
VanishCore
A modern, lightweight vanish plugin built natively for Folia. Disappear completely. No tab list. No chest sounds. No trace.
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- Обновлён
- 2 июля 2026 г.
- Лицензия
- Apache-2.0
Опубликован 20 июня 2026 г.

✨ VanishCore
A lightweight, CMI-style vanish plugin built natively for Folia.
v1.0.3 · Folia 26.1.x · Java 21
VanishCore hides staff members from regular players — they are removed from view, from the
tab list, and appear completely offline to common commands. It is written around Folia's
regionized scheduler model, so it runs correctly on Folia without relying on the legacy
Bukkit.getScheduler().
Features · Commands · Permissions · Placeholders · Configuration · Installation · Requirements
Features
🫥 Invisibility
- Vanished players are removed from other players' view entirely.
- Tab-list removal so the name no longer appears in the player list (requires ProtocolLib).
- Optional night vision while vanished (toggleable).
- Optional invisibility effect to hide held items and armor from clients still rendering them.
🔢 Vanish priority levels
- Each vanished player has a vanish level, so higher-ranked staff can see lower-ranked vanished staff while staying hidden from everyone else.
- Visibility is granted through
vanishcore.level.<n>permissions — a viewer sees vanished players of their level or lower. vanishcore.seeacts as the master permission and reveals all vanished players.
📦 Silent chest
- Open chests, barrels, shulker boxes, and ender chests without the lid animation or sound being shown to others.
- Requires ProtocolLib; disabled automatically if it is not installed.
👻 Appear fully offline
- Vanished players are reported as offline to configurable commands such as
/msg,/pay,/tpa, and/trade— the sender simply gets "Player not found". - The full list of intercepted commands is configurable.
- Staff with
vanishcore.see(or sufficient level) can still reach vanished players normally.
🛡️ Protection while vanished
- Mobs do not target vanished players.
- Vanished players take no damage from player attacks or projectiles.
- Pressure plates, tripwires, and turtle eggs are not triggered.
- Item pickup can optionally be disabled.
🔇 Stay truly hidden
- Death messages are not broadcast when a vanished player dies.
- Advancement / achievement announcements are suppressed.
- Sculk sensors, sculk shriekers, and the Warden never detect a vanished player (vibrations are cancelled).
- Phantoms never spawn on vanished players — "time since rest" is reset so a phantom can't dive in and reveal them.
🎨 Settings GUI
/vanisheditopens a clean, clickable settings menu.- Every feature can be toggled at runtime — no config editing or restart required.
- Changes are saved immediately and the menu refreshes in place.
🌐 Cross-platform aware
- Floodgate / Geyser support: optionally skip raw-packet features (tab-list filtering, silent chest) for Bedrock players, since Geyser translates their packets. Entity-level hiding still applies to everyone.
⚙️ Additional options
- Vanish state persists across reconnects.
- Auto-vanish on join for permitted staff.
- Optional boss bar indicator while vanished.
- Optional hidden join/quit messages and staff notifications.
- PlaceholderAPI expansion for displaying vanish status anywhere.
- Fully configurable messages with
&color codes.
Commands
| Command | Aliases | Description | Permission |
|---|---|---|---|
/vanish [player] |
/v, /uvanish |
Toggle vanish for yourself or another player | vanishcore.use |
/vanishlist |
/vlist, /vanishedlist |
List currently vanished players | vanishcore.list |
/vanishmsg <player> <message> |
/vmsg |
Message a vanished staff member | vanishcore.msgvanish |
/vanishedit [setting] [on|off] |
/vedit |
Open the settings GUI or toggle a feature | vanishcore.edit |
Permissions
| Permission | Description | Default |
|---|---|---|
vanishcore.use |
Use /vanish on yourself |
op |
vanishcore.others |
Vanish or unvanish other players | op |
vanishcore.see |
See all vanished players (highest level) | false |
vanishcore.level.1 |
See vanished players of level 1 or lower | false |
vanishcore.level.2 |
See vanished players of level 2 or lower | false |
vanishcore.level.3 |
See vanished players of level 3 or lower | false |
vanishcore.list |
View the list of vanished players | op |
vanishcore.autovanish |
Automatically vanish on join | false |
vanishcore.msgvanish |
Message vanished players | op |
vanishcore.edit |
Toggle features via /vanishedit |
op |
Note:
vanishcore.seedefaults tofalse, so operators do not see vanished players unless the permission is explicitly granted. Grantvanishcore.see(or avanishcore.level.<n>) only to ranks that should be able to see vanished players.
