
QuestPointers
Give your players in-world pointers towards targets for your quests
- Загрузки
- 604
- Подписчики
- 6
- Обновлён
- 7 июля 2024 г.
- Лицензия
- MIT
Опубликован 8 октября 2023 г.
QuestPointers
If you want to create quests or something similar where your player has to walk to a certain location, you can use this plugin to show him "pointers" or "direction indicators" that guide him to his target.
Available pointers:
- ActionBar - simple looking too much to the left or right indicator
- Beacon - When within render distance a beacon will appear on top of the target
- Color of the beacon beam is customizable per target
- BlinkingBlock - When sufficiently close a repeating sequence of blocks appear on top of the target
- BossBar - A compass is visible in the boss bar with colored squares showing the direction of the target
- Compass - Sets the compass target of the player to the provided target
- The previous target will be overridden and lost
- Hologram - A hologram will appear in the general direction of the target
- Item, name and text color are customizable per target
- Particles - Particles appear at the feet of the player pointing in the direction of the target
- Trail - The plugin attempts to find a path towards the target and shows it with a trail of particles
For images showcasing how this could look, please take a look at the gallery of my Waypoints plugin, for which these pointers are primarily designed.
Commands:
To be able to use these commands, the permission questpointers.command is required.
/questpointers stopAll <player>:
<player>: The player to disable all enabled targets for
/questpointers add <player> <x> <y> <z> [<world>] [<color>] [<item>] [<enabledPointers>] [<name...>]:
<player>: The player to add an additional target for<x>,<y>and<z>: The coordinates of the target<world>: The name of the world the target is in, or_to use the world the player is in<color>: The color for the beacon beam and the text to use, or use_to use the default value from the config<item>: The item to use as an icon for the hologram, or use_to not use one<enabledPointers>(available whencommandVersionis at least 1): Select a subset of available pointers to use for this specific target separated by a comma, or_to use all configured ones<name...>: The name to use for the hologram pointer, can be multiple words
Ченджлог
1.1.1Релиз1.20.2, 1.20.4 · 7 июля 2024 г.
Fixed
- Plugin accidentally required Java 21 to run
1.1.0Релиз1.20.2, 1.20.4 · 7 июля 2024 г.
Added
- Ability to set custom model data for the hologram item. Example:
PAPER|12345 - Ability to use a subset of enabled pointers for specific targets. This changes the command
- New installations automatically use the new command format
- If upgrading and you want this, add
commandVersion: 1to your config, but make sure all your usages of this command use the updated format - If you didn't update your commands you can add
commandVersion: 0to your config to continue using the old format. (If the value is missing from the config, a value of 0 is assumed)
1.0.2Релиз1.20.2, 1.20.4 · 29 декабря 2023 г.
Fixed
- Thread check is triggered when a player sees the blinking block and teleports away on Folia #1
1.0.1Релиз1.20.2, 1.20.4 · 23 декабря 2023 г.
Changed
- The movement of the hologram pointer has been smoothed, but the plugin now requires at least 1.20.2
Fixed
- Default colors for beacon beams are not applied
1.0.0Релиз1.20.2 · 8 октября 2023 г.
Initial release of this plugin
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