milk or other means (except plugin cure).
- Infection counter and state are saved to disk, so data persists through restarts.
To set up:
- Dependencies required: LuckPerms for group management (absolutely necessary), PlaceholderAPI if you want to show %zombies% in scoreboard, tab, or holograms, and PaperMC 1.21.x.
- To create the zombie group, use the following LuckPerms commands in your console:
/lp creategroup zombie - Optionally, set a prefix so infected players stand out:
/lp group zombie meta setprefix "&2[Zombie] " - You can also adjust the group's permissions if you want to give infected players special limitations or abilities.
- Edit the config.yml file in the ZombieSMP folder to fully customize infection times, multipliers, messages, commands, slowness level, hit requirements, infection titles, sun damage, and reward system.
- When infected, a player is moved to the zombie group and receives permanent slowness (as configured). After the timer runs out or when cured using /zombies clear, their old group and permissions are restored.
- Use %zombies% in any PlaceholderAPI-compatible plugin (scoreboard, tab, hologram, chat) to show each player's infection count.
ZombieSMP is made for servers that want to create real tension and unique zombie infection gameplay, perfect for special events, new SMP challenges, or creative game modes.
Ченджлог
1.0.2Релиз1.21.8, 1.21.9, 1.21.10 · 24 октября 2025 г.
ZombieSMP 1.0.2 – What's new
- The infection title and sound (“ZOMBIEE”, BedWars-style, and ding) are now fully customizable in config.yml (both title and subtitle).
- Human zombies burn in direct sunlight (not just during the day): they take half a heart of damage and catch fire if exposed, unless they are wearing a helmet. Burn is triggered only by direct exposure, just like vanilla zombies.
- Added a configurable infection reward system: every time a human zombie infects a human, the server can execute a custom command (can be enabled/disabled; by default gives the infector a diamond, but this can be changed in config.yml).
1.0.1Релиз1.21.8, 1.21.9, 1.21.10 · 13 октября 2025 г.
What’s New in 1.0.1:
Zombie PvP Blocking: Infected players (anything with the "zombie" group) can no longer attack each other. This prevents zombie-on-zombie combat and preserves faction cooperation among the infected.
Clearer Infection Feedback: When a player is infected, a distinct “ding” sound plays and a bold “ZOMBIEE” alert appears on screen in the BedWars style, making the transition unmistakable.
Configurable Infection Hits: The number of hits required for a zombie (player or mob) to infect a player is now fully configurable in config.yml, allowing greater control and balancing for your server’s desired difficulty.
Adjustable Slowness: Permanent slowness applied to infected players can now be set in config.yml (levels 1-3, as recommended), ensuring you can fine-tune the movement penalty.
All Core Features Retained: Night zombies remain quadrupled, beds explode, infection persists through restarts with LuckPerms group swap and restoration, permanent slowness/milk immunity, commands, and placeholder tracking are all unchanged unless noted above.
Configuration Improvements: All new and legacy options are centrally managed in one file, making your setup easier and more flexible than ever.
ZombieSMP 1.0.1 keeps core mechanics rock-solid while giving administrators more control and players a clearer, fairer experience. Suitable for every 1.21.x Bukkit-based server that wants an immersive, balanced zombie outbreak challenge!
1.0.0Релиз1.21.7, 1.21.8, 1.21.9 · 29 сентября 2025 г.
ZombieSMP requires LuckPerms for advanced group and permission management; this is essential to save and restore player roles during infections. PlaceholderAPI is recommended (but optional) to enable the %zombies% placeholder, allowing infection counts to be shown on scoreboards, tab lists, holograms, or chat. The plugin is built for Bukkit Servers 1.21.x, ensuring smooth performance and compatibility. Configuration is handled via a flexible config.yml, where you can customize messages, infection duration, commands, zombie spawn multipliers, and other mechanics to tailor gameplay to your server’s needs.
Features:
Quadruple zombie spawn rate at night for heightened challenge.
Beds explode when used, preventing safe sleep and intensifying survival tension.
Players attacked by zombies or infected players during night get infected for a configurable duration with permanent slowness.
Infection automatically saves the player’s current LuckPerms group and switches them to a custom “zombie” group.
Infection spreads when infected players attack human players.
Infected players cannot attack or be attacked by normal zombies
Permanent slowness effect cannot be removed by drinking milk or other means.
Staff commands to infect or cure players: /zombies add , /zombies clear .
Tracks and displays the number of times each player has been infected via %zombies% placeholder.
Infection timer can be set to continue counting during offline periods or only while online.
All messages, commands, and core settings are configurable in the plugin configuration file.
Data persistence ensures infection states and counters endure server restarts.
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