
Timbr
Modern tree cutting for Minecraft.
Timbr is a lightweight, fast, and vanilla-friendly timber plugin built for modern survival servers.
Cut down entire trees smoothly using intelligent tree detection, sneak-to-chop mechanics, vanilla balancing, and optimized performance.
No overpowered instant-tree exploits. No accidental house destruction. No laggy chain-breaking chaos.
Just clean, satisfying tree felling that feels like it belongs in vanilla Minecraft.
Sneak-to-Chop
By default, players must crouch/sneak while breaking a log with an axe to trigger tree felling.
This simple mechanic acts as a natural safety system:
- normal building remains safe,
- accidental destruction is prevented,
- and tree felling always feels intentional.
Configurable modes:
REQUIREDINVERTEDDISABLED
Natural Tree Detection
Timbr intelligently checks for matching leaves before felling a tree.
This prevents:
- log cabin destruction,
- decorative pillar breaking,
- accidental structure griefing,
- and other common timber plugin disasters.
No leaves? No full tree felling.
Simple.
Vanilla-Friendly Balancing
Timbr is designed to respect Minecraft survival gameplay.
Features:
- Axe durability is consumed per log
- Fully supports Unbreaking enchantments
- Optional hunger exhaustion
- Automatic stop when the axe breaks
Large trees should feel satisfying to chop, not free.
Optimized Performance
Large jungle and dark oak trees are handled using an optimized BFS traversal system designed to minimize lag spikes.
Performance optimizations include:
- Single-pass tree scanning
- Smart leaf short-circuiting
- Configurable max log limits
- Optional downward-breaking restriction
Built for modern Paper servers.
Protection Plugin Compatibility
Timbr safely integrates with protection plugins by triggering BlockBreakEvent checks for every broken log.
Compatible with:
- WorldGuard
- GriefPrevention
- Towny
- LWC
- and many more
If another plugin cancels the block break, Timbr safely skips that block.
Immersive Effects
Optional cosmetic feedback includes:
- Wood breaking sounds
- Tree creaking sounds
- Block particles
Simple, subtle, and satisfying.
Supported Platforms
- Paper 1.20+
- Purpur
- Pufferfish
Experimental Folia support may arrive in future versions.
Why Timbr?
Most timber plugins:
- feel outdated,
- ignore survival balance,
- break player builds,
- or cause unnecessary lag.
Timbr focuses on doing one thing properly:
Making tree cutting feel smooth, intentional, balanced, and modern.
Planned Features
- Automatic sapling replanting
- Expanded animations
- Additional balancing options
- Custom tree compatibility
- Experimental Folia support
Timbr
Fast. Smart. Natural.
Ченджлог
1.0.6Релиз26.1.1, 26.1.2, 26.2 · 5 июля 2026 г.
Timbr | Changelog - v1.0.6
This update mainly focuses on one thing: making the plugin behave properly across multiple Minecraft versions. Apparently, that's considered ambitious these days.
Added
- Full support for Minecraft 1.16-latest.
- Automatic version detection to select the appropriate animation system.
- Separate animation backends for modern and legacy Minecraft versions.
- Startup logging to indicate which animation backend is currently in use.
Improved
- Fixed choppy tree animations caused by interpolation being reset every tick. Animations are now considerably smoother.
- Improved entity tracking and processing for better stability and cleaner execution.
- Refactored metadata handling to support multiple entity types.
- Improved material handling to safely support both old and new Minecraft versions.
- Updated the configuration to support the new cross-version animation system.
Fixed
- Prevented startup errors on older Minecraft versions caused by materials that don't exist yet.
- Added version-safe particle handling with automatic fallbacks when newer particles are unavailable.
- Legacy versions now use a simplified falling animation where modern rendering features are not available.
One plugin. One build. Minecraft 1.16 through latest. Imagine that.
1.0.5Релиз26.1.1, 26.1.2, 26.2 · 29 июня 2026 г.