Placeholders
Requires PlaceholderAPI. Expansion identifier: vanishcore.
| Placeholder | Returns |
|---|---|
%vanishcore_vanished% |
true / false for the player |
%vanishcore_status% |
Vanished / Visible (configurable text) |
%vanishcore_level% |
The player's vanish level (0 if not vanished) |
%vanishcore_count% |
Number of currently vanished players |
%vanishcore_count_visible% |
Vanished players the viewer is allowed to see |
%vanishcore_list% |
Comma-separated names the viewer may see |
Configuration
All behavior is configured in plugins/VanishCore/config.yml, or toggled live via /vanishedit.
vanish:
apply-invisibility: false # hide held items/armor on lingering clients
apply-night-vision: true # let vanished staff see in the dark
prevent-mob-targeting: true
prevent-item-pickup: false
hide-join-quit-messages: true
notify-staff-on-toggle: true
persist-across-rejoin: true
prevent-pvp-damage: true
prevent-physical-triggers: true # pressure plates / tripwires / turtle eggs
show-bossbar: true
hide-death-messages: true
hide-advancement-messages: true
hide-from-sculk: true # sculk sensors / shriekers / Warden
prevent-phantoms: true
fake-offline: true # appear offline to /msg, /pay, /tpa, ...
intercept-commands: [ msg, tell, pay, tpa, trade, ... ]
protocollib:
silent-chest-open: true
geyser:
skip-packet-features-for-bedrock: false
placeholders:
status-vanished: "Vanished"
status-visible: "Visible"
Every message is configurable with
&color codes under themessages:section.
Installation
- Place
VanishCore-1.0.3.jarin your server'splugins/folder. - (Optional) Install ProtocolLib to enable tab-list hiding and silent chest.
- (Optional) Install PlaceholderAPI for the placeholders above.
- (Optional) Install Floodgate if you run a Geyser/Bedrock setup.
- Restart the server.
- Adjust settings in
plugins/VanishCore/config.yml, or use/vanisheditin-game.
Without ProtocolLib the plugin still runs — only tab-list hiding and silent chest are disabled.
🧵 Folia support
Folia ticks each region of the world on its own thread, so plugins that call the legacy
Bukkit.getScheduler() can fail on Folia. VanishCore avoids this entirely:
- Uses
RegionScheduler,EntityScheduler, andAsyncScheduleronly. - Entity and player actions run on the owning region thread, with retired-task callbacks.
- Shared state uses thread-safe concurrent collections.
Bukkit.getScheduler()is never used.
Requirements
| Server | Folia 1.21.x (tested on 26.1.2) |
| Java | 21 or newer |
| Optional | ProtocolLib — tab-list hiding & silent chest |
| Optional | PlaceholderAPI — %vanishcore_*% placeholders |
| Optional | Floodgate — Geyser/Bedrock packet handling |
Made for Folia · VanishCore v1.0.3
Ченджлог
1.0.5Релиз26.1.1, 26.1.2, 26.2 · 2 июля 2026 г.
[1.0.5] - 2026-07-02
Fixed
- Silent chest: double chests were still visibly opening for viewers. Minecraft sends a
BLOCK_ACTIONlid-animation packet for both halves of a double chest when either half is opened, butSilentChestManageronly tracked the block that was actually right-clicked, so the untracked half's animation packet went through unsuppressed. Now the paired half is detected viaBlockData(Chest.Type/Chest.getFacing()) and tracked alongside the clicked block. Found by adding aprotocollib.debugconfig flag that logs every packet the filter inspects plus whether it matched — confirmed ProtocolLib 5.5.0-SNAPSHOT-5a9afed packet field reads (BLOCK_ACTIONposition,NAMED_SOUND_EFFECTfixed-point position) are all correct on MC 26.1.2 despite ProtocolLib's own "not yet tested" warning for that version; the miss was purely the double-chest tracking gap. - Silent chest didn't work at all for barrels: barrels don't use the chest-style
BLOCK_ACTIONlid-animation packet — their open/closed lid is an actual block-state property, sent to the client as a plain block-state-update packet (BLOCK_CHANGE), whichSilentChestManagernever listened to. AddedBLOCK_CHANGEto the packet filter alongsideBLOCK_ACTION/NAMED_SOUND_EFFECT, suppressed the same way when it lands on a tracked container coordinate. - Silent chest didn't work at all for copper chests:
COPPER_CHEST,EXPOSED_COPPER_CHEST,WEATHERED_COPPER_CHEST,OXIDIZED_COPPER_CHEST, and their four waxed variants exist as realMaterials on this Paper 1.21.11 build but were simply missing fromCONTAINER_MATERIALS, so they were never tracked as opened at all. Added all 8. They shareorg.bukkit.block.data.type.Chestwith regular chests, so double-chest pairing covers them automatically — no extra logic needed there. - Silent chest still leaked intermittently after the double-chest fix. Root cause:
recentOpenswas only ever populated fromPlayerInteractEvent(RIGHT_CLICK_BLOCK), so any container opened through a path that doesn't fire that exact event/action (another plugin forcing the inventory open, edge cases in event ordering, etc.) never got tracked — its BLOCK_ACTION/NAMED_SOUND_EFFECT packets sailed through unsuppressed. AddedInventoryOpenEventas a second, independent tracking path: it fires whenever a container inventory is actually opened for a player regardless of how, so it catches whatever the interact handler misses. Extracted the shared "track this block (+ its double-chest partner)" logic intotrackContainerOpen(), used by both handlers plus the existing close handler.
