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Mineforgian

POWER-TRIMS

A plugin which provides custom abilities to trimmed armor sets!

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33
Обновлён
23 апреля 2026 г.
Лицензия
All-Rights-Reserved

Опубликован 25 августа 2025 г.

POWER-TRIMS

Stop wearing armor trims just for looks.

📖 Wiki & Recipes 💬 Discord Support

In vanilla Minecraft, armor trims are just expensive decorations. PowerTrims changes that. Every single trim now grants specific Passive Buffs, Active Abilities, and high-tier Ultimate Transformations.

Whether you’re a builder wanting permanent Haste or a PvPer wanting to turn into a literal Warden, this plugin turns your armor into a specialized kit.


Key Features

  • Custom Powers: Every vanilla trim (except shaper as of now) has its own playstyle.

  • Active Skills: Triggered by Shift + Swap Hand (F).

  • Admin Friendly: Use /ptconfig to change cooldowns, damage, and toggle trims in a live GUI, config.yml is detalied too!

  • Bedrock Ready: Since Geyser players can’t easily use the F key, they can trigger abilities by Double-Sneaking.


Mythic Rituals & Ultimates

Take your gear to the next level by "upgrading" your armor.

  1. The Ritual: Type /upgrade to open the Ritual menu. You'll need a full set of matching trimmed armor and the specific items listed in the ritual.yml (like Echo Shards or Diamond Blocks).

  2. Procedure: Place your armor in the GUI and click the Amethyst to consume the items and unlock your Ultimate(items specified in ritual.yml.

  3. The Silence Ultimate: Currently our main Ultimate. It allows you to transform into a Warden, more coming soon.

    • Charge Up: Fight or take damage to fill your Rage Bar.
    • Transform: Press Shift + 1 once the bar is full.
    • Abilities: While transformed, use Shift + 7, 8, and 9 to use your Warden sub-abilities.
    • Note: Silence requires LibsDisguises to work!

📦 Requirements & Links

Required: *LibsDisguises (Crucial for the Warden transformation)

Compatible With:

  • WorldGuard: Abilities won't grief your spawn or protected areas, add powertrims-abilities to deny in your region flag.

⌨️ Commands

Command Permission What it does
/ptconfig powertrims.admin Opens the settings menu.
/upgrade none Opens the Ritual/Ultimate menu.
/trust <player> none Whitelist friends so your AoE skills don't hit them.
/untrust <player> none Remove someone from your whitelist.
/powertrims reload powertrims.reload Reloads the plugin.

Ченджлог

1.0Релиз1.21.9, 1.21.10, 1.21.11 · 23 апреля 2026 г.

finally working spigot version

2.9Релиз1.21.9, 1.21.10, 1.21.11 · 22 апреля 2026 г.

more bug fixes and fixed config

2.8Релиз1.21.9, 1.21.10, 1.21.11 · 21 апреля 2026 г.
  1. spigot not working
  2. silence ult totem bypass
  3. some optimisations 4)experimental features addition
2.7Релиз1.21.9, 1.21.10, 1.21.11 · 24 марта 2026 г.

Bug Fixes for Libs Disguise

2.6Релиз1.21.9, 1.21.10, 1.21.11 · 19 марта 2026 г.

Fixed Silence Ultimate added option in rib trim to edit minions more

2.5Релиз1.21.9, 1.21.10, 1.21.11 · 4 марта 2026 г.

PowerTrims v2.5

This update adds new configuration options for server admins, a visual in-game recipe editor, several bug fixes, and two experimental systems: Trim Mixing and Ultimates.


New Features

1. Configurable Primary Abilities

Each trim's active ability can now be disabled independently, while its passive effects remain active. This lets you tune how aggressive each trim is without losing the passive value it provides.

In config.yml, under the abilities: section, set any trim to false:

abilities:
  wild: false   # disables the grapple — players still get Regeneration I passive
  sentry: true  # active ability works normally

2. Trim Master Switch

A separate top-level toggle exists to completely disable a trim — no passive effects, no active ability, no ultimate. Useful for removing a trim from your server entirely without uninstalling the plugin.

trims:
  silence: false  # completely disabled — armor works as normal armor

3. Recipe Toggles (Vanilla Duplication)

All 17 trim duplication recipes (the vanilla diamond + block method) can now be toggled off per trim. This is set to false for all trims by default, meaning players must find templates naturally.

recipes:
  trim_duplication:
    silence: false  # must be found in Ancient Cities
    sentry: true    # can be duplicated with diamonds + a sentry trim like normally

4. Custom Recipes

When vanilla duplication is disabled, you can define a custom shaped crafting recipe for that trim template. The recipe editor GUI is also available in-game.

In-game editor: /ptrecipeeditor <trim> (requires powertrims.admin)

Or configure it manually in config.yml under the trim's section:

sentry:
  custom_dupe:
    enabled: true
    shaped: true
    yield_amount: 2
    shape: "DTD,DDD,DDD"
    ingredients: "D=DIAMOND,EMERALD;T=SENTRY_ARMOR_TRIM_SMITHING_TEMPLATE"

The shape field uses a 3x3 grid (rows separated by commas). Each letter in ingredients maps to a material or a list of accepted materials (separated by commas).