🌲 Timbr 1.0.5
This update significantly improves tree detection for large and naturally generated trees while introducing a built-in update checker.
✨ New Features
- Added a built-in Update Checker with asynchronous version checking.
- Supports both Modrinth and SpigotMC version lookup.
- Added the
/timbr checkcommand for operators and players with thetimbr.updatepermission. - Automatic update checking when the plugin starts (configurable).
- Can automatically open the plugin's update page instead of downloading files directly.
- Added configurable update notifications for the console.
- Added configurable join notifications for operators when a new version is available.
✨ Improvements
- Added two-queue BFS traversal to prioritize trunk detection before branches.
- Improved support for 2×2 thick trunks with automatic trunk width detection.
- Added height-adaptive leaf scanning for better tall tree detection.
- Improved structural analysis with additional tree metrics for smarter validation.
- Expanded branch support detection for thick-trunk trees.
- Improved natural tree recognition, including better handling of tall conical trees.
- Refactored internal tree analysis for improved reliability and maintainability.
🐞 Fixes
- Fixed a support detection issue where normal (1×1) trees could incorrectly fail structural validation.
- Fixed edge cases affecting large tree harvesting.
- Various internal optimizations and code cleanup.
Smarter tree detection. Built-in update notifications. Better harvesting. 🌳
1.0.4Релиз26.1, 26.1.1, 26.1.2 · 27 мая 2026 г.
Timbr v1.0.4 Changelog
What's New
- Added smoother and more natural falling tree animations.
- Trees now feel heavier with improved acceleration and impact timing.
- Falling direction is now influenced by the tree's natural lean.
- Added subtle wind sway for a less rigid and more dynamic appearance.
- Added leaf drag effects to make canopies feel softer while falling.
- Added improved dust trails and leaf particle feedback.
- Added staged cracking sounds before impact.
- Added a new shockwave effect when trees hit the ground.
Improvements
- Improved overall animation smoothness for a cleaner visual experience.
- Better particle pacing to keep effects immersive without being excessive.
- Enhanced cinematic tree falling while maintaining a vanilla-friendly style.
- Updated plugin version to 1.0.4.
Recommended
- Regenerate or review your config to access the new animation options.
1.0.3Релиз26.1, 26.1.1, 26.1.2 · 23 мая 2026 г.
Timbr v1.0.3
Realistic Tree Falling Animation & Java 21 Upgrade
A smoother, heavier, and more cinematic tree falling experience has arrived for Timbr
✨ What's New
Fully Reworked Tree Falling Animation
Timbr now uses modern BlockDisplay rendering for dramatically smoother and more realistic tree falling animations inspired by advanced physics-based tree systems.
Rigid-Body Rotation
Entire trees now rotate naturally as one connected structure instead of collapsing in disconnected pieces.
Ultra Smooth Motion
Client-side interpolation now makes animations feel fluid and cinematic, even at high FPS.
Realistic Falling Acceleration
Trees slowly begin tipping before rapidly accelerating downward, creating a heavier and more believable collapse effect.
Advanced Rotation Physics
Custom quaternion-based rotation allows trees to tilt naturally instead of staying locked to rigid axis movement.
Cleaner Visuals
Removed floating entity shadows during animations for a cleaner and more polished appearance.
Improved Landing Impact
Heavy wood impact sounds now play when trees hit the ground or water.
Internal Cleanup
Removed obsolete FallingBlock-related handling and simplified the animation system internally.
☕ Java 21 Support
Timbr now officially targets Java 21 for modern runtime compatibility and future stability.
Technical Improvements
- Migrated animation engine from
FallingBlock→BlockDisplay - Improved interpolation handling
- Better rotational math using JOML quaternions
- Reduced visual jitter during animations
- Removed deprecated listener logic
- General cleanup & optimization
Result
Tree felling now feels:
- Smoother
- Heavier
- More immersive
- More modern
- More cinematic
Thanks for using Timbr 🌲
1.0.2Релиз26.1, 26.1.1, 26.1.2 · 22 мая 2026 г.
