
Raycasted Anti-ESP
AntiESP; culls hidden entities, players and tile entities. Blocks Pie-Ray and Freecam. Formerly known as Raycasted Entity Occlusions/REO.
- Загрузки
- 8K
- Подписчики
- 48
- Обновлён
- 8 июля 2026 г.
- Лицензия
- AGPL-3.0-only
Опубликован 19 января 2025 г.
Name Change
Raycasted Anti-ESP was formerly known as Raycasted Entity Occlusions (REO). v1.x versions still maintain this name, while v2.x versions (currently in alpha, with version numbers v0.x.x) are using the new name.
Introduction
Raycasted Anti-ESP is an antiesp plugin for Paper and its forks that hides/culls entities (and tile entities) from players if they do not have line-of-sight. In simple terms, if the player can't see the creeper, chest, etc on their screen, the server tells the player that it isn't there.
In v1 supported versions are 1.21.x Paper and Pufferfish. v2 supports 1.21.4-26.2+ Paper, Pufferfish, and Folia.
Use cases:
- Prevent cheating (anti-esp hacks)
- Fully blocks usage of pie-ray and cheat clients to locate underground bases
- Only fully functional in v2!
- Prevent mods such as mini-maps or cheat clients from displaying the locations of entities which vanilla players would not be able to see
- Fully blocks usage of pie-ray and cheat clients to locate underground bases
- Increases client-side performance
- Massive megabases or farms containing hundreds of armour stands, item frames, banners, floating items and so on can cause performance issues on low-end devices unable to process so many entities. RaycastedAntiESP will hide those entities from the client, reducing the number of entities it has to process, and thus increasing FPS.
- This will be negligible for anyone not using a low-end device in most cases.
- Hide nametags behind walls
- Yes, this plugin is overkill for doing that, yes you can do it anyways.
- Fun fact: Hiding nametags behind walls was the original purpose of this plugin!
- Yes, this plugin is overkill for doing that, yes you can do it anyways.
| Permission | Default | Description |
|---|---|---|
| raycastedentityocclusions.command | OP | Permission to use the /REO command and all subcommands |
| raycastedentityocclusions.bypass | False | Bypass all checks. Everything is always visible |
| raycastedentityocclusions.updatecheck | OP | Players with this permission will receive notifications about new plugin updates |
FAQ:
- The plugin is spamming my logs with errors
- Uh-oh! Please report the issue (preferably on discord, but github works too) so that it can be fixed
- (Server-side) Fabric support?
- This is planned, and significant overhauls in v2 have made this easier.
- Folia support?
- Implemented in v2!
Known issues:
- Translated display entities are shown and hidden based on their actual location, not where they render.
Ченджлог
0.5.5-Paper-0.8.1Альфа26.1.1, 26.1.2, 26.2 · 8 июля 2026 г.
The rewrite of RaycastedEntityOcclusions into RaycastedAntiESP has become stable enough that new releases are being published to Modrinth.
I strongly suggest everyone using the old versions to update now. Don't be scared off by the "Alpha" tag, some features are still a work-in-progress but the rewrite is far more stable and works far better.
The rewrite, which is referred to as v2 even though version numbers start with a 0 for alpha builds, has made all processing asynchronous and packet-based. Almost zero information is sent to clients beyond what is needed for legitimate players. However, because of the packet-based nature, PacketEvents is now a hard dependency.
Note that as this is an Alpha build, not everything is implemented. The sound-effects and chunk-section config sections are fully unimplemented and ignored and hide-sounds-when-hidden is not yet implemented, among others.
0.5.4-Paper-0.8.0Альфа26.1.1, 26.1.2, 26.2 · 8 июля 2026 г.
Testing versioning API
1.6.5Релиз1.21.1, 1.21.2, 1.21.3 · 8 января 2026 г.
Release v1.6.5
IMPORTANT NOTE
Raycasted Entity Occlusions is renaming!
- In the next major version (v2.0.0), the plugin will be renamed to Raycasted Anti-ESP. The Modrinth and Github pages will also be renamed.
Bug Fixes
- Fixed console spam when chunks failed to snapshot
1.6.4Релиз1.21.1, 1.21.2, 1.21.3 · 12 ноября 2025 г.
Release v1.6.4
IMPORTANT NOTE
Raycasted Entity Occlusions is renaming!
- In the next major version (v2.0.0), the plugin will be renamed to Raycasted Anti-ESP. The Modrinth and Github pages will also be renamed.
Changes:
- Lowered minimum supported version to MC v1.20.6
Bug Fixes
- Fixed a bug where some chunk snapshots were not performed asynchronously
- Fixed a bug with command aliasing
1.6.3Релиз1.21.3 · 18 октября 2025 г.
Release v1.6.3
IMPORTANT NOTE
Raycasted Entity Occlusions is renaming!
- In the next major version (v2.0.0), the plugin will be renamed to Raycasted Anti-ESP. The Modrinth and Github pages will also be renamed.
Changes:
Bug Fixes
- Fixed a bug where tile entity removal was not handled correctly
1.6.2Релиз1.21.1, 1.21.2, 1.21.3 · 16 октября 2025 г.
Release v1.6.2
IMPORTANT NOTE
Raycasted Entity Occlusions is renaming!
- In the next major version (v1.7.0), the plugin will be renamed to Raycasted Anti-ESP. The Modrinth and Github pages will also be renamed.
Changes:
Bug Fixes
- Fixed a bug where raycasts would cause errors if the target changed dimensions
- Fixed a bug with tile entities being removed causing errors
Full Changelog:
- Full changelog can be found here
1.6.1Релиз1.21.1, 1.21.2, 1.21.3 · 11 августа 2025 г.
Release v1.6.1
Bug fixes:
Tile Entity Culling
- Tile Entity culling was broken in v1.6.0. This has been resolved now.
Tile Data
- Signs now properly render the text written on them when visible
Block Changes Between Snapshots
- Block changes between snapshots are now properly detected and accounted for
Other Miscellaneous Bug Fixes
- Many smaller bugs have also been fixed
- Full changelog can be found here
IMPORTANT NOTE
Raycasted Entity Occlusions is renaming!
- In the next major version (v1.7.0), the plugin will be renamed to Raycasted Anti-ESP. The Modrinth and Github pages will also be renamed.
1.6.0Релиз1.21.1, 1.21.2, 1.21.3 · 27 июля 2025 г.
Release v1.6.0
New Features:
Packetevents support
Just add packetevents to your server and players will no longer be removed from the tablist when hidden.
(Hopefully) Improved stability
Added checks to make sure that chunks are snapshotted correctly
Minor optimisations
This version is slightly more performant than v1.5.1
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