5. Configurable Passive Effects

Passive potion effects are now fully configurable per trim. The format is EFFECT_NAME:AMPLIFIER (where 0 = Level I, 1 = Level II, etc.). You can assign multiple effects to a single trim.

Defaults from config:

Trim Default Passives
Silence Strength II
Vex Speed II
Snout Strength I
Coast Dolphin's Grace I
Wild Regeneration I
Tide Dolphin's Grace III
Dune Haste I + Fire Resistance I
Eye Night Vision I
Ward Resistance I
Sentry Resistance I
Spire Speed II
Rib Resistance I
Bolt Speed III
Flow Speed II
passive_effects:
  dune:
    - "HASTE:0"
    - "FIRE_RESISTANCE:0"
  bolt:
    - "SPEED:2"  # Speed III

6. Startup Message Toggle

Disables the welcome message players see when they join.

settings:
  startup_message_enabled: false

7. Reorganized Config

config.yml has been restructured with clear section headers. Settings are now grouped logically: general settings → recipe toggles → trim toggles → ability toggles → passive effects → per-trim settings.


8. Dynamic Item Lore

Item lore is no longer hardcoded. Changes to ability values in config.yml reflect on the item descriptions in inventory. The lore supports configurable placeholder values like cooldowns and radii.


9. Integrated Action Bars

PowerTrims shares the action bar with other plugins (DSCombat, DSLevels) using a priority slot system. Cooldown messages and combat tags are displayed side by side and no longer overwrite each other.


10. Revised Command Structure

Command Description
/pt <subcommand> Central command hub (alias for /powertrims)
/pt help Lists all available commands
/pt trust <player> Trust a player
/pt untrust <player> Untrust a player
/pt config [trim] Open the config GUI
/pt recipe <trim> View a trim's recipe
/ptrecipeeditor <trim> Open the visual recipe editor (admin)

All original standalone commands (/trust, /ability, /ptconfig, etc.) still work.


Bug Fixes

  • Ritual Upgrade Crash — Fixed a crash in the ultimate upgrade menu when the ritual item limits in rituals.yml were modified.
  • Ritual Verification — Fixed the material checker for ultimate rituals so it correctly identifies and validates required items on the altar.
  • Anti-Cheat Bypass — Tightened ability integrations to reduce false positives flagged by server-side anti-cheat plugins when players use trim abilities.

Experimental Features

These are opt-in and may change. Enable them in config.yml.


Ultimates (Work in Progress)

These two trims have ultimate abilities that can be unlocked through a crafting ritual. These are still being refined — treat them as a preview.

  • Wild Ultimate (in development) — Transform into a large nature form with vine tether attacks. 15-second duration, increased health pool.
  • Coast Ultimate (in development) — Aquatic form with a trident throw, a sustained water beam, and a dash.

See rituals.yml for the crafting requirements.


Trim Mixing

Allows players to wear mixed trim sets to unlock hybrid classes. The behavior changes based on how many pieces of each trim are worn.

Enable in config.yml:

trim_mixing:
  enabled: true

4/4 — Full Set (The Master)

  • Full passive effects at configured amplifiers.
  • Active abilities cost no hunger.
  • Ultimate ability can be used.

3/1 — Utility Split (The Specialist)

  • The 3-piece trim's active ability is available.
  • The 3-piece passive runs at full strength.
  • The 1-piece trim provides a weak secondary passive (capped at amplifier 0 by default — configurable via utility_mix.secondary_passive_max_amplifier).
  • Casting costs 3 hunger (configurable). Requires at least 2 hunger to cast.
  • Ultimates cannot be used.

2/2 — Dual-Core (The Tactician)

  • Both trim active abilities are available simultaneously.
    • Shift + F — Primary ability
    • F — Secondary ability
  • Both passives apply, capped at amplifier 0 by default (dual_core.passive_max_amplifier).
  • Casting costs 5 hunger. Requires at least 4 hunger to cast.
  • Cross-cooldown: Using one ability puts the other on a 7 second shared cooldown (configurable, with per-combo overrides).
  • Health gate: If health drops below 50% of max (passive_health_gate: 0.5), the secondary passive is removed. It returns when health recovers.
  • Ultimates cannot be used.

Secondary Blacklist

Some trims are blocked from acting as a secondary in a 2/2 mix. By default, silence and ward are blacklisted due to their passive strength.

trim_mixing:
  secondary_blacklist:
    - "silence"
    - "ward"

Blocked Combos

Specific dual-core pairings can be blocked entirely.

trim_mixing:
  blocked_dual_core_combos:
    - "coast+wild"
2.4Релиз1.21.9, 1.21.10, 1.21.11 · 24 января 2026 г.

major bug fixes and update to 1.21.11!

2.3Релиз1.21.8, 1.21.9, 1.21.10 · 6 декабря 2025 г.

Wayfinder fix, added toggle for offhand activation, added activation commands for all trim abilities + upgrade gui shift click error AND 1.21.10 compatibility

toggle offhand activation command--> /toggleoffhand

ability activation commands--> /ability

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