Timbr v1.0.2 Changelog
Realistic Rigid-Body Sideways Tree Falling Animation 🌲💥
✨ New Features & Improvements
Enhanced Rigid-Body Rotation Physics
Trees no longer break instantly or collapse into a vertical pile. They now tilt and fall sideways based on the player's facing direction, creating a much more natural and immersive falling animation.Custom Proportional Feedback Controller
Added a custom real-time feedback controller that continuously overrides Minecraft's default gravity and entity drag to maintain precise tree alignment while rotating.Connected Leaf Canopy Animations
Leaf canopies are now included in the felling animation. An optimized single-pass BFS scanner detects and animates connected leaves falling together with the trunk.Immersive Trailing Leaf Particles
Falling leaves now emit matching environmental particles depending on tree type:- Cherry → pink petals
- Crimson → crimson spores
- Warped → warped spores
- Overworld leaves → green spore blossom particles
Accurate Item Drop Simulation
Block drops are pre-calculated before the fall animation begins, ensuring:- Fortune works correctly
- Silk Touch is respected
- Axe durability behaves properly
- Drops appear at the final landing location
Stability & Anti-Glitch Protection
Temporary FallingBlock entities are marked as non-persistent to prevent ghost blocks or chunk corruption during restarts and unloads.
⚙️ Configuration & Customization
New options added to config.yml:
# Falling tree animation settings.
animation:
# Enable realistic falling tree animation.
enabled: true
# Maximum logs to animate at once.
max-animated-logs: 128
# Maximum leaves to animate at once.
max-animated-leaves: 150
# Horizontal speed multiplier of the falling tree.
fall-speed: 1.0
# Enable trailing particles on falling leaves.
leaf-particles: true
1.0.1Релиз26.1, 26.1.1, 26.1.2 · 22 мая 2026 г.
🌲 Timbr v1.0.1
A lightweight, high-performance, and vanilla-balanced tree felling plugin designed for modern Spigot/Paper servers.
✨ What's New in v1.0.1?
This update introduces enterprise-grade protection integrations, smarter balancing systems, anonymous analytics, and a more immersive tree chopping experience while maintaining excellent server performance.
⛏️ Dynamic Scaling Chopping Difficulty
Chopping down a massive jungle giant should not feel identical to breaking a single wooden fence block.
Timbr now applies a seamless dynamic Mining Fatigue system while chopping natural trees.
Features
- Breaking speed scales dynamically based on tree size
- Fully seamless implementation:
- No potion particles
- No inventory status icons
- Effect instantly clears when:
- the log is broken
- the player switches items
- the player walks away
- Permanent effects from:
- Elder Guardians
- Beacons
- other plugins are safely preserved
🛡️ Enterprise-Grade Protection Hooks
Timbr now includes lightweight direct integrations with popular protection and locking plugins.
Supported Plugins
- WorldGuard (v7+)
- GriefPrevention
- Towny
- LWC
Highlights
- Uses dynamic reflection to remain lightweight
- No heavy external dependencies required
- Compile-safe integration architecture
- Automatically falls back to simulated safety events when needed
- Prevents illegal tree felling inside protected regions
📊 Integrated bStats Support
Integrated shaded bStats Metrics support for anonymous analytics and server statistics.
Included
- Anonymous plugin usage tracking
- Secure statistics collection
- Proper relocation/shading to prevent class-loading conflicts with other plugins
🪓 Durability Safety & Unbreaking Logic
Tree felling now follows proper vanilla durability behavior.
Features
- Axes lose durability block-by-block
- Full vanilla Unbreaking calculations supported
Chance of durability damage = 1 / (Unbreaking Level + 1)
- Felling instantly stops if the axe breaks
- Prevents “free chopping” exploits without a valid tool
🌳 Smart Natural Tree Detection
Timbr now uses an optimized BFS-based natural tree detection system.