Added
- A silent-chest confirmation message for the vanished player themselves —
messages.silent-chest-open(default"&8[&5Vanish&8] &7Opened silently — no one saw or heard it."), sent once per confirmed open (from theInventoryOpenEventhandler, not the interact-event safety net, so double chests and the redundant tracking path don't double-send it). Toggle withprotocollib.notify-silent-chest-open(defaulttrue). protocollib.debugconfig key (defaultfalse) — logs everyBLOCK_ACTION/NAMED_SOUND_EFFECTpacket the silent-chest filter inspects, whether it matched a tracked open, and any packet-read exceptions. Diagnostic aid, noisy in normal play./vanish reload(/v reload, permissionvanishcore.reload) — reloadsconfig.ymlwithout a restart. Works from console too. Re-readsprotocollib.debugand the Bedrock skip flag onSilentChestManagerlive; most other config reads (messages, permission checks) were already dynamic. Note: togglingprotocollib.silent-chest-openfrom disabled to enabled still requires a restart, since the packet listener is only registered once at startup.
1.0.4Релиз26.1.1, 26.1.2, 26.2 · 1 июля 2026 г.
[1.0.4] - 2026-07-01
Added
- Broadened platform support: the jar now compiles against
paper-api:1.21.11-R0.1-SNAPSHOTinstead ofdev.folia:folia-api, targeting Java 21 bytecode. Paper/Purpur run the plugin's region/entity scheduler calls synchronously on the main thread via their built-in compat layer, while Folia runs them regionized natively — one jar now covers Paper, Purpur and Folia across the full 1.21.11 – 26.2 range.folia-supported: trueis kept inplugin.ymlso real Folia servers still load it region-aware.
Changed
- The invisibility potion effect (
vanish.apply-invisibility) is now restricted to server operators only —player.isOp()is checked before applying it, regardless of vanish level. Non-op staff never receives the effect even withapply-invisibilityenabled.
1.0.3Релиз26.1, 26.1.1, 26.1.2 · 22 июня 2026 г.
v1.0.3
A big feature update focused on staff stealth and integrations.
✨ New: PlaceholderAPI support
Adds a vanishcore expansion:
%vanishcore_vanished%—true/false%vanishcore_status%—Vanished/Visible(text configurable)%vanishcore_level%— the player's vanish priority level%vanishcore_count%— number of vanished players%vanishcore_count_visible%— how many the player is allowed to see%vanishcore_list%— comma-separated names the player may see
✨ New: Vanish priority levels
Staff can now have ranks. A viewer only sees vanished players at or below their
own level. vanishcore.level.<n> grants the viewing level; vanishcore.see
still sees everyone. Fully backward compatible with existing vanishcore.see
setups.
✨ New: Anti-detection — hidden from server broadcasts
Vanished players no longer leak through:
- Death messages (
vanish.hide-death-messages) - Advancement / achievement announcements (
vanish.hide-advancement-messages) - Phantoms — "time since rest" is kept reset so phantoms never spawn on a
vanished player and reveal them (
vanish.prevent-phantoms)
✨ New: Invisible to Sculk & the Warden
Vibrations from vanished players are cancelled, so sculk sensors, sculk
shriekers and the Warden never detect them (vanish.hide-from-sculk).
✨ New: Bedrock / Geyser awareness
Optional safety switch (geyser.skip-packet-features-for-bedrock) to skip raw
packet manipulation for Bedrock (Floodgate) players, who are translated by
Geyser. Off by default; entity-level hiding still applies to Bedrock players.
1.0.2Релиз26.1, 26.1.1, 26.1.2 · 22 июня 2026 г.
v1.0.2
🔇 Silent chests are now fully silent — even for the vanished player
Previously, when a vanished staff member opened a container, the chest lid animation and open/close sound were hidden from other players, but the vanished player (and any staff with vanishcore.see) still saw and heard their own chest opening.
Now the lid animation and sound are suppressed for everyone while a vanished player has the container open — including the vanished player themselves and other staff. Containers opened by normal players are unaffected.
Affected blocks: chests, trapped chests, barrels, all shulker box colors, and ender chests.
1.0.1Релиз26.1, 26.1.1, 26.1.2 · 22 июня 2026 г.
v1.0.1
🐛 Fixed: silent chests stopped working after teleporting between worlds
On multi-world servers, the silent-chest feature broke after a vanished player teleported across worlds — the lid animation and sound would start leaking to other players again.
Cause: the feature matched open containers using a full Location (which is tied to a specific world object). After a cross-world teleport, the world reference no longer matched, so the suppression silently failed. The lookup also touched the player's world from a network thread, which is unsafe on Folia.
Fix: container matching is now world-agnostic (based on block coordinates only) and no longer accesses world state from network threads. Silent chests now keep working no matter how many times you warp between worlds.
Note: this only affected servers with more than one world. Single-world servers were never impacted.
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