Improvements
- Maps Minecraft 1.20 wood types directly to their natural leaves
- Examples:
- Oak Logs → Oak / Azalea Leaves
- Crimson Stems → Nether Wart Blocks
- Prevents accidental destruction of:
- player builds
- wooden structures
- decorative log constructions
⚙️ Updated config.yml
Add the following configuration blocks to your config.yml to enable the new systems:
# Compatibility settings for third-party land protection and lock plugins.
# If enabled, Timbr will directly query these plugins' APIs to ensure full block protection.
compatibility:
worldguard: true
griefprevention: true
towny: true
lwc: true
# Dynamic chopping difficulty:
# makes larger trees take longer to break by applying scaling mining fatigue.
chopping-difficulty:
enabled: true
# Mining Fatigue Level = min(max-amplifier, tree_logs / scale-factor)
# Example:
# With scale-factor 15,
# a 30-log tree gives Fatigue II (amplifier 1)
scale-factor: 15
# Maximum Mining Fatigue amplifier
# 0 = Level I
# 1 = Level II
# Recommended maximum: 4 (Level V)
max-amplifier: 4
❤️ Thank You for Using Timbr
1.0.0Релиз26.1, 26.1.1, 26.1.2 · 17 мая 2026 г.
Timbr
Modern tree cutting for Minecraft.
Timbr is a lightweight, fast, and vanilla-friendly timber plugin built for modern survival servers.
Cut down entire trees smoothly using intelligent tree detection, sneak-to-chop mechanics, vanilla balancing, and optimized performance.
No overpowered instant-tree exploits. No accidental house destruction. No laggy chain-breaking chaos.
Just clean, satisfying tree felling that feels like it belongs in vanilla Minecraft.
Sneak-to-Chop
By default, players must crouch/sneak while breaking a log with an axe to trigger tree felling.
This simple mechanic acts as a natural safety system:
- normal building remains safe,
- accidental destruction is prevented,
- and tree felling always feels intentional.
Configurable modes:
REQUIREDINVERTEDDISABLED
Natural Tree Detection
Timbr intelligently checks for matching leaves before felling a tree.
This prevents:
- log cabin destruction,
- decorative pillar breaking,
- accidental structure griefing,
- and other common timber plugin disasters.
No leaves? No full tree felling.
Simple.
Vanilla-Friendly Balancing
Timbr is designed to respect Minecraft survival gameplay.
Features:
- Axe durability is consumed per log
- Fully supports Unbreaking enchantments
- Optional hunger exhaustion
- Automatic stop when the axe breaks
Large trees should feel satisfying to chop, not free.
Optimized Performance
Large jungle and dark oak trees are handled using an optimized BFS traversal system designed to minimize lag spikes.
Performance optimizations include:
- Single-pass tree scanning
- Smart leaf short-circuiting
- Configurable max log limits
- Optional downward-breaking restriction
Built for modern Paper servers.
Protection Plugin Compatibility
Timbr safely integrates with protection plugins by triggering BlockBreakEvent checks for every broken log.
Compatible with:
- WorldGuard
- GriefPrevention
- Towny
- LWC
- and many more
If another plugin cancels the block break, Timbr safely skips that block.
Immersive Effects
Optional cosmetic feedback includes:
- Wood breaking sounds
- Tree creaking sounds
- Block particles
Simple, subtle, and satisfying.
Supported Platforms
- Paper 1.20+
- Purpur
- Pufferfish
Experimental Folia support may arrive in future versions.
Why Timbr?
Most timber plugins:
- feel outdated,
- ignore survival balance,
- break player builds,
- or cause unnecessary lag.
Timbr focuses on doing one thing properly:
Making tree cutting feel smooth, intentional, balanced, and modern.
Planned Features
- Automatic sapling replanting
- Expanded animations
- Additional balancing options
- Custom tree compatibility
- Experimental Folia support
Timbr
Fast. Smart. Natural.
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